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Author Topic: Unnamed Swampert Deck (non-DCI)
White Gryphon

Member # 61819



posted August 01, 2003 01:18 PM      Profile for White Gryphon      Edit/Delete Post Report This Thread to Moderators
Ever since I got a look at holo Swampert, Sharpedo, and Seaking from EX R/S, I've wanted to make a deck based around them. I've figured out my basic strategy: to get Swampert out first, powering up my Active or Actives, then quickly evolving my main attacker (Sharpedo) to put a lot of damage on my opponent's pokemon, and finally finishing off those weakened pokemon with Seaking's Water Arrow, or Water Cube 01 attached to whatever I have Active instead. The only problem I have is deciding which deck-searching cards are best for my deck. Here's my current deck, containing all the cards I'm choosing from:

4 Mudkip (Bubble)
3 Marshtomp (Slash)
2 Swampert (Hypno Splash)

4 Carvanha
3 Sharpedo

4 Goldeen (RS)
3 Seaking (RS)

4 Water Cube 01
4 Pokemon Breeder Fields
4 Master Ball
4 Prof Elm's Training Method
4 Traveling Salesman
4 Relic Hunter
4 Oracle

5 Water energy
4 Darkness energy

I want to keep Water Cube 01, Breeder Fields, and Master Ball, but I can't decide which of the other Trainers I should leave out in order to make room for more Water energy. Could someone please help me out in that department?

--------------------
Archetypes? What, is originality becoming obsolete?

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From: Dogwood Town, Jojan | Registered: Jan 2002  |  IP: Logged
Carrington388
Member
Member # 139065


posted August 01, 2003 01:33 PM      Profile for Carrington388      Edit/Delete Post Report This Thread to Moderators
Drop the Oracles. They're not always reliable.
From: DataDyne | Registered: May 2003  |  IP: Logged
Mateos
Member
Member # 146506



posted August 01, 2003 01:58 PM      Profile for Mateos   Email Mateos    Edit/Delete Post Report This Thread to Moderators
Add water energies
5 are few

From: Poland | Registered: Jul 2003  |  IP: Logged
White Gryphon

Member # 61819



posted August 01, 2003 02:32 PM      Profile for White Gryphon      Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Carrington388:
Drop the Oracles. They're not always reliable.

Alright.

- 4 Oracle
+ 4 Water energy

This will put my current deck structure at

4 Mudkip (Bubble)
3 Marshtomp (Slash)
2 Swampert (Hypno Splash)

4 Carvanha
3 Sharpedo

4 Goldeen (RS)
3 Seaking (RS)

4 Water Cube 01
4 Pokemon Breeder Fields
4 Master Ball
4 Prof Elm's Training Method
4 Traveling Salesman
4 Relic Hunter

9 Water energy
4 Darkness energy

I guess the trainers I will need should be based around getting needed Evolutions out. Someone else recommended Forest Guardian and Oak's Research, would that work better than any of the card-drawing trainers I currently have listed?

--------------------
Archetypes? What, is originality becoming obsolete?

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"Stormsurfer": 25-2-0

From: Dogwood Town, Jojan | Registered: Jan 2002  |  IP: Logged


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