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Kingzel - You're not going to get rid of Kingdra. Not easily, anyway.
20 Pokemon:
4 LA Horsea 3 LA Seadra 4 LA Kingdra 2 RR Floatzel GL 2 RR Floatzel GL Lv.X 2 GE Baltoy 2 GE Claydol 1 LA Uxie 26 Trainers: 4 Roseanne's Research 4 Bebe's Search 1 Luxury Ball 4 Broken Time-Space 3 Rare Candy 4 Warp Point 2 Night Maintainance 4 Pluspower 14 Energy: 14 Water Energy Translations: Floatzel GL LV.37 - - HP80Basic Pokemon (SP) [.] Captain: Choose up to 2 Supporter cards from your discard pile, show them to your opponent, and put them in your hand. ![]() Giant Wave: 50 damage. Floatzel GL can’t use Giant Wave during your next turn.Weakness: :lightning (x2) Resistance: Retreat: :colorless Floatzel GL LV.X - - HP100Level Up (SP) Poke-Body: Water Rescue Whenever one of your Water-type Pokemon (excluding any Floatzel GL) is Knocked Out by damage from an opponent’s attack and would be discarded, return that Pokemon (including anything under the Evolution or Level-Up card) and all cards attached to it to your hand. ![]() Energy Cyclone: Choose any number of Energy in your hand, show it to your opponent, and this attack does 20 damage for each Energy card you reveal. Return those Energy to your deck and shuffle your deck.Weakness: :lightning (x2) Resistance: Retreat: The strategy is rather obvious. Whenever a Kingdra gets knocked out while I have a Floatzel GL LV.X in play, Kingdra will be instantly retrieved. This includes Horsea and quite likely Seadra, thus allowing me to instantly go to Kingdra again, courtesy of Broken Time-Space. Given that Floatzel GL's body is currently unstoppable AND it happens at the end of the attack, it is nearly fool-proof. Only non-damage will keep Kingdra down. But due to this strategy, it is pretty easy to keep up several Kingdras, thus creating a nigh-endless swarm. Due to the way this deck is set up, it isn't as fast as the current form of Kingdra decks. However, it is much more consistent in the long run while still having an ability to donk if you get the proper cards. As the matchups below will describe, this is not a perfect deck, but its certainly capable of tearing through quite a few decktypes. Note that all final numbers are approximates as there are always exceptional games. VS Regigigas Kingdra always struggles with Regigigas, this version more then others. Simply because you cannot Upstream for the OHKO (barring pluspowers), Gigas will win this match. If they Palkia up Floatzel or Claydol then thank them for misplaying, they should focus on picking off Kingdras and win the damage race. VERDICT: Kingzel 35-65 Regigigas VS Toxitank Winnable, provided you spread your 20's right and keep Pluspowers handy. Depending on your opponent's build, you could feed off Floatzel, who could play an attacking role here as its invulnerable to Toxitank's tricks. 20 snipe followed by a Pluspower'd Dragon Pump kills Toxicroak. VERDICT: Kingzel 65-35 Toxitank VS Gallade Spread A rough match at first glance, but theres a simple tactic here. If you play down only 1 Kingdra, then Gallade can't spread as much. Once Kingdra goes down, make sure you have a Floatzel in play and a Broken Time-Space ready. Then, you can immediately drop Kingdra again and use Floatzel's free retreat. Not an easy matchup by any means, but winnable. VERDICT: Kingzel 60-40 Gallade 4 VS Luxray You both 2-hit KO one another, but Luxray deals more damage directly to you. They will have something to absorb their self-hits, so you can't prey on that either. Now, the real clincher is if they have Lucario GL or not. If they do, then its game over for you. If they don't, then you stand a solid chance, although this match is likely to go even. VERDICT: Kingzel 50-50 Luxray WITHOUT Lucario GL VERDICT: Kingzel 30-70 Luxray WITH Lucario GL VS Turtwig As bizarre as it may seem, Kingzel can't crack Turtwig. Simply put, its ability to put the snipe damage on Turtwig and then fully heal it means that Kingzel loses, given the fact that you won't deal over 50 direct damage a turn. You could try to get a few Upstreams in, but this deck is focused on swarming, not energy dumping. Therefore, Turtwig is murder. VERDICT: Kingzel 20-80 Turtwig VS AMU AMU isn't going to like this variety's ability to just keep coming regardless of bad draws. You also have plenty of stadiums to disrupt their own. They could try to focus on Floatzel but when Kingdra keeps hammering them, they have