Author
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Topic: Scizor/Furret Deck
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Extreme Espeon
Member
Member # 38528
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posted June 26, 2003 02:56 PM
Here it is! The deck I will use for Origins, it depends what happens tomorrow when I get a little more Aquapolis. (I have 1 Furret and 2 Muk) My friend says he has a Furret. So depending on what I get this may change to Scizor/Muk, but anyway here is Scizor Furret
Pokemon: 3 Scyther (Promo) 3 Scizor (Aqua.) 3 Sentret (Discov.) 3 Furret (Aqua.) 2 Mantine (Destiny) 2 Cleffa (Genesis) 2 Tyrogue (Discov.)
Trainers: 4 Elm 3 Oracle 4 Bill 3 Stregnth Charm 2 Poke Trader 3 Gold Berry 3 Focus Band 1 Town Volunteers 1 Fanclub
Energy: 3 Full Heal 3 Grass 3 Water 4 Metal 4 Rainbow
You get the idea for the strategy. Search for Metal/Rainbow for Scizor with Furret, power up Mantine in case of a fire deck (I always hated Entei/Cargo) As for Oracle/Bill versus Copycat. I'm still debating whether I use which. I find that I always have Copycat at the wrong time. Oracle/Bill helps me get cards in hand to trade in for energy.
Well, what do you think! You know me. Only suggestions, no makeovers!
-------------------- The Evolution of Steelix: My many Steelix deck versions: Electro-Crush (Rockets Zapdos) Steel-Slash (Rocket's Scyther) Steelix's Memory (Neo 3 Aerodactyl) Whirpool Crush (Umbreon, Dark Vaporeon) Crush Down (Arcanine) Kabulix (Kabutops) Steeleon (Espeon, holo Discovery)
And maybe more to come!
New Project: Swap n' Memory Raging (Aerodactyl [Revelation], Alakazam [Base/LC])
Espeon is 1!
Registered: Aug 2001
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Dark Sneasel
Member
Member # 131023
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posted June 26, 2003 05:02 PM
why not play scizor/muk/furret it works alot better my friend plays that and it woops me every time [ June 26, 2003, 05:03 PM: Message edited by: Dark Sneasel ]
-------------------- Mewtwo Domination 2-0 Mewtwo domination team 3-0
Registered: Mar 2003
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TheAnswer3
Member # 57796
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posted June 26, 2003 06:18 PM
That list needs a lot of work. Try this
Pokemon 3 Scyther(AQ) 2 Scizor(AQ) 2 Suicune(NH revelation) 2 Grimer 2 Muk 2 Sentret 2 Furret 1 Mantine 1 Murkrow 2 Cleffa 1 Elekid Trainers 4 Elm 4 Trader 4 GB 4 Double Gust 4 Copycat 2 Energy Charge 2 Pokemon fan club 1 Healing Field 1 Town Volunteers 1 Focus Band Energy 4 Metal 3 Rainbow 2 Water 2 Warp 1 Recycle 1 darkness
-------------------- Winner 15+ SBZ Michigan. Aim:MaCkAVeLi9603 DCI: 1957
From: Michigan | Registered: Jan 2002
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KYDAD
Member # 30575
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posted June 26, 2003 06:26 PM
You're one card light (only 59).
Maybe another fan club?
I'd also probably cut back the furret line to 2/2 to make room for more drawing.
-------------------- 1st Place-- 2002 GenCon Team Sealed Deck Challenge
Kentucky Dad
From: Crestwood, KY, US | Registered: Jul 2001
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Extreme Espeon
Member
Member # 38528
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posted June 26, 2003 06:42 PM
I would use Scizor/Furret/Muk. the thing is that at this moment I am short on both so I need to get one more Muk and/or (Depending on what I decide to do) 1 or 2 more Furret (How come the uncommons are harder to get than the rares. I've got millions (okay, not really millions) of Magneton from that set but only 1 Furret. I'll have to see what I can do. Thanks!
-------------------- The Evolution of Steelix: My many Steelix deck versions: Electro-Crush (Rockets Zapdos) Steel-Slash (Rocket's Scyther) Steelix's Memory (Neo 3 Aerodactyl) Whirpool Crush (Umbreon, Dark Vaporeon) Crush Down (Arcanine) Kabulix (Kabutops) Steeleon (Espeon, holo Discovery)
And maybe more to come!
New Project: Swap n' Memory Raging (Aerodactyl [Revelation], Alakazam [Base/LC])
Espeon is 1!
