Author
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Topic: Just a newbie, please be kind. Non-DCI
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BladePaw
Member
Member # 146760
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posted July 10, 2003 06:59 PM
I really don't know quite what I'm doing yet, so I imagine this deck is pretty horrendous compared to your usual standards. But I came across the Sceptile cards and just had to use them. When making suggestions, please keep in mind that I have very few cards from before the Neo Revelation set, so try to use only cards from the Pokemon EX, Sky Ridge, Aquapolis, Expedition, Neo Destiny, Neo Revelation, and (oddly enough) Jungle sets. Thanks loads in advance.
Pokemon (20) 3 Treecko: Tail Slap (EX) 1 Treecko: Poison Breath (EX) 2 Grovyle: Swift (EX) 1 Grovyle: Slash (EX) 2 Sceptile: Lizard Poison (EX) 1 Scyther: Swords Dance (Jungle) 2 Scyther:Fury Cutter (Discovery) 1 Yanma: Shockwave (Discovery) 1 Remoraid: Fury Strikes (Destiny) 1 Remoraid: Sharpshooting (Revelations) 1 Octillery: Constrict (Revelations) 1 Dark Octillery: Ink Blast (Destiny) 1 Mantine: Undulate (Genesis) 1 Mantine: Fin Smack (Sky Ridge) 1 Mantine: Giant Wave (Destiny)
Trainers (20) 2 Gust of Wind (Base) 2 Balloon Berry (Revelations) 1 Switch (EX) 2 Potion (EX) 1 Lady Outing (EX) 3 Energy Search (EX) 2 PokeNav (EX) 2 Fast Ball (Sky Ridge) 1 Lure Ball (Sky Ridge) 1 Old Rod (Revelations) 1 Town Volunteers (Aquapolis) 2 Fisherman (Sky Ridge)
Energy (20) 11 Grass 9 Water
Strategy: Like I said, I'm still new at this so my strategy's pretty basic. The Sceptile's my main weapon, with most of the trainer cards serving to either find the necessary cards, or return them from the discard pile. The Scythers and Mantines are good stallers, the Yanma can hit pokemon on the bench and serve as an extra Gust, and I guess the Remoraids and Octillerys are just sorta thrown in there. Several of the pokemon have a fairly high retreat cost so I added the Switch and the Balloon Berries. You'll notice that I have one of several different cards featuring the same pokemon. This is more due to a lack of certain cards than any sort of strategy. For example, I eventually intend to replace the Poison Breath Treecko with another Tail Slapper. The different Mantines and Scythers are just to experiment with how they each work in games. That's all I really have so far, I hope it's enough for you guys to work with. Thanks again!
Registered: Jul 2003
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pokefreak007
Member
Member # 146796
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posted July 12, 2003 11:06 AM
im goign to share my experience on how to make the best deck possible seeing that ur new u deserve to know
anyone who wants criticize my way of doing it go ahead but this way always works for me and they barely ever lose
ok if ur goign to have a dual type deck (as u are here) try having 13 of each type of energy
then have 12 of each type of pokemon
and have 10 trainers
this adds up to 60 cards and is quite effective
also, make sure that you have more basic pokemon than evolution cards....if u have mroe evolution cards, ur at great risk for having an empty bench and being wiped out cuz of it
you just need 2 mroe grass energies and take out one of your grass pokemon (i suggest either one of the treeckos or one of the discovery scythers)
also get 3 more water energies and you'll have room for 5 more water pokemon of ur choice
then get rid of 10 of the trainers and ur good to go
P.S.: I use this platform for all of my decks and they all have very exceptinoal winning records. I'm more than willing to help sum 1 whos new any time, if u ever have any questions for me, my AIM screen name is babydollbubp07, or, if u dont have AIM or AOL, u can email me (a link to email me is at the top of my posts.
-------------------- Raichu Poliwrath Arcanine Scizor Golem Alakazam
The master team.........What more could you want?
Raichu and Poliwrath are the coolest pokemon ever!
Registered: Jul 2003
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qmech99
Member
Member # 123578
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posted July 12, 2003 12:53 PM
quote: Originally posted by pokefreak007: im goign to share my experience on how to make the best deck possible seeing that ur new u deserve to know.
Ho-hum.
Tip Number 1 - never listen to anyone who doesn't know how to use the shift key.
A good ratio for beginning players is 20/20/20 Pokemon/Trainers/Energy (you seem to have got the hang of this part). As you gain more experience, you should aim to get nearer to 15/30/15. Card drawing runs the game - most decks will have around 10 cards just to achieve this.
