Author
|
Topic: Continuous Fire Spin
|
Weird_Poke_Person
Member
Member # 147013
|
posted July 17, 2003 01:52 PM
Pokemon Total:19 3 Charizard(LC) 1 Charmeleon(LC) 4 Charmander(LC) 3 Venusaur(Expedition Harvest Bounty) 1 Ivysaur(LC) 3 Bulbasaur(Expedition) 2 Cleffa 2 Tyrogue
Trainer Total:26 4 Prof Elm 4 Bill 4 Oracle 4 Pokemon Breeder 3 Gold Berry 3 Focus Band 2 Energy Charge 2 Masterball
Energy Total:15 4 Recycle 4 Darkness 4 Full Heal 3 Grass
Strategy: Get Charizard out as my active and Venusaur on the bench. Then use Venusaur and Recycles to Fire Spin every turn. Darkness Energy acts as a plus power. I can attach two to knock out a Pokemon with 120HP, then discard them so I don't take the damage. [ July 17, 2003, 03:37 PM: Message edited by: Weird_Poke_Person ]
Registered: Jul 2003
| IP: Logged
|
|
DarkSteelix
Member
Member # 146971
|
posted July 17, 2003 02:22 PM
yikes where do i start?
ok first of all get at least a couple fire energies in there, thats a given....secondly, y 3 venusaurs and 1 ivysaur? that does u absolutley no good. 2 of your venusaurs wont be able to fight
also, none of the venusaurs are any good without a couple more grass energies
if this deck actually works i fail to see how........
-------------------- |)@R|< §+331!X
Registered: Jul 2003
| IP: Logged
|
|
Weird_Poke_Person
Member
Member # 147013
|
posted July 17, 2003 02:32 PM
Do you know what Charizards Pokemon Power does? Ever hear of Pokemon Breeder? Do you think I plan on attacking with Venusaur? Think before you post.
Registered: Jul 2003
| IP: Logged
|
|
DarkSteelix
Member
Member # 146971
|
posted July 17, 2003 02:55 PM
i now what charizards power does
but ur relying on 3 charizards and as soon as they get defeated.......nice knowin ya (if u know what i mean)
-------------------- |)@R|< §+331!X
Registered: Jul 2003
| IP: Logged
|
|
DarkSteelix
Member
Member # 146971
|
posted July 17, 2003 02:57 PM
also, u need 3 breeders for the charizards and at least 2 breeders for the venusaurs
that comes out to 5 breeders and u can only have 4 in a deck.....sum 1 is still goign to be left out
ur gonna wish u could attack with venusaur when the c-zards get K.O.ed [ July 17, 2003, 02:59 PM: Message edited by: DarkSteelix ]
-------------------- |)@R|< §+331!X
Registered: Jul 2003
| IP: Logged
|
|
Weird_Poke_Person
Member
Member # 147013
|
posted July 17, 2003 03:08 PM
Almost nothing can stand up to 100 damage. Plus Charizard has 120HP. Good luck getting something to stand up to it long enough to knock it out. I don't plan on getting every single Venusaur and Charizard out, but I could. You're forgetting the Charmeleon and the Ivysaur I have. Also, I said I don't plan on attacking with Venusaur. I could though. That's why I put in three grass instead of fire.
Registered: Jul 2003
| IP: Logged
|
|
DarkSteelix
Member
Member # 146971
|
posted July 17, 2003 03:33 PM
#1 you dont have a charmeleon in there
#2 now that i look at it this deck is illegal because it has 5 charmanders
#3 My kingdra would make one of ur charizards experience death and im sure i could come up with something else to finish you off (i've faced decks similar to this one with 4 charizards before and defeated them easily)
add on to that that i've never won an official tournament before [ July 17, 2003, 03:34 PM: Message edited by: DarkSteelix ]
-------------------- |)@R|< §+331!X
Registered: Jul 2003
| IP: Logged
|
|
Weird_Poke_Person
Member
Member # 147013
|
posted July 17, 2003 03:41 PM
That was a typo, I corrected it now. Any deck can be beaten by something it's weak to. How would you're Kingdra do against a Grass deck?
