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Author Topic: TMP Decks: Homing Missile and Super Charged Blast! v.2.0
mysterioustrainer

Member # 1049



posted September 28, 2002 11:28 PM      Profile for mysterioustrainer   Email mysterioustrainer    Edit/Delete Post Report This Thread to Moderators
This deck is primarly used to kill off weak Pokemon on the bench. Basically any Pokemon with 50 or less HP is bound to be exterminated within just one go round.

Deck Series: Homing Missile and Super Charged Blast! v.2.0
Deck A: Homing Missile v.2.0
Pokemon: 19
4 Mewtwo (Promo, Legendary)
4 Abra (Legendary)
3 Kadabra (Expedition)
3 Alakazam (Legendary)
2 Chancey (Expedition)
3 Cleffa (Neo Genesis)
Trainers: 24
4 Professor Elm (Neo Genesis)
4 Bill (Neo Genesis)
4 Focus Band (Neo Genesis)
4 Pokemon Center (Promo)
4 Pokemon Nurse (Expedition)
4 Pokemon Trader (Legendary)
Energy: 17
17 Psychic Energy

Deck B: Super Charged Blast! v.2.0
Pokemon: 19
4 Pikachu (Legendary)
3 Dark Raichu (Legendary)
4 Larvitar (Expedition)
2 Pupitar (Neo Discovery)
3 Tyranitar (Expedition)
3 Cleffa (Neo Genesis)
Trainer: 21
4 Professor Elm (Neo Genesis)
4 Switch (Expedition)
4 Bill (Legendary)
4 Pokemon Breeder (Legendary)
3 Pokemon Trader (Legendary)
2 Rocket's Hideout (Neo Revelation)
Energy: 20
4 Darkness Energy (Neo Genesis, Expedition)
4 Rainbow Energy (Promo)
4 Fighting Energy
8 Lightning Energy

First remember the turn order (1A, 2B, 2A, 1B). So if you won the toss go ahead and make the opposing team go first since they will only be able to do one turn (which is usually not much). Then get the Cleffas out (if possible) and build up Dark Raichu or Tyranitar and Mewtwo as fast as possible. Dark Raichu is a little more quicker while Tyranitar can cause more damage to the opponent's active, I suggest going with D.R. if possible but Tyranitar will make great backup.

Here is the TMP combo to these deck (if you haven't figured out yet). I can use both Dark Raichu or Tyranitar to cause damage on the bench. This way, Mewtwo can finish the job quickly to each weak Pokemon.

For defense I threw in a Alakazam/Chansey(Expedition)/Pokemon Center combe to purge damage constanly and even threw in Pokemon Nurses to really help. So for this one player combo use the focus bands to keep Mewtwo from being knocked out from any heavy hitting attacks.

I felt it was important to throw in some Switches in Deck B because the Tyranitar has a retreat of four! Ouch! Not most attacks out there will KO Dark Raichu and even a few attacks will give Tyranitar grief.

Weakness include several evolution chains, Mewtwo's low HP (only 60), Main Defense totally stalled if Alakazam's Pokemon Power goes out. Possible Energy shortage.

Last thing I need to point out is that, I really need better names for these decks.

--------------------
~Myst

www.freewebs.com/mysterioustrainer

Check out my personal website. Includes my ideas for decks my own fake cards, GB Teams, links to Ebay auctions, main trading page and much, much more.

1748 DCI Rating
Top player in state of Wyoming (Hmm. Could have something to do with the fact that the other four players in the state haven't played in over two years?)

From: Wherever the adventure takes me! | Registered: Feb 2001  |  IP: Logged
Otaku

Member # 42359



posted September 29, 2002 06:04 AM      Profile for Otaku   Email Otaku    Edit/Delete Post Report This Thread to Moderators
Not a lot of time, so I'll just sum it up in one word: Murkrow. If you don't understand, I'll explain it when I have more time.