Typical example - 4 Elm, 4 Copycat, 2 Cleffa
As for Pokemon, two colour decks are very hard to run. You should focus on one main attacker with a couple of basics or maybe a Stage One for backup.
Typical Example - Feraligatr, Parasect
This also raises another interesting point. The secondary Pokemon will often be used for purposes other than attacking, or have colourless energy requirements (two ex-semi-popular examples being Wooper and Gligar. More recently, Tyrogue has moved up to fill spaces in a lot of decks).
One of the best ways to gain deckbuilding tips is to read through the various decks posted on these boards, and the responses posted to them. That, along with practice, will help you towards your goal of becoming a better player.
btw - I checked yours and pokefreak007's registration dates, and you've been a member twice as long as him. Just thought that was funny as he was prepared to help you 'seeing as your new'.
-------------------- Don't look at me like that! You asked for help,and I've been honest...
Pikachu's Beach: 5499
From: UK - Derbyshire | Registered: Jan 2003
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pokefreak007
Member
Member # 146796
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posted July 12, 2003 03:54 PM
im new on these boards but i've been playing pokemon cards for 5 years...
get over urself
-------------------- Raichu Poliwrath Arcanine Scizor Golem Alakazam
The master team.........What more could you want?
Raichu and Poliwrath are the coolest pokemon ever!
Registered: Jul 2003
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WizPog_PokeMom
Member # 113273
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posted July 12, 2003 04:01 PM
*coughs*
Please play nice, or the playground (thread) will be closed...
Back on topic please; let's discuss the deck and it's improvements/suggestions rather than personal remarks about one's fellow community members...
-------------------- Master Professor/Tournament Organizer/Pokémon League Gym Leader, Adventure Games and Comics, Poway, CA
Nothing endures in this world. Everything changes according to karma. But, like the ocean, underneath the restless existance of the countless waves there is one boundless stillness that embraces and gives life to all the moving waves. Namuamidabutsu...
From: San Diego, CA --location of WCSTS-2001 and West Stadium Challenge 2002 | Registered: Nov 2002
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pokefreak007
Member
Member # 146796
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posted July 12, 2003 04:04 PM
he started it
anyways, i already gave the best advice i can give, liek i said i use my platform on all of my decks and they rarely lose
-------------------- Raichu Poliwrath Arcanine Scizor Golem Alakazam
The master team.........What more could you want?
Raichu and Poliwrath are the coolest pokemon ever!
Registered: Jul 2003
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Maverick Hunter Zero
Member # 6223
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posted July 12, 2003 06:41 PM
Well, so far, you've followed the 20/20/20 standard for beginners. This is good. BUT, you've failed to see what you're trying to achieve most with this deck. I'm glad you have a 4/3/2 family with sceptile, more or less. This is what you usually want.
So then that means, you've got the basic attacking family hammered out. If you're able to understand why it has to be constructed in that manner, then you're already AHEAD of most new people.
After that though, you start to fall apart. After the main family, your choice if Pokemon should consist of support (Which is anything that either supports, compliments, or helps the efficiency of the main family), Card drawing/searching (Cleffa, usually), and tech. (Tech is a difficult subject, ignore it until you progress a bit)
SO, we'll set up your main family, which is almost the same as you had it.
4x Treecko (Any) 3x Grovyle (Any) 3x Sceptile (Lizard Poison)
That's good for a beginner's deck, it's fairly basic. Someone who knows strategy and what they're doing a bit better will usually have it a bit different to help go with other strategies they may have in mind. (Such as Pokemon Breeder, but let's just keep it simple for now). Next, support.
2x Tyrogue 2x Wooper 3x Scyther (Promo)
Now, Tyrogue is just good for senseless destruction. The baby power, lack of a retreat, and possible thirty make it a valuable card when you just need something to step up to bat quickly. The wooper is a water type, requires colorless energy, thus fulfilled your ability to stop fire. (Beware of steel, though) Scyther fits the theme well, and does a nice, easy, quick fourty damage. Again, fairly simple, easy to learn with. Next, card drawing.
3x Cleffa
Simple as that. Cleffa is fast, energy efficient, VERY nice during the time when you're trying to set up your strategy. Use as much of your hand as you can, card drawing, whatever, use Eeeeeeek for a new, better hand.
SO, that leaves us with a fairly good, 20 Pokemon settup. sticks to the theme of 20/20/20.
