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Author Topic: A deck type I've hardly ever seen these days.
Rickdraco
Member
Member # 22369



posted January 23, 2003 01:48 AM      Profile for Rickdraco   Email Rickdraco    Edit/Delete Post Report This Thread to Moderators
Ok, basically I've made this deck to use a pokemon all too easily overlooked, because the stage 2 evo is rubbish. I'm talking about Weepinbell from the Jungle expansion.
Here's the deck.

Pokemon:17
4 Bellsprout (Jungle)
4 Weepinbell (Jungle)
4 Oddish (TR)
3 lickitung (Jungle)
2 Tyrogue
Trainers:29
3 switch
3 secret mission
4 bill
2 resistance gym
2 super energy removal
3 time capsule
3 potion
3 energy removal
3 energy retrieval
3 oak
energy:14
14 grass

Ok, it's a simple, fast deck all my attacks are for just 1 or 2 energy. The Switch are there so I can afford to use the Lickitung as a wall. with the energy removal cards I should outpace my opponent to KO them before they know what's hit 'em.
Enjoy, and suggest fixes. I know fire will eat this deck.

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I can last an eternity, or be over in the blink of an eyelid. But so long as two or more stay together, forever I will be.

From: Blackpool, England | Registered: May 2001  |  IP: Logged
Freddy K

Member # 24380



posted January 23, 2003 04:12 PM      Profile for Freddy K   Email Freddy K    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Rickdraco:
Ok, basically I've made this deck to use a pokemon all too easily overlooked, because the stage 2 evo is rubbish. I'm talking about Weepinbell from the Jungle expansion.
Here's the deck.

Pokemon:17
4 Bellsprout (Jungle)
4 Weepinbell (Jungle)
4 Oddish (TR)
3 lickitung (Jungle)
2 Tyrogue
Trainers:29
3 switch
3 secret mission
4 bill
2 resistance gym
2 super energy removal
3 time capsule
3 potion
3 energy removal
3 energy retrieval
3 oak
energy:14
14 grass

Ok, it's a simple, fast deck all my attacks are for just 1 or 2 energy. The Switch are there so I can afford to use the Lickitung as a wall. with the energy removal cards I should outpace my opponent to KO them before they know what's hit 'em.
Enjoy, and suggest fixes. I know fire will eat this deck.

Hi RickDraco - haven't seen you on the boards before, visit the Team UK website and contact me from there if you wish to have info on the Pokémon playing scene in the UK.

Ok your deck, and a quick fix...

You can take out the four Oddish, perhaps add a fourth Oak and 3 Scyther from Jungle? Scyther has a free retreat, which means you can take out the three Switch and go 3 Double Gust instead. Take out the three Energy Retrieval and add a fourth Energy Removal, and two Recycle Energies that can be used with your Super Energy Removals. Remove your three Potions for either Berry or Gold Berry.

For combatting Fire, you can always try to fit good ol' Mr Mime into your deck.

I've fixed the deck keeping the old cards you have and maybe not asking you to get too many new cards. If you wish to trade single cards with me, email me from the website on the [email protected] email address.

Stay in touch, UK players are a rare asset to this game [Wink]

-fK

[ January 23, 2003, 04:14 PM: Message edited by: Freddy K ]

--------------------
AIM: TEFr3ddyK
Features writer, Pokémon World Magazine.

GENCON-EUROPE 2003
Professor Championship - 1st
TeamMP Championship - 1st w/(s_b)

Visit Team UK!

"how can two bright red fleece Professor jackets be lost in an office? Can they be stuffed in a drawer? Under a stapler? In-between a stack of folders? Or on top of a pot plant?"

From: Slough, England UK | Registered: May 2001  |  IP: Logged
No Signs of Life
Member
Member # 123483



posted January 23, 2003 07:03 PM      Profile for No Signs of Life      Edit/Delete Post Report This Thread to Moderators
I think that it is good for people to play only parts of evolution lines, and this deck is a perfect example. Weepinbell can be, in fact, overlooked. However, he does lack the punch needed in tournament play. This is sort of a deck that you can use in play for Unlimited.

2 Koffing

I always include at least 2 of him in my Grass decks. He is good, doubtless of whether you flip heads or tails. Plus Poison and Confusion are some of the strongest ailments in the game.

