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Topic: psychic blowout
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t4pyro
Member
Member # 146602
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posted July 07, 2003 07:04 AM
Ok heres a decklist I have been messsing with. I really don't know any of the formats for pokemon I just picked cards that looked good.(I havent played since the second base set came out)
2 bill 4 energy search 4 energy removal 1 energy ark 3 professor oak
14 trainers
2 espeon(80 hp) 3 eevee lvl 14 2 mew lvl. 15 2 (jungle)mr. mime 3 (base)alakazam 2 kadabra lvl. 40 2 (base) kadabra 2 moltres lvl 37 2 flareon master's flareon 3 scyther
23 creatures
3 double colorless energy 4 fire energy 12 psychic energy
19 energy
The basic point is to just have someone with a lot of power out constantly hitting their monster while alakazam on the bench to heal the active pokemon. I thought it was a good idea but i always seem to not win by the time i deck myself ( with all of the card drawing in here). Any help? Thanks [ July 07, 2003, 07:25 AM: Message edited by: t4pyro ]
Registered: Jul 2003
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Postdog2Gengar
Member
Member # 18365
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posted July 07, 2003 08:29 AM
Ok, here's some tips.
1: You said that you didn't know the formats. The two main ones are Unlimited: All cards are allowed and Modified: All cards from Neo 1 and up are allowed, minus some cards, such as Sneasel and Wigglytuff.
2: I do not know what Flareon Master's Flareon is. Someone else might have to clue me in here.
3: Now, for the actual work. No offense, but this deck is the picture of slow. Here's some tips for speed.
-2 Moltres (you're not going to run him with just 4 Fire) -3 Scyther (not needed in this deck) -2 Energy Search -1 Energy Ark -3 Professor Oak -4 Fire Energy
+4 Abra +1 Eevee +3 Professor Elm +3 Pokeball +2 Computer Search [ July 07, 2003, 09:43 AM: Message edited by: Postdog2Gengar ]
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From: Pokemon Tower, Lavender Town | Registered: Apr 2001
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Carrington388
Member
Member # 139065
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posted July 07, 2003 09:44 AM
You might want to try running both Neo and Aquapolis Smoochum as well. The former can screw Pokémon such as Murkrow (and good for stalling Sneasel as well) for a few turns (or until you get the needed Special Energy users into the discard with a heavy hitter), while the latter is more flippy but pays off with damage (like a toned-down Psychic with Baby power). How you put it in is up to you. [ July 07, 2003, 09:45 AM: Message edited by: Carrington388 ]
From: DataDyne | Registered: May 2003
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