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Author Topic: Continuous Fire Spin
Weird_Poke_Person
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Member # 147013



posted July 17, 2003 01:52 PM      Profile for Weird_Poke_Person   Email Weird_Poke_Person    Edit/Delete Post Report This Thread to Moderators
Pokemon Total:19
3 Charizard(LC)
1 Charmeleon(LC)
4 Charmander(LC)
3 Venusaur(Expedition Harvest Bounty)
1 Ivysaur(LC)
3 Bulbasaur(Expedition)
2 Cleffa
2 Tyrogue

Trainer Total:26
4 Prof Elm
4 Bill
4 Oracle
4 Pokemon Breeder
3 Gold Berry
3 Focus Band
2 Energy Charge
2 Masterball

Energy Total:15
4 Recycle
4 Darkness
4 Full Heal
3 Grass

Strategy:
Get Charizard out as my active and Venusaur on the bench. Then use Venusaur and Recycles to Fire Spin every turn. Darkness Energy acts as a plus power. I can attach two to knock out a Pokemon with 120HP, then discard them so I don't take the damage.

[ July 17, 2003, 03:37 PM: Message edited by: Weird_Poke_Person ]

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DarkSteelix
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posted July 17, 2003 02:22 PM      Profile for DarkSteelix      Edit/Delete Post Report This Thread to Moderators
yikes where do i start?

ok first of all get at least a couple fire energies in there, thats a given....secondly, y 3 venusaurs and 1 ivysaur? that does u absolutley no good. 2 of your venusaurs wont be able to fight

also, none of the venusaurs are any good without a couple more grass energies

if this deck actually works i fail to see how........ [NoNoNo]

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Weird_Poke_Person
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posted July 17, 2003 02:32 PM      Profile for Weird_Poke_Person   Email Weird_Poke_Person    Edit/Delete Post Report This Thread to Moderators
Do you know what Charizards Pokemon Power does? Ever hear of Pokemon Breeder? Do you think I plan on attacking with Venusaur? [Dubious] Think before you post.
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DarkSteelix
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posted July 17, 2003 02:55 PM      Profile for DarkSteelix      Edit/Delete Post Report This Thread to Moderators
i now what charizards power does

but ur relying on 3 charizards and as soon as they get defeated.......nice knowin ya (if u know what i mean)

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DarkSteelix
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posted July 17, 2003 02:57 PM      Profile for DarkSteelix      Edit/Delete Post Report This Thread to Moderators
also, u need 3 breeders for the charizards and at least 2 breeders for the venusaurs

that comes out to 5 breeders and u can only have 4 in a deck.....sum 1 is still goign to be left out

ur gonna wish u could attack with venusaur when the c-zards get K.O.ed

[ July 17, 2003, 02:59 PM: Message edited by: DarkSteelix ]

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Weird_Poke_Person
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posted July 17, 2003 03:08 PM      Profile for Weird_Poke_Person   Email Weird_Poke_Person    Edit/Delete Post Report This Thread to Moderators
Almost nothing can stand up to 100 damage. Plus Charizard has 120HP. Good luck getting something to stand up to it long enough to knock it out. I don't plan on getting every single Venusaur and Charizard out, but I could. You're forgetting the Charmeleon and the Ivysaur I have. Also, I said I don't plan on attacking with Venusaur. I could though. That's why I put in three grass instead of fire.
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DarkSteelix
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posted July 17, 2003 03:33 PM      Profile for DarkSteelix      Edit/Delete Post Report This Thread to Moderators
#1 you dont have a charmeleon in there

#2 now that i look at it this deck is illegal because it has 5 charmanders

#3 My kingdra would make one of ur charizards experience death and im sure i could come up with something else to finish you off (i've faced decks similar to this one with 4 charizards before and defeated them easily)

add on to that that i've never won an official tournament before [Razz]

[ July 17, 2003, 03:34 PM: Message edited by: DarkSteelix ]

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Weird_Poke_Person
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posted July 17, 2003 03:41 PM      Profile for Weird_Poke_Person   Email Weird_Poke_Person    Edit/Delete Post Report This Thread to Moderators
That was a typo, I corrected it now. Any deck can be beaten by something it's weak to. How would you're Kingdra do against a Grass deck?
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Pidgeotto Trainer
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posted July 17, 2003 03:44 PM      Profile for Pidgeotto Trainer      Edit/Delete Post Report This Thread to Moderators
I suggest
-1 Bill
-1 Oracle
-2 Energy Charge
-2 Master Ball
-4 Darkness
-3 Full Heal Energy
+3 Pokemon Trader
+1 Lure Ball
+1 Healing Fields
+2 Double Gust
+2 Boost Energy
+4 Warp Energy
Warp can do the same thing as Full Heal and more if you have a baby on the bench. I don't like Darkness so much for this deck. The way this deck becomes close to unstoppable is when you have 2 Normal NRGs and 2 Recycles to play every turn and get back to your hand. Easy 100 every turn. If one of those other nrgs is Darkness then you might have a problem. Boost is a quick power-up. Healing Fields is great because Charizard won't be leaving damage on the defender. DG is always nice & now you have Warp. I prefer Poke Trader & Lure Ball over Master Ball. Energy Cahrge isn't needed once you have a couple Recycles rolling.
Hope That helps
[Smile]