Registered: Jul 2003
| IP: Logged
|
|
Pidgeotto Trainer
Member
Member # 133447
|
posted July 17, 2003 03:44 PM
I suggest -1 Bill -1 Oracle -2 Energy Charge -2 Master Ball -4 Darkness -3 Full Heal Energy +3 Pokemon Trader +1 Lure Ball +1 Healing Fields +2 Double Gust +2 Boost Energy +4 Warp Energy Warp can do the same thing as Full Heal and more if you have a baby on the bench. I don't like Darkness so much for this deck. The way this deck becomes close to unstoppable is when you have 2 Normal NRGs and 2 Recycles to play every turn and get back to your hand. Easy 100 every turn. If one of those other nrgs is Darkness then you might have a problem. Boost is a quick power-up. Healing Fields is great because Charizard won't be leaving damage on the defender. DG is always nice & now you have Warp. I prefer Poke Trader & Lure Ball over Master Ball. Energy Cahrge isn't needed once you have a couple Recycles rolling. Hope That helps
-------------------- Co-Leader & longest member of Northgate Wizards Pokemon League-Seattle 52nd-Fan Appreciation Tournament 3-1 Blackout theme deck. 2-2-1 Kabutops/Scizor/Furret 10th-Feb Seattle SBZ 10th-May Seattle SBZ Ash: "Pidgeotto Gust attack." Pidgeotto: "Pidgeoooo" Team Rocket: "Looks like Team Rocket's blasting off again." (ding) Pidgeotto & I challenge YOU
From: Seattle, WA (Home of the 2002 World Championship | Registered: Mar 2003
| IP: Logged
|
|
Weird_Poke_Person
Member
Member # 147013
|
posted July 17, 2003 04:05 PM
Thanks. I'll try that out. Does anyone know what TecH I could put in for when I'm against Muk? A Muk would murder it.
Registered: Jul 2003
| IP: Logged
|
|
Postdog2Gengar
Member
Member # 18365
|
posted July 17, 2003 04:10 PM
I just have a few things to say.
1. Have you ever tried this deck before? If you had tried it in a tournament or some kind of official play, I think that you would be rather suprised. (in a bad way)
2. I really don't see how you get by with 6 stage 2s and 2 Evolution Chains. I mean, for your stratagy to work, you would have to have 2 Stage 2s out at the same time. That's hard for even the strongest decks.
3. Speaking of evolutions, there is somethin that I would like to get off my chest. There are several players who simply skip Stage 1s and just add Breeder. In my opinion, this could actually prove to be slower than having both Stage 1s and Breeders. I mean, if you have both, you have twice the chances of getting your Stage 2s out, and it only makes the deck faster. I would suggest dropping a few trainers for some more Stage 1s.
-------------------- Are you a failure at Mario Bros? Don't worry, it happens to the best of us. What's that? You can't find that? The enemies are too powerful?
Answer: Visit my website for cheats, character profiles, 'n such. http://postdog2.wtcsites.com/index.htm
You say if skills were like looks, you'd be Michael Jackson?
Answer: I'm not a miracle worker
-My E-Reader Records-
Construction Action (Trail): 22856
Mahcop At Work: 91 Rocks
From: Pokemon Tower, Lavender Town | Registered: Apr 2001
| IP: Logged
|
|
Weird_Poke_Person
Member
Member # 147013
|
posted July 17, 2003 04:26 PM
1. No, I have tried out this version of the deck at the store tournament I go to, but I have tried out a version with the same idea. It worked out alright.
2.It is hard to get two stage 2 Pokemon out, but that's the goal this deck tries to accomplish. If I get it out there not a lot that can stand up to it.
3.I might try taking out breeders for more stage 1 Pokemon. It wouldn't speed it up, but I can't really get it going until the third turn anyway.(Unless I manage to get Charizard and 2 Venusaurs out by turn two.)
Registered: Jul 2003
| IP: Logged
|
|
yoshi1001
Member # 825
|
posted July 17, 2003 04:49 PM
quote: (Unless I manage to get Charizard and 2 Venusaurs out by turn two.)
Actually, it doesn't matter how many venusaurs you have out-the power is not cumulative.
-------------------- Visit Pokéwatch!
