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Author Topic: The Linoone Cyclone(Non-DCI)
Prime
Member
Member # 102940



posted July 31, 2003 01:31 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
18 Pokemon
1 Skyridge Gengar
2 Expedition Gengar
3 Expedition Haunter
4 Expedition Gastly
3 Promo Cleffa
2 R/S Linoone
2 R/S Zigzagoon
1 Mewtwo EX

26 Trainers
3 Oran Berry
3 Moo-Moo Milk
2 Professor Elm
2 Pokemon Breeder
2 Bill
3 Switch
2 Scoop Up
3 Copycat
2 Oracle
2 Town Volunteer
2 Desert Shaman

16 Energy
16 Psychic Energy

I only have 9 supporters. That is 35% of my trainers. So I won't get abused if I use one. Any changes I should make? I have thought about other pokemon in this deck. Delcatty? Maybe. I dunno. It doesn't have much on attack. And I like that. But it does allow for a good drawing thing. Nah, but its for one energy. But it is a power, but nah. I rather take first turn draw/second turn ko then first turn draw and 10 damage. Because delcatty, unless hyped up on energy is very low on attack. And with no more focus band or gold berry, I wont be able to save my pokemon and my energy as well. Linoone is awesome. First turn, you can fury swipes for 3 flips and 10 for each heads. Thats great for first turn! Second turn, evolve attach a second energy of any choice and then flip a coin till you get tails, for each heads, do 40 damage!!!!!!!!!!! That is like huge. If I get one heads, then I am doing 20 damage for each energy, 2 heads, 40 damage for each energy, and you keep going. There is no cap. You could do 400 damage to your opponent, yeah with 10 heads lol. Can't beat that speed. Then Mewtwo EX is a nice addition, because it is fast and can stall for a good while. If it gets damaged, I just scoop it up. And ta-da! Really nice.

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"Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson

From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
Hyper Eevee
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Member # 147488


posted July 31, 2003 02:01 PM      Profile for Hyper Eevee      Edit/Delete Post Report This Thread to Moderators
[Bounce] You should add Pro. Elms Training Method so you can get out your Gengar faster. You might also want to in legendary Haunter, because it has no weakness and its harder to hit due to its poke power and attack
Registered: Jul 2003  |  IP: Logged
Mudkip
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Member # 122005



posted July 31, 2003 02:08 PM      Profile for Mudkip   Email Mudkip    Edit/Delete Post Report This Thread to Moderators
I'd try and fit in a few juggler, to abuse Mewtwo EX, you get draw, plus you power up mewtwo by second turn, 60 in second turn is awesome, and you might even consider adding yet a second mewtwo ex, your call though, since it is 2 prizes you loose if it gets knocked out...
From: Mexico D.F | Registered: Jan 2003  |  IP: Logged
Prime
Member
Member # 102940



posted July 31, 2003 04:31 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
Well I wasn't going to make it a mewtwo deck to start out with anyways. And I rather not add in even more supporters so that doesn't work. You can't have too many supporters or your deck will won't work fast at all. Jugglers are good and stuff, but with only one mewtwo in the deck, I would be super lucky to get both a juggler and the one mewtwo in the same drawing hand. Then add in that I have to have three energy in my hand before I juggler, well it is quite hard.

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"Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson

From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged


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