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From: Seattle, WA (Home of the 2002 World Championship | Registered: Mar 2003  |  IP: Logged
Weird_Poke_Person
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posted July 17, 2003 04:05 PM      Profile for Weird_Poke_Person   Email Weird_Poke_Person    Edit/Delete Post Report This Thread to Moderators
Thanks. I'll try that out. Does anyone know what TecH I could put in for when I'm against Muk? A Muk would murder it.
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Postdog2Gengar
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posted July 17, 2003 04:10 PM      Profile for Postdog2Gengar   Email Postdog2Gengar    Edit/Delete Post Report This Thread to Moderators
I just have a few things to say.

1. Have you ever tried this deck before? If you had tried it in a tournament or some kind of official play, I think that you would be rather suprised. (in a bad way)

2. I really don't see how you get by with 6 stage 2s and 2 Evolution Chains. I mean, for your stratagy to work, you would have to have 2 Stage 2s out at the same time. That's hard for even the strongest decks.

3. Speaking of evolutions, there is somethin that I would like to get off my chest. There are several players who simply skip Stage 1s and just add Breeder. In my opinion, this could actually prove to be slower than having both Stage 1s and Breeders. I mean, if you have both, you have twice the chances of getting your Stage 2s out, and it only makes the deck faster. I would suggest dropping a few trainers for some more Stage 1s.

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From: Pokemon Tower, Lavender Town | Registered: Apr 2001  |  IP: Logged
Weird_Poke_Person
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posted July 17, 2003 04:26 PM      Profile for Weird_Poke_Person   Email Weird_Poke_Person    Edit/Delete Post Report This Thread to Moderators
1. No, I have tried out this version of the deck at the store tournament I go to, but I have tried out a version with the same idea. It worked out alright.

2.It is hard to get two stage 2 Pokemon out, but that's the goal this deck tries to accomplish. If I get it out there not a lot that can stand up to it.

3.I might try taking out breeders for more stage 1 Pokemon. It wouldn't speed it up, but I can't really get it going until the third turn anyway.(Unless I manage to get Charizard and 2 Venusaurs out by turn two.)

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yoshi1001

Member # 825



posted July 17, 2003 04:49 PM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
quote:
(Unless I manage to get Charizard and 2 Venusaurs out by turn two.)
Actually, it doesn't matter how many venusaurs you have out-the power is not cumulative.

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From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged
Prof. Douglas Zuver

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posted July 17, 2003 07:56 PM      Profile for Prof. Douglas Zuver   Email Prof. Douglas Zuver    Edit/Delete Post Report This Thread to Moderators
== FIRE SPIN (Charizard - Base Set)

Q. Charizard's Pokémon Power allows you to turn any Energy card into Fire. So, if I attach two Double Colorless Energies (DCE) and I use his Fire Spin, which says discard two Energy cards, do I discard both DCEs or only one (it doesn't say two Energy, it says two Energy cards)?
A. Charizard states you have to discard 2 (Fire) Energy CARDS, So in this case you would have to discard both DCE cards. (Jan 27 WotC Chat)

Q. I read in the Master Rulings document that a Dark Energy discarded after being Energy Burned would give Charizard's Fire Spin 100 + 10 extra damage, similiar to Dark Houndoom's Dark Fire. However, Charizard says "in order to do this attack, discard two energy cards attached to Charizard." Due to the fact that discarding "in order to do this attack" happens before energy effects are resolved, wouldn't Fire Spin ONLY do 100 damage?
A. That is correct. In this case, the Darkness Energy is discarded IN ORDER TO do the attack. This means that its damage increase effects are NOT added to the Final damage. (Mar 6, 2002 WotC Rules Team Update; Mar 7, 2002 WotC Chat, Q550)

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Taichi
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Member # 13564



posted July 17, 2003 08:19 PM      Profile for Taichi   Email Taichi    Edit/Delete Post Report This Thread to Moderators
quote:
Q. I read in the Master Rulings document that a Dark Energy discarded after being Energy Burned would give Charizard's Fire Spin 100 + 10 extra damage, similiar to Dark Houndoom's Dark Fire. However, Charizard says "in order to do this attack, discard two energy cards attached to Charizard." Due to the fact that discarding "in order to do this attack" happens before energy effects are resolved, wouldn't Fire Spin ONLY do 100 damage?
A. That is correct. In this case, the Darkness Energy is discarded IN ORDER TO do the attack. This means that its damage increase effects are NOT added to the Final damage. (Mar 6, 2002 WotC Rules Team Update; Mar 7, 2002 WotC Chat, Q550)

I have a question. Since the LC charizard has been reworded to 'or this attack does nothing' instead of 'in order to do the attack', does this change the ruling?