Listen to PIRN, the Pokémon Internet Radio Network. We have interviews with Master Trainer Mike, Kierin Chase, and more, as well as your favorite Pokémon music! PIRN: The number 1 Pokémon Internet Radio Station!
PIRN: The Magazine
PIRN Message Boards
GCAbGEbGF
AIM: yoshi1001
From: Janesville, Wisconsin | Registered: Feb 2001
| IP: Logged
|
|
Prof. Douglas Zuver
Member # 91104
|
posted July 17, 2003 07:56 PM
== FIRE SPIN (Charizard - Base Set)
Q. Charizard's Pokémon Power allows you to turn any Energy card into Fire. So, if I attach two Double Colorless Energies (DCE) and I use his Fire Spin, which says discard two Energy cards, do I discard both DCEs or only one (it doesn't say two Energy, it says two Energy cards)? A. Charizard states you have to discard 2 (Fire) Energy CARDS, So in this case you would have to discard both DCE cards. (Jan 27 WotC Chat)
Q. I read in the Master Rulings document that a Dark Energy discarded after being Energy Burned would give Charizard's Fire Spin 100 + 10 extra damage, similiar to Dark Houndoom's Dark Fire. However, Charizard says "in order to do this attack, discard two energy cards attached to Charizard." Due to the fact that discarding "in order to do this attack" happens before energy effects are resolved, wouldn't Fire Spin ONLY do 100 damage? A. That is correct. In this case, the Darkness Energy is discarded IN ORDER TO do the attack. This means that its damage increase effects are NOT added to the Final damage. (Mar 6, 2002 WotC Rules Team Update; Mar 7, 2002 WotC Chat, Q550)
-------------------- "A pokemon's true power is found within."--Mew (Pokemon the First Movie)
From: Fort Pierce, Florida | Registered: Jun 2002
| IP: Logged
|
|
Taichi
Member
Member # 13564
|
posted July 17, 2003 08:19 PM
quote: Q. I read in the Master Rulings document that a Dark Energy discarded after being Energy Burned would give Charizard's Fire Spin 100 + 10 extra damage, similiar to Dark Houndoom's Dark Fire. However, Charizard says "in order to do this attack, discard two energy cards attached to Charizard." Due to the fact that discarding "in order to do this attack" happens before energy effects are resolved, wouldn't Fire Spin ONLY do 100 damage? A. That is correct. In this case, the Darkness Energy is discarded IN ORDER TO do the attack. This means that its damage increase effects are NOT added to the Final damage. (Mar 6, 2002 WotC Rules Team Update; Mar 7, 2002 WotC Chat, Q550)
I have a question. Since the LC charizard has been reworded to 'or this attack does nothing' instead of 'in order to do the attack', does this change the ruling? [ July 17, 2003, 08:21 PM: Message edited by: Taichi ]
From: Toronto, Ont | Registered: Apr 2001
| IP: Logged
|
|
annisarich
Member # 105838
|
posted July 17, 2003 08:32 PM
This deck is fun. My son had played this (almost) at origins and some local tourneys and a SBZ. Its all about the search cards. Gotta get the cards fast. Building two stage 2 is tough. Fan Clubs are good to get the rouge out to start and stall. Also an elekid can be nice. My son threw in a few cleffas. Focus Bands to help the babies stall is important. Usually can get lots of drawing with elms and cleffas. If you can get the Harvest bounty Venusaur and Zard out fast you will win in 6 turns. Watching an oponents face as you discard two recycle, Next turn Harvest Bounty, Firespin 120 damage recycle off and back ready to go again. OOhhh yeah
I dont think its a big tourney winner. Some Teched out decks can wreak havvock.. But Its FUN FUN FUN
Rickys Charizard Deck had his best records in the last SBZ, a lot of cards at an Origins event. He is 8 years old and loves doing the Big Damage
-------------------- Rich
From: A2 MI | Registered: Sep 2002
| IP: Logged
|
|
Prof. Douglas Zuver
Member # 91104
|
posted July 17, 2003 08:55 PM
quote: I have a question. Since the LC charizard has been reworded to 'or this attack does nothing' instead of 'in order to do the attack', does this change the ruling?