Next is trainers. Your BIGGEST concern should usually, if not always, be card drawing/search engines. Professor Elm, Professor Oak's research, Pokemon Fan Club, Copycat, and Pokemon Trader are VERY popular cards to do this with. Next, should be preservation. Most people would use a mixture of Gold Berry and Focus Band, which works fairly efficiently. There ARE other ways, those are just the most popular. You'll also want disruption, I.E., something to help tilt the game in your favor. Double Gust is a good example. Hopefully, you can get out your strategy very quickly, and gust up anything your opponent might be preparing and destroy it (or damage it) BEFORE it becomes a major threat, or for just perhaps an easy KO. Bring up up a Baby/Low HP Pokemon for an easy prize, bring up a basic for an easy prize, that sort of thing. It's disruptive, use it to your advantage. Now, this can get VERY complicated with most tournament decks, but I'll keep it (Again) something easy to learn with.
3x Professor Elm 3x Copycat 3x Double Gust 2x Switch 3x Gold Berry 3x Focus Band 3x Pokemon Trader
Now, most people like to use an even FASTER assortment of cards, but this should be good enough for learning. Over time, you'll see the flaws that are here, and you'll be able to easily fix them yourself.
Next, energy. This is usually fairly simple. Use the energy you need to fuel your Pokemon, and even check for certain energy that can help make things run a little smoother.
16x Grass Energy 4x Recycle Energy
Now, the grass energy is obvious, but do you understand why the recycle energy? It works well with the scyther we've chosen. Its attack states that it can't use its attack the next turn, unless of course it evolves or retreats. Well, use the recycle energy to retreat as many times as you need, as it'll keep coming back to your hand. It also fills the energy requirements of Wooper/Tyrogue/Cleffa, so you don't have to waste any grass energy on them. (Although you DO have plenty of grass, so there's NO worry there.)
Ok, so, finally, you have the following.
Pokemon: 20 4x Treecko (Any) 3x Grovyle (Any) 3x Sceptile (Lizard Poison) 2x Tyrogue (Neo Discovery) 2x Wooper (Neo Genesis) 3x Scyther (Promo) 3x Cleffa
Trainers: 20 3x Professor Elm 3x Copycat 3x Double Gust 2x Switch 3x Gold Berry 3x Focus Band 3x Pokemon Trader
Energy: 20 16x Grass Energy 4x Recycle Energy
Again, simple 20/20/20 beginner's deck. Efficient for actual play, COULD compete in a tournament, (Although it would most certainly not get you first), and allows you to learn some of the more complex strategies on your own. You should pick it all up rather quickly.
Now, like qmech99 said already, go around the archives/past posts and look at some deck strategies. It's usually very informative reading, and you can see what decks tend to follow now. This, and lots of practice against good players, and you'll be a pro in no time.
And at the INCREDIBLE risk of getting yelled at, I've got to correct a few statements that have been made, just for the sake of those here who are still learning.
quote: and have 10 trainers
Never. Ever. EVER. Ever ever ever ever EVER, for any REASON at ALL have so few trainers. Matches are USUALLY won by who's fastest. (Not taking into account type/strategy disadvantages) If your deck is so slow that you can't get out your strategy in three or so turns, an experienced player with a good fast deck will slaughter your deck, no contest.
quote: ok if ur goign to have a dual type deck (as u are here) try having 13 of each type of energy
Most experienced players use about 15, possibly less. (26 is WAY too much, not even Entei/Magcargo uses 26 energy) They can get through their deck so well, that's all they need. If you can go through your deck quickly and often enough, you'll be able to get energy before or when you need it.
Remember, the basic idea behind deck building is SPEED. The ability to get something WHEN YOU NEED IT is essential, try to design your deck so you NEVER sit around waiting for a card. HEAVY card drawing and search keep your strategy moving as FAST as possible. You'll do WELL if EVERY TURN you're able to accomplish a VITAL move using your strategy.
With this deck, if by turn four or five, you have 2 Sceptile up, you are doing VERY well. By then you can have BOTH benched, one fully powered up, waiting to go, SUPPORT on the bench of you need it, card drawing on the bench ready to be used at any time (Cleffa), and everything SET UP NICELY to take on the opponent, you will do VERY well. The opponent will have to MATCH or BEAT your speed, and MOST beginners will NOT. [ July 12, 2003, 08:44 PM: Message edited by: Maverick Hunter Zero ]
-------------------- http://www.mhzs-lair.com AIM: MasterHunterZero [email protected] http://mhz.deviantart.com
It's not cowardly to run. It's futile.
kachu Pika piii Kaa pi pikachu?
From: The strange, frightening world known as "SoCali" | Registered: Mar 2001
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