a few more pressing issues. Slightly into your favor. VERDICT: Kingzel 55-45 AMU VS Gengar While Kingdra can take on Claydol and its power evades Floatzel's body, it needs a bunch of lucky coinflips to win this matchup. It's not an easy match by any stretch of the imagination, but Gengar can't do solid damage to you if you play your trainers right. VERDICT: Kingzel 50-50 Gengar VS Machamp As long as you evade the donk, you can easily win as you have even more recovery power as Machamp does. You also have solid damage, Machamp doesn't (Not without luck anyway). Provided average luck, Kingzel will outdamage Machamp and take the win. VERDICT: Kingzel 60-40 Machamp VS Flygon A tricky matchup, but Flygon lacks the ability to OHKO you for 3 energy, while you 2HKO for 1. In this matchup, forget about Floatzel, although if they do go for the X-Treme attack on Floatzel, they just gave Kingdra another turn of attacking. Also, dont make the mistake of playing Broken Time-Space unless you have a Warp Point ready. Otherwise though, this is a relatively easy match if you play your cards right and just be fast. VERDICT: Kingzel 70-30 Flygon VS Hippowdon Sand Reset barely harms you as you only need 1 energy anyway. Hippowdon has a really painful weakness too, letting you KO Hippos faster then you can say Hippowdon backwards. No contest here. VERDICT: Kingzel 90-10 Hippowdon VS Spread With Raichu GL This is another case of keep your bench as small as you can. Raichu GL based decks will love your bigger benches, so if you keep it small, then Raichu can't harm you badly. If your bench is bigger then neccesary, then Raichu will walk all over you. VERDICT: Kingzel 50-50 Raichu VS Arcanine I've seen people claiming things about that new Arcanine so I tested it myself, and to my horror, Arcanine can actually beat Kingdra. As long as Arcanine lives through the first few turns, then its body becomes a huge nuisance and Flames of Rage can one-shot you all the time if you play this wrong. However, Arcanine will be strong mid-game, but late-game will slowly start to fall apart as they still need 3 energy to keep it up. Therefore, there are good odds of still winning this, but be on your guard against this. VERDICT: Kingzel 50/55-50/45 Arcanine VS Dialga Lock Dialga slows you down tremendously, and special metal saves it from being 2-shotted due to Kingdra's mediocre attacking prowess. Still, if they don't lock you Turn 1 and allow you to get your early Kingdra, you can easily apply a lot of pressure, particulary since Remove Lost doesn't harm you too bad. Be fast and hope they aren't as fast and you can pull this off. VERDICT: Kingzel 45-55 Dialga VS Palkia Lock Palkia's spread is once again a case of keep that bench small. Fortunately, you should be able to cope with just a Kingdra, a Claydol and a Floatzel benched. Its 80 snipes on Claydol are a nuisance but if you can focus on recovering Claydol, then this matchup becomes a cakewalk. VERDICT: Kingzel 60-40 Palkia I think I covered all the basics with that. If you got any suggestions, do let me know.
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At the Dutch Nationals, a deck was stolen from me. It contained 3 Yanmega primes. 3 weeks later, Yanmega takes USA and Canada nationals by storm. I never felt this cheated before. |
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#2 |
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I like the deck a lot, actually. With Broken Time-Space and Kingdra's low attack cost, you can get a Kingdra back and powered up the very turn after it dies. Fantastic idea! Better synergy than one would think.
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New trade thread for the new year! CML! Also, check out my eBay auctions!
T8 HTPC '12 T32 Nats '11 3rd Regs '12 Help Bulbapedia expand its articles on Pokémon TCG strategy and deck archetypes, past and present! 2012-2013 season: 31-21, 15 Championship Points, 1755.55 |
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#3 |
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I think the synergy is pretty obvious actually. On the flip side, the speed and consistency of Kingdra will fall to big tanks such as Ttar just from the fact this relies on dragon pump over aqua stream for constant 60, 20 damage. Ttar and Torterrific have big HP (especially Torterrific) and also setup quickly (not nearly as quickly as Kingdra) and can just KO you much faster than you can them.