4 Bulbasaur
3 Ivysaur
2 Venusaur

One of my favorite evolution lines. This really packs a punch. Bulbasaur can heal himself, Ivysaur can Poison effectively, and Venusaur is very, very efficient.

3 Jigglypuff
2 Wigglytuff

Wigglytuff is a good late-game attacker, when Venusaur and the others are benched. Use your Do-the-Wave technique at all times possible. Plus this allows you to make up for that hideous Fire weakness and become resistant against Psychic types. This is very good in combination with Oddish, but I haven't included him because what he really lacks; the efficiency.
Trainer time!

4 Bill
2 Professor Oak
1 Double Gust
1 Gust of Wind
4 Super Energy Removal
3 Pokemon Center
3 Pokemon Trader
2 Computer Search
2 Super Energy Retrieval

The Bill and Oak are obviously there to take care of card-drawing advantage. The Gust of Wind has a nice touch, and the Double Gust has a built in Switch to it as well. The Super Energy Removal help get around those ugly, beefy Pokemon like Charizard and other Fire baddies your opponent might be playing. With Venusaur's Energy Trans you can move all the damage counteres to a monster with no energy, and than erase it all in one turn, restoring the energy back to its proper place! Pokemon Trader is there mainly for Wigglytuff, not so much as Bulbasaur-Ivysaur-Venusaur (unless Bublasaur's numbers are about up, even considering his Leech Seed attack). Computer Search is also there for card-drawing advantage. Finally, Super Energy Retrieval makes up for all that non-existent Grass energy in the deck (especially effectful on Energy Removal decks).
The energy is pretty obvious.

20 Grass Energy
2 Double Colorless Energy

Don't use the D.C.'s on anything else except Jigglypuff and Wigglytuff. These are for in case you can't get out Venusaur into play with Energy Trans to power these Pokemon.
Final result:

Pokemon (16)
2 Koffing
4 Bulbasaur
3 Ivysaur
2 Venusaur
3 Jigglypuff
2 Wigglytuff

Trainers (22)
4 Bill
2 Professor Oak
1 Double Gust
1 Gust of Wind
4 Super Energy Removal
3 Pokemon Center
3 Pokemon Trader
2 Computer Search
2 Super Energy Retrieval

Energy (22)
20 Grass Energy
2 Double Colorless Energy

Enjoy!

--------------------
"Danger is the anvil on which trust is forged."

Registered: Jan 2003  |  IP: Logged
Rickdraco
Member
Member # 22369



posted January 24, 2003 03:05 AM      Profile for Rickdraco   Email Rickdraco    Edit/Delete Post Report This Thread to Moderators
Hey guys. Thanks for the help.
FK: I like your fix, although I sadly have no Jungle Scyther(A card I wish I did have, since everybody seems to suggest I put it in every deck I post.)The switch are there for Lickitung only, I don't want to be stuck with one as my active when it has taken a beating. I was considering using berry instead of potion, since Gold berry is no real help in the deck as the HP values are too low, most real threats will OHKO me. The other thing about the deck, as I said, is it is all about speed. The only cost higher than 2 is taken care of by Switch, that being Lickitung's retreat.I looked at the site, and I was disheartened.. there are no leagues in my area!! Living in Blackpool, and not have much cash for transport is a pain! BTW, I am a rarity in another way too, a 22 year old player. (23 next month, heh.)

No Sign of Life:
Nice deck suggestion, and one I have used similar to in the past, though I only have 2 super energy removal total. Another deck I was considering was a classic base set Venu'Zard deck, since all the pre-evolution cards to 'zard have reasonable colourless attacks, it could be a lethal deck, what do ya think? Stay in touch.
Oh yeah, I was considering using Koffing instead of Oddish, but was swayed by the energy costs, oddish is quicker.. if I only get him out on turn 1 at least I am guaranteed to poison if I have an energy. With Koffing I'd waste a turn, in which I could(Theoretically) be hurt bad.

[ January 24, 2003, 03:11 AM: Message edited by: Rickdraco ]

--------------------
I can last an eternity, or be over in the blink of an eyelid. But so long as two or more stay together, forever I will be.

From: Blackpool, England | Registered: May 2001  |  IP: Logged
Mori
Member
Member # 122839



posted January 24, 2003 04:29 AM      Profile for Mori   Email Mori    Edit/Delete Post Report This Thread to Moderators
Hi all,

The basic suggestion about your deck: Weepinbell may be easy to find, but it's not a card to build the deck around!