Registered: Aug 2001
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Pidgeotto Trainer
Member
Member # 133447
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posted June 26, 2003 06:56 PM
Take out the Grass energy for more water. You will be attacking w/Mantine not Scyther. I would suggest taking out the Full Heal energy for Warp energy(Though another wait forever E-card uncommon) and maybe 1 Recycle. Warp will do the same as Full Heal if you have a baby & works great w/Mantine attacking twice. Against the many Fire decks you will rely heavily on Mantine attacking each turn & Focus Band
-------------------- Co-Leader & longest member of Northgate Wizards Pokemon League-Seattle 52nd-Fan Appreciation Tournament 3-1 Blackout theme deck. 2-2-1 Kabutops/Scizor/Furret 10th-Feb Seattle SBZ 10th-May Seattle SBZ Ash: "Pidgeotto Gust attack." Pidgeotto: "Pidgeoooo" Team Rocket: "Looks like Team Rocket's blasting off again." (ding) Pidgeotto & I challenge YOU
From: Seattle, WA (Home of the 2002 World Championship | Registered: Mar 2003
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The Dark Llama
Member
Member # 75434
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posted June 26, 2003 07:31 PM
The Scizor Furret that Burns!
Pokemon: 3 Scyther (Promo) 3 Scizor (Aqua.) 3 Sentret (Discov.) 3 Furret (Aqua.) 3 Grimer (LC or AQ) 3 Muk (2 Fossil, 1 AQ)
Trainers: 4 Elm 3 Oracle 4 Bill 3 Stregnth Charm 2 Poke Trader 3 Gold Berry 3 Focus Band
Energy: 3 Full Heal 3 Grass 3 Water 4 Metal 4 Rainbow
Drop Cleffa, Drop Tyrogue, Drop Mantine, the Fan Club and Town Volunteers and put in 2 Weakness Guard. Why worry about Weakness? You won't have one.
[edit - added deck title & commentary]
See, the downside to AQ Muk is he has high retreat and lower HP for a Stage-1. LC Muk kills all the Pokemon Powers, meaning AQ Muk's PokeBody is shut down. It won't take out Entei, but it could slow down the Power on Magcargo and anyone's Elekid. [ June 26, 2003, 07:35 PM: Message edited by: The Dark Llama ]
-------------------- Best Decks Kurai Tsuki no Kokoro Dark Ampharos/Dark Espeon 31-7
Kage Ha! Dark Scizor 8-0
Elm, Oak, Cleffa and Copycat are archetypes.
YGO Deck: Yukai na Shi ni yotte Ryu Pleasant Death by way of Dragon 25-8
My have/want list
One Sentence Add-On!
From: San Diego | Registered: Apr 2002
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TrueGamer06
Member
Member # 138307
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posted June 27, 2003 12:13 AM
Got a question about Scizor/Furret.... Towards the future after many sets have been released, would Scizor/Furret deck still be a great deck to play and will it be as great as it is now? IMO I would surely hope so.
::bows down to every Scizor/Furret deck::
-------------------- Virginia Skyridge SBZ Ranked: 13th Record: 4-3 My first tournament anyway, give me a break :)
AIM & Paltalk: TrueGamer06
From: Hampton Roads, VA | Registered: Apr 2003
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Articjedi
Member # 342
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posted June 27, 2003 01:44 PM
I could give you the decklist that got me 15+ champion at the Federal Way SBZ, but that was a very flawed idea.
Anyway, go scizor/muk/furret (no aquapolis muk!), it's probably the most effective combanation because you can get rid of all of those pesky gatrsect decks, which I know are going to be popular wherever you go.
You only need 2 scizor, you'll only need to build one during the match, just put in extra traders so you can get it faster. I would also cut the furret to a 2/2 because you only need to have one in play. The rest is just dead space, and you can use the room for muk. I would also find room for elekid or pichu, to take out mews.
For trainers, get some more traders because of the extra evolution line. I also like copycat better than oracle/bill.
Take out all of the grass energy for water because you really don't need it, I would also use warps over the full heals. And try to find room for one cyclone energy to break suicune locks. This way you can get in that crucial double gust and draw first blood against your biggest threat.
-------------------- Thank you WOTC for a wonderful pokemon journey.
From: Seattle, Washington | Registered: Feb 2001
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Arthas_Zero
Member
Member # 134971
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posted June 28, 2003 07:35 AM
quote: Anyway, go scizor/muk/furret (no aquapolis muk!), it's probably the most effective combanation because you can get rid of all of those pesky gatrsect decks, which I know are going to be popular wherever you go.