Note on matchups- The most popular AMU deck is PUMA which uses Palkia and can just KO your Floatzel asap and then your consistency is dead in the water. Also Flygon can KO your Floatzel Lv X in one shot, all the while discarding between turns while you can 3 hit him. If you end up discarding water, a vibrava can just come in and take you out. Not to mention RR Flygon relies on hitting for +/- 100 every turn with a fat bench. Other than that, I think it sounds solid and very well thought out.
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#5 |
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-4 pluspower for +1 skuntank g and 3 felecity's drawings.
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#6 | |||
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Quote:
Quote:
As far as AMU is concerned, they'll have more headaches about the Kingdras. Sure, they could go to Floatzel. This will cost Mespirit its life though, as its going to have to Supreme Blast for it. Will AMU make that trade when I set up backup faster even WITHOUT Floatzel? The same also goes for Flygon. Vibrava IS a nuisance but should be played around. Should be an interesting matchup no matter what. Quote:
See above.
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At the Dutch Nationals, a deck was stolen from me. It contained 3 Yanmega primes. 3 weeks later, Yanmega takes USA and Canada nationals by storm. I never felt this cheated before. |
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#7 |
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realize, flygon can take advantage of your BTS, and then wall of sand it away. next turn they get the KO and you either have to play BTS again or candy, which you run fewer of. if you use the BTS, they rinse and repeat that strategy. also, having to 2-3-shot their Flygons will be your downfall, as they can get 2 prizes per flygon.
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Doesn't even PLAY this game.
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#8 | |
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Quote:
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#9 |
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Im not ignoring Flygon at all. I've been looking into the matchup and been testing it out more then enough to know that Kingdra outspeeds Flygon by a HUGE amount. Note this, FLYGON CANNOT OHKO KINGDRA. If it could, it'd have a good chance, but it can't. Thus, it faces troubles. You take 3 turns to charge up your Flygon. I take 1 turn to charge up my Kingdra. Who's winning that? Before you say you take 2 due to Trapinch, that will mean you'll have to bench those Trapinches and not evolve them, making them either Dragon Pump fodder or lowering your damage output.
Also know that I can Warp Point your Wall of Sand away, thus ignoring your damage stop. You seem under the impression that without Floatzel and BTS this deck loses all functionality. This is not the case.
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At the Dutch Nationals, a deck was stolen from me. It contained 3 Yanmega primes. 3 weeks later, Yanmega takes USA and Canada nationals by storm. I never felt this cheated before. |
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#10 |
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Yes but you 2-3 Hit Flygon, while he will easily 2 hit you. Sure you "could" T1 Kingdra in theory, but sometimes you will sometimes you won't. This is not the classic speedra deck so I would not be surprised if it was not T2 until you had Kingdra running. Also, all you need is 1 Trapinch T1 and then you can just Stark to others while attaching from the hand. Besides what will you consistently discard from your hand per turn to do Dragon Pump? Water energy? Vibrava will love that.
I think the warp points are great for getting rid of wall of sand. Please do not take this convo the wrong way. I like what you are doing here and I respect it in every way, I am just trying to bring opposition to the table so we can both put our sides on the table. Thanks
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#11 |
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Well, the thing with Flygon is that while it can set up ONE Flygon quickly, it cannot do so for multiple Flygons unless it keeps Trapinch on the bench. If it does that, then its damage output is drastically decreased. Keep in mind that Flygon is solidly 2-shotted by Kingdra, bar the X who should be dealt with a previous 20 snipe.
As for the discards, lets see. 4 Floatzel cards 4 Pluspowers (2HKO anyway) 4 Broken Time-Space Thats already 12 cards that I can get rid of with ease in the Flygon matchup. Sure, there will be some water energy going too but if Im careful, I keep no more then 6. With 6 water energy, Vibrava misses the OHKO and I can still do a quick 60 whenever needed. And oh, im not trying to take it the wrong way, just so you know. I just tend to fiercely defend my points, I dont ever mean offense. Just so you know :)
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At the Dutch Nationals, a deck was stolen from me. It contained 3 Yanmega primes. 3 weeks later, Yanmega takes USA and Canada nationals by storm. I never felt this cheated before. |
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