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Author Topic: harvest beat (unlimited)
xisnyen
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Member # 109112



posted June 02, 2003 07:34 PM      Profile for xisnyen      Edit/Delete Post Report This Thread to Moderators
[Devilish]
From: Phillipines | Registered: Oct 2002  |  IP: Logged
xisnyen
Member
Member # 109112



posted June 02, 2003 07:46 PM      Profile for xisnyen      Edit/Delete Post Report This Thread to Moderators
m sori abt my post heres my deck...
I made an experiment by combining Genesis Sneasel and Harvest bounty Venusaur and here is my deck. pls help me improve my deck. feel free to change, rate, suggaest or make some comments.

pokemon 17
3 bulbasaur EX
1 ivysaur Ex
3 Venusaur EX
3 Sneasel NG
2 scyhter J
3 Cleffa
2 Igglybuff power gaze

energy 15
4 Darkness
3 rainbow
3 DCE
5 Grass

Trainers 28
2 copycat
2 oak
3 com search
3 Item finder
3 Double gust
3 ser
3 energy removal
2 focus band
2 g. berry
1 town Volunteers
1 gym
3 P. Breeder
the strategy of this deck is to build venusaur and to attack with sneasel and schyter.
tnx!

From: Phillipines | Registered: Oct 2002  |  IP: Logged
Carrington388
Member
Member # 139065


posted June 02, 2003 08:07 PM      Profile for Carrington388      Edit/Delete Post Report This Thread to Moderators
Tsk tsk tsk.

-2 Igglybuff
-1 Gym (we can't tell what it is!)
-2 Gold Berry
-3 Double Gust
-1 Computer Search
-3 Energy Removal
+3 Energy Stadium
+3 Super Potion
+3 Gust of Wind
+2 Town Volunteers
+1 Super Energy Removal

I'd also consider ditching the Breeders for a Bulbasaur and two Ivysaur, but that's your call that you don't have to do.

From: DataDyne | Registered: May 2003  |  IP: Logged
Maverick Hunter Zero

Member # 6223



posted June 02, 2003 08:50 PM      Profile for Maverick Hunter Zero   Email Maverick Hunter Zero    Edit/Delete Post Report This Thread to Moderators
Carrington388, it's already be stated once before, but I'll say it again to help get the point across once more.

quote:
Mmmmmm-boy. Hmmmmmm - how to put this.....
You need to read more and say less until you have a better grasp of Pokemon game dynamics.
Is this a nice way to say it guys?

Read more, type less. I can promise you, you're only giving bad advice.

*erhem*

xisnyen, you've an interesting concept here, and I can certainly see what you're trying to do, but there are a few slight ways you could improve the effectiveness of certain cards.

Pokemon: 15
3x Bulbasaur
1x Ivysaur
3x Venusaur
3x Sneasel
2x Tyrogue
3x Cleffa

Energy: 14
4x Darkness
3x rainbow
4x Recycle Energy
3x Warp Energy

Trainers: 30
3x Professor Elm
3x Computer Search
3x Item finder
2x Pokemon Trader
3x Gust of Wind
3x Super Energy Removal
3x Energy removal
3x Focus band
2x Gold Berry
3x Healing Fields
3x P. Breeder

The Elm vs. the Oak is a bit of a preferance, but I would REALLY hate to need a new hand badly and only have an Oak as an option. There's too many precious cars and no way to recover them. The Trainer organization is a bit... rough, but it tends to be very fast. The Recycle Energy is for retreating that hefty Venusaur in the case of a gust, and for abusing Super Energy Removal. The whole thing is self explanatory.

Good luck!

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It's not cowardly to run.
It's futile.

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From: The strange, frightening world known as "SoCali" | Registered: Mar 2001  |  IP: Logged


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