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Author Topic: king dong/ without dong
haymaker
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Member # 54275



posted August 21, 2002 02:41 PM      Profile for haymaker   Email haymaker    Edit/Delete Post Report This Thread to Moderators
king dong mf2

pokemon 23:
4 slowpoke(genesis, it can attack with water energy)
3 slowking(three is enough)
2 elekid(horseas and such)
1 tyrogue(amphy)
4 seel(2 destiny,2 lc they both have their pro's and cons)
3 dewgong(main hitter)
3 murkrow(lock things to stall time to build or just kill benched pokes)
3 cleffa(fast drawing)

trainers 22:
4 elm(draw)
4 bill(draw)
4 trader(speed,choose the right poke)
1 time capsule(get back a dewgong after it died)
2 balloon berry(gust of wind with double gust)
2 double gust(gust of wind with balloon berry)
4 focus band(stay alive)
1 scoop up(scoop a murkrow up for a tyrogue or something like that, or get a baby out of a lock)

energy 15:
11 water
4 darkness

strategy is obvious, attack with dewgong and murkrow, and keep them from playing trainers with slowking

[ August 25, 2002, 02:00 PM: Message edited by: haymaker ]

From: Sint-Oedenrode,the Netherlands | Registered: Dec 2001  |  IP: Logged
pichu123
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posted August 21, 2002 06:07 PM      Profile for pichu123      Edit/Delete Post Report This Thread to Moderators
i think that only adds up to 58 cards.
the dewgong/murkrow idea is pretygood. [Roll Eyes]

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Tommy Yan
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posted August 21, 2002 08:42 PM      Profile for Tommy Yan   Email Tommy Yan    Edit/Delete Post Report This Thread to Moderators
Uh... that DOES add up to 60...

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From: 123 Cardboard Box Lane | Registered: Jul 2002  |  IP: Logged
haymaker
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posted August 22, 2002 01:22 AM      Profile for haymaker   Email haymaker    Edit/Delete Post Report This Thread to Moderators
any real fixes? I always tought 23+22+15=60
From: Sint-Oedenrode,the Netherlands | Registered: Dec 2001  |  IP: Logged
White Gryphon

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posted August 22, 2002 05:50 AM      Profile for White Gryphon      Edit/Delete Post Report This Thread to Moderators
Maybe one more Tyrogue and one less Cleffa. You'll probably want something to back up Rogue in case your opponent manages to take it out.

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From: Dogwood Town, Jojan | Registered: Jan 2002  |  IP: Logged
Rocket's Sandshrew

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posted August 22, 2002 08:06 AM      Profile for Rocket's Sandshrew   Email Rocket's Sandshrew    Edit/Delete Post Report This Thread to Moderators
Drop both elekids...they aren't needed, and drop a krow...you'll never use 3.

You don't have to, but I'd drop Focus Band for Gold Berry.

Add a slowking...you hafta play the 4th slowking.

Drop a darkness energy...2 krows and 3 darkness works very well. Make that spot into a water energy.

Add another Double Gust and Baloon Berry

4 Poke
4 King
4 Seel
3 Dewgong
3 Cleffa
2 Murkrow
1 Tyrogue

4 Elm
4 Bill
4 Trader
3 DGoW
3 Baloon Berry
4 Gold Berry/Focus Band
1 Scoop Up
1 Time Capsule

12 Water
3 Dark

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What? They banned slowking?
Good Job. :)

From: Dancing on NG Gatr's Grave... | Registered: Jan 2002  |  IP: Logged
PsycoDad

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posted August 22, 2002 08:58 AM      Profile for PsycoDad      Edit/Delete Post Report This Thread to Moderators
I played this deck in Garden City GC & at the professors challange at the Origins. It works great against fire but in the current MMF metagame in my area, there is not much fire. Unfortunately, there is some dark gengar, muk, and electric, all of which, own this deck. I ran my a bit different, 4/4 on king (you need 4 kings), 3 tyroques for electric, 3/3 on balloon berry & double gust, and 3 FHE. I did not run krow. I also found 10 water nrg was enough. If I were to play this deck agains I would

pokemon 22:
4 slowpoke(genesis, it can attack with water energy)
4 slowking(three is NOT enough)
2 tyrogue(amphy)
4 seel(all destiny)
3 dewgong(main hitter)
2 holo suicune - kills dark gengar
3 cleffa(fast drawing)

trainers 24:
4 elm
4 bill
4 trader
1 time capsule
3 balloon berry
3 double gust
4 focus band
1 eco gym

energy 14:
10 water
4 fhe

From: Shelby, Michigan | Registered: Aug 2001  |  IP: Logged
troteck
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posted August 22, 2002 01:29 PM      Profile for troteck   Email troteck    Edit/Delete Post Report This Thread to Moderators
im just visiting fromt he magic biards how yall pokemone payers doing? [Smile]

