Author
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Topic: Unnamed Swampert Deck (non-DCI)
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White Gryphon
Member # 61819
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posted August 01, 2003 01:18 PM
Ever since I got a look at holo Swampert, Sharpedo, and Seaking from EX R/S, I've wanted to make a deck based around them. I've figured out my basic strategy: to get Swampert out first, powering up my Active or Actives, then quickly evolving my main attacker (Sharpedo) to put a lot of damage on my opponent's pokemon, and finally finishing off those weakened pokemon with Seaking's Water Arrow, or Water Cube 01 attached to whatever I have Active instead. The only problem I have is deciding which deck-searching cards are best for my deck. Here's my current deck, containing all the cards I'm choosing from:
4 Mudkip (Bubble) 3 Marshtomp (Slash) 2 Swampert (Hypno Splash)
4 Carvanha 3 Sharpedo
4 Goldeen (RS) 3 Seaking (RS)
4 Water Cube 01 4 Pokemon Breeder Fields 4 Master Ball 4 Prof Elm's Training Method 4 Traveling Salesman 4 Relic Hunter 4 Oracle
5 Water energy 4 Darkness energy
I want to keep Water Cube 01, Breeder Fields, and Master Ball, but I can't decide which of the other Trainers I should leave out in order to make room for more Water energy. Could someone please help me out in that department?
-------------------- Archetypes? What, is originality becoming obsolete?
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"Stormsurfer": 25-2-0
From: Dogwood Town, Jojan | Registered: Jan 2002
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Carrington388
Member
Member # 139065
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posted August 01, 2003 01:33 PM
Drop the Oracles. They're not always reliable.
From: DataDyne | Registered: May 2003
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Mateos
Member
Member # 146506
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posted August 01, 2003 01:58 PM
Add water energies 5 are few
From: Poland | Registered: Jul 2003
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White Gryphon
Member # 61819
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posted August 01, 2003 02:32 PM
quote: Originally posted by Carrington388: Drop the Oracles. They're not always reliable.
Alright.
- 4 Oracle + 4 Water energy
This will put my current deck structure at
4 Mudkip (Bubble) 3 Marshtomp (Slash) 2 Swampert (Hypno Splash)
4 Carvanha 3 Sharpedo
4 Goldeen (RS) 3 Seaking (RS)
4 Water Cube 01 4 Pokemon Breeder Fields 4 Master Ball 4 Prof Elm's Training Method 4 Traveling Salesman 4 Relic Hunter
9 Water energy 4 Darkness energy
I guess the trainers I will need should be based around getting needed Evolutions out. Someone else recommended Forest Guardian and Oak's Research, would that work better than any of the card-drawing trainers I currently have listed?
-------------------- Archetypes? What, is originality becoming obsolete?
WG's Pokemon Page | WG's PokeBlog | Pokémon Labs | PIRN
"Stormsurfer": 25-2-0
From: Dogwood Town, Jojan | Registered: Jan 2002
| IP: Logged
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