How effective is it gonna be if Furret's power and Scizor's poke-body are disabled? I understand the entire Parasect/Gatr issue, But Furret and Scizor will be affected as well if he uses LC Muk. Yes, he might destroy his opponent's strategy, but he also risks destroying his own strategy at the same time.
From: Earth | Registered: Apr 2003
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NoPoke
Member # 42315
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posted June 28, 2003 07:58 AM
try it the other way around... imagine you are playing against gatr-sect.. Your opponent is set up. What are you going to do?
Muk stops Gatr-sect dead and causes grief to many other decks too.
-------------------- ======================================== 'Good News' or 'Bad News' but NOT NO NEWS
some people brag about their tournament results, me I'm gonna brag??? about what players have managed to get past me LOL
-------Hoodwinked---(things I won't get wrong again...)------
'legal stalling' : game loss at least 'only joking' on misreported match results: DQ Yep its that serious! The prize swap penalty as it applies to shuffling.
From: Crawley England | Registered: Sep 2001
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Articjedi
Member # 342
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posted June 29, 2003 02:38 PM
It shouldn't matter, even if furrets power is turned off, there is no way gatrsect can recover when it's staring down a muk. The best it can do is discard with jugglers and try to kill the muk slowly. You can still draw metal energy normally, so there should be no problems in attacking.
-------------------- Thank you WOTC for a wonderful pokemon journey.
From: Seattle, Washington | Registered: Feb 2001
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AncientOmastar
Member
Member # 132179
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posted June 29, 2003 06:44 PM
Okay, either go with scizor/furret, or scizor/muk, not all of them combined. That is too unfocused and the Furret's power will wind up being useless due to Muk. I would play Scizor/Furret, it's more efficient and Snatch can be good against Gatr/Sect anyway. Just snatch up the Parasect.
Here's what I would play:
Pokemon: 19
3 Scyther (Aquapolis) 3 Scizor (Aquapolis) 3 Sentret (Discovery) 2 Furret (Aquapolis) 2 Mantine (Revelations) 1 Suicune (Revelations nonholo) 2 Cleffa (Genesis) 1 Elekid (Genesis) 1 Tyrogue (Discovery)
Trainers: 25
4 Elm 3 Oracle 4 Bill 2 Pokemon Trader 1 Pokemon Fan Club 3 Strength Charm 3 Gold Berry 2 Focus Band 1 Town Volanteers 2 Double Gust
Energy: 17 1 Cyclone 2 Warp 6 Water Energy 4 Metel 4 Rainbow
Hope You like it! Warp is there for when you play double gust, and also can be used quite nicely with Mantine's Giant Wave letting you attack the next turn. Also if you don't want to play double gust due to your furret in the bench, Suicune can come in handy, allowing you to stop the Double Gust effect on you, and not the gust on your opponent. I added in a Cyclone energy to stop Suicune/Entei double gust blockers, and replaced 1 Tyrogue with an Elekid, which can fight back against Mew and also playful punch after you use a Giant Wave. Hope you like the small changes. Good Luck! -Ian
Registered: Mar 2003
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trainer C
Member
Member # 121357
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posted July 01, 2003 12:11 AM
I play a deck just like this one but I play 2 Scizor with False Swipe and One with Snatch. And I play 2 AQ Furret with it. The stratagy is basiclly the same. Just search for the Metal. Late!
-------------------- Trainer C A.K.A. Fox Switch, It's all in the mix!
Wins: To many to count! Loses: Every good player must loose to learn.
#07 Electabuzz
From: Modesto CA | Registered: Jan 2003
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Extreme Espeon
Member
Member # 38528
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posted July 02, 2003 11:55 AM
Thanks alot! I'll see what I can do! To bad I didn't get this before Origins. I faced just about every deck my deck hates. There were six rounds. I got real bad draw and the three rounds I lost were against Light Dragonite, Beedrill/Muk, Entei/Cargo. Can It get any worse? Well, there is always GenCon. Thanks again!
-------------------- The Evolution of Steelix: My many Steelix deck versions: Electro-Crush (Rockets Zapdos) Steel-Slash (Rocket's Scyther) Steelix's Memory (Neo 3 Aerodactyl) Whirpool Crush (Umbreon, Dark Vaporeon) Crush Down (Arcanine) Kabulix (Kabutops) Steeleon (Espeon, holo Discovery)
And maybe more to come!
New Project: Swap n' Memory Raging (Aerodactyl [Revelation], Alakazam [Base/LC])
Espeon is 1!
Registered: Aug 2001
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