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From: New Jersey | Registered: Jun 2002  |  IP: Logged
Drakeo

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posted August 22, 2002 01:55 PM      Profile for Drakeo   Email Drakeo    Edit/Delete Post Report This Thread to Moderators
Ahh...I.love.the.smell.of.spam.in.the.morning [Roll Eyes]

How.about.Pichu+Pokecenter?
That.may.help.with.alot.of.stuff.you're.weak.to. [Smile]

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From: Albuquerque, New Mexico | Registered: Jun 2001  |  IP: Logged
Light-Umbreon
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posted August 22, 2002 03:56 PM      Profile for Light-Umbreon   Email Light-Umbreon    Edit/Delete Post Report This Thread to Moderators
The title disturbs me a bit(suggest u change it), but good deck. mebe less murkrow or gyardaos instead of dewgong?

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From: Fairfield, CT, USA | Registered: Jul 2001  |  IP: Logged
haymaker
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Member # 54275



posted August 23, 2002 01:37 AM      Profile for haymaker   Email haymaker    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Light-Umbreon:
The title disturbs me a bit(suggest u change it), but good deck. mebe less murkrow or gyardaos instead of dewgong?

What title should you do?

Drakeo I don't think that's really worth it, I'm mostly weak to ligthning, and most of that pokes don't ahve poke powers.

I changed the deck a bit, here's the new version:
pokemon 23:
4 seel
3 dewgong
4 slowpoke
4 slowking
3 cleffa
2 murkrow(thanks to rocket's sandshrew)
3 tyrogue(against amphy elekid isn't needed)

energy 15:
12 water
3 darkness

trainers 22:
4 elm
4 bill
4 trader
2 double gust
2 balloon berry
3 focus band
2 gold berry
1 scoop up(works in here trust me)

From: Sint-Oedenrode,the Netherlands | Registered: Dec 2001  |  IP: Logged
haymaker
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Member # 54275



posted August 24, 2002 04:12 AM      Profile for haymaker   Email haymaker    Edit/Delete Post Report This Thread to Moderators
I have a question, is gyarados better instead of dewgong or should I stick with dewgong, you decide?
also made a change:
-1 tyrogue
+1 suicune

From: Sint-Oedenrode,the Netherlands | Registered: Dec 2001  |  IP: Logged
PsycoDad

Member # 40531



posted August 24, 2002 06:29 AM      Profile for PsycoDad      Edit/Delete Post Report This Thread to Moderators
If you are going to play crow, plat si jiggly so you can tempting eyes kings or muks out and lock with mean look. You may want to play some fhe. Dark Gengar may be a force in mmf. Holo suicune is also great dark gengar tech.
[Eek!] PsYcOdAd [Eek!]

From: Shelby, Michigan | Registered: Aug 2001  |  IP: Logged
haymaker
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Member # 54275



posted August 25, 2002 01:57 PM      Profile for haymaker   Email haymaker    Edit/Delete Post Report This Thread to Moderators
I tested the deck with gyarados today and it dfid better with it than with dewgong, so I'll stick to gyarados. The deck looks like this now:

pokemon 23:
4 magikarp
3 gyarados
4 slowpoke
4 slowking
3 cleffa
2 murkrow
2 tyrogue(against amphy)
1 suicune(non-holo)

energy 15:
12 water
3 darkness

trainers 22:
4 elm
4 bill
4 trader
2 double gust
2 balloon berry
3 focus band
1 gold berry
1 scoop up(works in here trust me)
1 time capsule

I was thinking about dropping murkrow for:
1 double gust
2 water energy
1 gold berry
1 balloon berry

would that be better?

From: Sint-Oedenrode,the Netherlands | Registered: Dec 2001  |  IP: Logged
Raikou1234
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Member # 3003



posted August 25, 2002 07:10 PM      Profile for Raikou1234      Edit/Delete Post Report This Thread to Moderators
It's ok, but Magikarp dies quickly...
My edit for it is

Pokemon 22:
4 magikarp
3 gyarados
4 slowpoke
4 slowking
3 cleffa
2 tyrogue(against amphy)
2 suicune(holo)

energy 14:
14 water

trainers 22:
4 elm
3 bill
3 bill's teleporter
3 trader
3 double gust
3 balloon berry
3 focus band
1 scoop up
1 time capsule
.....HTH.....

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From: Somewhere | Registered: Mar 2001  |  IP: Logged


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