A very good question, which I did present to the Master Trainers a while back on the Chats. The answer is still the same. Which is that the two energy cards are tossed out first, and then you figure damage.
-------------------- "A pokemon's true power is found within."--Mew (Pokemon the First Movie)
From: Fort Pierce, Florida | Registered: Jun 2002
| IP: Logged
|
|
hobbs
Member # 92
|
posted July 17, 2003 09:10 PM
Nice deck.
Only suggestion I have is to use Pokemon Trader over Master Ball because it's a more guaranteed way to get that Charizard/Venusaur that you need when a Pokemon Breeder finally lands in your hands.
Hope this helps.
-------------------- "Oh I love your magazine, my favorite section is 'How To Increase Your Word Power'. That thing is really, really, really... good." ~Homer Simpson
From: Mesa, AZ | Registered: Feb 2001
| IP: Logged
|
|
The Dark Llama
Member
Member # 75434
|
posted July 17, 2003 09:57 PM
If you don't plan on attacking with Venusaur, then all your opponent would have to do is hit you with 60 water damage and Charizard falls. I hate to break it to you, but there a lot of cards that can do that. (Pellipper, almost any Blastoise, Riptide Gatr, SR Politoed, AQ Kingler...)
-------------------- Best Decks Kurai Tsuki no Kokoro Dark Ampharos/Dark Espeon 31-7
Kage Ha! Dark Scizor 8-0
Elm, Oak, Cleffa and Copycat are archetypes.
YGO Deck: Yukai na Shi ni yotte Ryu Pleasant Death by way of Dragon 25-8
My have/want list
One Sentence Add-On!
From: San Diego | Registered: Apr 2002
| IP: Logged
|
|
BigPoppaBeatDown
Member
Member # 117268
|
posted July 18, 2003 08:07 AM
dark llama is correct
try this deck against a kabulix deck and u will have some serious issues!!!
try this
3 charmander 3 charmeleon (u can't fire spin turn 2 anyways, also u can attack vs. muk) 3 charizard 3 bulbasaur 3 ivysaur 3 venusaur 2 cleffa 1 elekid -21-
4 recycle 4 full heal 2 warp 5 grass -15-
4 elm 4 copycat 2 fan club 4 trader 4 gold berry 3 switch 1 TV 2 healing fields 2 focus band/ poke nurse -24-
that should make it run so much smoother (but no guarantees of victory)
-------------------- "it is better to remain silent, and be thought a fool, than to open your mouth and remove all doubt"~ Mark Twain
"never argue with an idiot, because they will drag you down to their level and beat you with experience"
From: Rolla | Registered: Dec 2002
| IP: Logged
|
|
Hyper Eevee
Member
Member # 147488
|
posted July 31, 2003 02:46 PM
You have to have at least some fire energy if you get into a battle and you don't get a Charizard but you get charmelon your dead
Registered: Jul 2003
| IP: Logged
|
|
YoungJohn06
Member
Member # 147371
|
posted July 31, 2003 03:38 PM
I've seen this deck played... it actually does good. It's made top 8 before, it's not that bad. Ya just have to get a good decklist for it... Why do you think it's bad just because it looks weird and complicated... I thought it sucked when I first saw it, but when I realized the power of it... it's a beast.
-------------------- John Wetz
My name... is now a game... =P
From: Dayton Ohio | Registered: Jul 2003
| IP: Logged
|
|
Prime
Member
Member # 102940
|
posted July 31, 2003 04:40 PM
Isn't there a charmeleon with a colorless attack? Use that instead. I would make a 3/3/4 line of charizard and a 2/2/4 of venusaur. But that is just me.
-------------------- "Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson
From: Asheville, North Carolina | Registered: Aug 2002
| IP: Logged
|
|
Taichi
Member
Member # 13564
|
posted July 31, 2003 05:04 PM
Both expedition and base charmeleon have colorless first attack. Base's first attack is 30 for CCC and expedtion's attack is 20x 2 for CC. Weakness guard can help out charizard's weakness but I don't think it's needed if you have focus band. Just attach a focus band to charizard if you know your opponent's water pokemon can OHKO it.
From: Toronto, Ont | Registered: Apr 2001
| IP: Logged
|
|
|