[ July 17, 2003, 08:21 PM: Message edited by: Taichi ]

From: Toronto, Ont | Registered: Apr 2001  |  IP: Logged
annisarich

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posted July 17, 2003 08:32 PM      Profile for annisarich   Email annisarich    Edit/Delete Post Report This Thread to Moderators
This deck is fun. [Devilish]
My son had played this (almost) at origins and some local tourneys and a SBZ.
Its all about the search cards. Gotta get the cards fast. Building two stage 2 is tough.
Fan Clubs are good to get the rouge out to start and stall. Also an elekid can be nice. My son threw in a few cleffas. Focus Bands to help the babies stall is important.
Usually can get lots of drawing with elms and cleffas. If you can get the Harvest bounty Venusaur and Zard out fast you will win in 6 turns.
Watching an oponents face as you discard two recycle, Next turn Harvest Bounty, Firespin 120 damage recycle off and back ready to go again.
[Dropjaw] OOhhh yeah [Eek!]

I dont think its a big tourney winner. Some Teched out decks can wreak havvock.. But Its FUN FUN FUN [Bounce]

Rickys Charizard Deck had his best records in the last SBZ, a lot of cards at an Origins event. He is 8 years old and loves doing the Big Damage

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Prof. Douglas Zuver

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posted July 17, 2003 08:55 PM      Profile for Prof. Douglas Zuver   Email Prof. Douglas Zuver    Edit/Delete Post Report This Thread to Moderators
quote:
I have a question. Since the LC charizard has been reworded to 'or this attack does nothing' instead of 'in order to do the attack', does this change the ruling?

A very good question, which I did present to the
Master Trainers a while back on the Chats.
The answer is still the same.
Which is that the two energy cards are tossed out
first, and then you figure damage.

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hobbs

Member # 92



posted July 17, 2003 09:10 PM      Profile for hobbs      Edit/Delete Post Report This Thread to Moderators
Nice deck.

Only suggestion I have is to use Pokemon Trader over Master Ball because it's a more guaranteed way to get that Charizard/Venusaur that you need when a Pokemon Breeder finally lands in your hands.

Hope this helps.

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The Dark Llama
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posted July 17, 2003 09:57 PM      Profile for The Dark Llama   Email The Dark Llama    Edit/Delete Post Report This Thread to Moderators
If you don't plan on attacking with Venusaur, then all your opponent would have to do is hit you with 60 water damage and Charizard falls. I hate to break it to you, but there a lot of cards that can do that. (Pellipper, almost any Blastoise, Riptide Gatr, SR Politoed, AQ Kingler...)

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BigPoppaBeatDown
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posted July 18, 2003 08:07 AM      Profile for BigPoppaBeatDown   Email BigPoppaBeatDown    Edit/Delete Post Report This Thread to Moderators
dark llama is correct

try this deck against a kabulix deck and u will have some serious issues!!!

try this

3 charmander
3 charmeleon (u can't fire spin turn 2 anyways, also u can attack vs. muk)
3 charizard
3 bulbasaur
3 ivysaur
3 venusaur
2 cleffa
1 elekid
-21-

4 recycle
4 full heal
2 warp
5 grass
-15-

4 elm
4 copycat
2 fan club
4 trader
4 gold berry
3 switch
1 TV
2 healing fields
2 focus band/ poke nurse
-24-

that should make it run so much smoother (but no guarantees of victory)

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From: Rolla | Registered: Dec 2002  |  IP: Logged
Hyper Eevee
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posted July 31, 2003 02:46 PM      Profile for Hyper Eevee      Edit/Delete Post Report This Thread to Moderators
You have to have at least some fire energy if you get into a battle and you don't get a Charizard but you get charmelon your dead
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YoungJohn06
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posted July 31, 2003 03:38 PM      Profile for YoungJohn06   Email YoungJohn06    Edit/Delete Post Report This Thread to Moderators
I've seen this deck played... it actually does good. It's made top 8 before, it's not that bad. Ya just have to get a good decklist for it... Why do you think it's bad just because it looks weird and complicated... I thought it sucked when I first saw it, but when I realized the power of it... it's a beast.

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Prime
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posted July 31, 2003 04:40 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
Isn't there a charmeleon with a colorless attack? Use that instead. I would make a 3/3/4 line of charizard and a 2/2/4 of venusaur. But that is just me.

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From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
Taichi
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posted July 31, 2003 05:04 PM      Profile for Taichi   Email Taichi    Edit/Delete Post Report This Thread to Moderators
Both expedition and base charmeleon have colorless first attack. Base's first attack is 30 for CCC and expedtion's attack is 20x 2 for CC. Weakness guard can help out charizard's weakness but I don't think it's needed if you have focus band. Just attach a focus band to charizard if you know your opponent's water pokemon can OHKO it.
From: Toronto, Ont | Registered: Apr 2001  |  IP: Logged


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