If it was my deck, I'd use Erika's Weepinbell. It's really a great card: 70 HP, 40 damage, poison & sleep.
So, drop Weepinbells and add E' Weepinbellz.

Trainers: Take out Secret Missions in order to add Professor Elms. Having Time Capsules, Energy Retrieval is not necessary. Add 2 more Super Energy Removal and another ER. And of course Gold Berries instead of Potions. Freddy said: add Double Gusts. It's perhaps not a bad idea, but I prefere Gust of Winds.

Cya- Mori

--------------------
If you have nothing to say,
shut up.

From: Koszalin, Poland | Registered: Jan 2003  |  IP: Logged
Freddy K

Member # 24380



posted January 24, 2003 09:17 AM      Profile for Freddy K   Email Freddy K    Edit/Delete Post Report This Thread to Moderators
RickDraco - i've emailed you directly Re:UK play.

-fK

--------------------
AIM: TEFr3ddyK
Features writer, Pokémon World Magazine.

GENCON-EUROPE 2003
Professor Championship - 1st
TeamMP Championship - 1st w/(s_b)

Visit Team UK!

"how can two bright red fleece Professor jackets be lost in an office? Can they be stuffed in a drawer? Under a stapler? In-between a stack of folders? Or on top of a pot plant?"

From: Slough, England UK | Registered: May 2001  |  IP: Logged
Rickdraco
Member
Member # 22369



posted January 25, 2003 03:28 AM      Profile for Rickdraco   Email Rickdraco    Edit/Delete Post Report This Thread to Moderators
Mori, [NoNoNo] I think you have missed the point.. The Jungle Weepinbell is never used any more, which is the whole point in my basing the deck round him. People always use the gym versions instead, and that just gets boring. That said, your trainer suggestions are viable.. truth be told, I wish I had more Nightly Garbage Run, as I don't want to dismantle one deck to put them in this one.. The big problem with Gold Berry of course is there are enough ways around it to make it worthless on a pokemon with only 70-90 hp. That said, the next deck I am considering will use 2 stage 2 evolution lines complete.. Venusaur/Charizard, with only grass energy in the deck. That should be fun. Still, thanks for the suggestions, and if I was making the deck to be as nasty as I could, I probably would use Erika's Bells. Bai!

--------------------
I can last an eternity, or be over in the blink of an eyelid. But so long as two or more stay together, forever I will be.

From: Blackpool, England | Registered: May 2001  |  IP: Logged
No Signs of Life
Member
Member # 123483



posted January 25, 2003 01:10 PM      Profile for No Signs of Life      Edit/Delete Post Report This Thread to Moderators
I was reading your comments about the deck I had revised. First off, I think that the Venuzard deck can be a very creative idea. That way you don't need all the Fire Energy and can just Energy Trans it for Charizard to burn! As for Oddish, he does have a great first turn attack that guarantees Poison, but although Koffing may be slower, he guarantees either Confusion or Poison on the second turn. So that means on turn three, there is a good chance that your opponent will become Poisoned and Confused, leaving them hopelessly lost (plus, Oddish won't do so well against an Arbok... 2 Energy cards for 40 damage and Poison might hurt severely; I don't mean to discourage the idea in any way, though).

--------------------
"Danger is the anvil on which trust is forged."

Registered: Jan 2003  |  IP: Logged
Rickdraco
Member
Member # 22369



posted January 27, 2003 03:18 AM      Profile for Rickdraco   Email Rickdraco    Edit/Delete Post Report This Thread to Moderators
True, true. I'll try it with the Koffing instead for a while. I've now posted my Burning Venucenter deck. see what you think.

--------------------
I can last an eternity, or be over in the blink of an eyelid. But so long as two or more stay together, forever I will be.

From: Blackpool, England | Registered: May 2001  |  IP: Logged
Mori
Member
Member # 122839



posted January 27, 2003 07:56 AM      Profile for Mori   Email Mori    Edit/Delete Post Report This Thread to Moderators
If you wanna use Jungle Weepinbells because everyone plays Gym Version, I agree. But, have you ever thought, why everyone uses Erika's Bells?
Becouse they are better! PTCG is like a woman. Yesterday something was great, today it's a s***.
[Smile] Either way, I must tell you, I like your deck.

--------------------
If you have nothing to say,
shut up.

From: Koszalin, Poland | Registered: Jan 2003  |  IP: Logged


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