Edit: Okay, I have some more time now. First, the most efficient bench hitter in my experience is Murkrow. Mean Look allows can help you keep something faily useless up front while you and your teammate hit the bench. LC Mewtwo isn't s hot at it looks: it takes so long to charge up that only the slowest decks can't KO it as soon as its active. I don't see Unown D, so Trample will hit everyone hard. You can Damage Swap and Pokemon Center/Nurse, but thats not always an option, even if Trample occurs right before your teammates turn. The main idea seems sound, but if you want a Psychic deck to back up a T-tar, maybe Slowking and friends would be better...

[ September 29, 2002, 03:14 PM: Message edited by: Otaku ]

--------------------
Imakuni Rules!

You can reach me at Otakutron on AIM and nihon_game_otaku on Yahoo Messenger.

From: Iowa | Registered: Sep 2001  |  IP: Logged
mysterioustrainer

Member # 1049



posted October 01, 2002 10:40 AM      Profile for mysterioustrainer   Email mysterioustrainer    Edit/Delete Post Report This Thread to Moderators
First off Okatu remember I refer to Expedition Tyranitar. But your right, Murkrow is better. I did salvage the deck after some iffy playtests.

--------------------
~Myst

www.freewebs.com/mysterioustrainer

Check out my personal website. Includes my ideas for decks my own fake cards, GB Teams, links to Ebay auctions, main trading page and much, much more.

1748 DCI Rating
Top player in state of Wyoming (Hmm. Could have something to do with the fact that the other four players in the state haven't played in over two years?)

From: Wherever the adventure takes me! | Registered: Feb 2001  |  IP: Logged
mob2099

Member # 46693



posted October 01, 2002 01:48 PM      Profile for mob2099      Edit/Delete Post Report This Thread to Moderators
hey,
in your d. raichu/t-tar deck you really need to put in 4 strength charms. you will spray so more damage. to the active and bench. and no heal cards should be a no, no. reduce the nrg to try to add these card in there. decrease the breader to 0, up one trader and up the pupitar. think that will work alot better.

--------------------
LATER
MOB
[email protected]
http://www.geocities.com/mob2099/index.html

From: ft.worth tx | Registered: Oct 2001  |  IP: Logged
Otaku

Member # 42359



posted October 03, 2002 10:16 AM      Profile for Otaku   Email Otaku    Edit/Delete Post Report This Thread to Moderators
[Embarrassed] [Embarrassed] [Embarrassed] [Embarrassed] [Embarrassed] [Embarrassed] [Embarrassed]
Sorry about that T-tar error. I was likely reading to fast and ended up seeing Neo Discovery from the Pupitar... Anyway, I for got to mention that Dark Raichu probably should be in its own deck. A sick, sick thing a GL did was add Shining Raichu and a few other cards to alter his "Turmoil" deck (yes the starter-he's mainly there because he get paid). He just wanted to show off the Shining Raichu. However, it often manages to get powered w/ 3 water enegies and BOOM! He knocks out an injured active and a benched Baby. Then he starts wiping out any benched Pokemon as he adds a water each turn. Its not invulnerable, but it can work with good support in TMP. Another interesting idea that I had (but haven't been able to test) is a each player running a Dark Macargo Deck. I don't have the card with me, but I checked it out back then, and I thought that the powers DO stack. That means that any Basic coming into play when you each have a Dark Macargo active takes 20 damage. Since DM can attack active and Bench for 20 each turn (so long as you can keep attaching Fire Energies), it can be quite nasty. Or at least it was on its own. Murkrow is also a great back up for it (any bench hitting deck, really). I reccommend the same Stadium combo of Broken Ground Gym and Healing Fields. Obviously, Minefield Gym would be nicer if it were legal...

[ October 04, 2002, 08:56 AM: Message edited by: Otaku ]

--------------------
Imakuni Rules!

You can reach me at Otakutron on AIM and nihon_game_otaku on Yahoo Messenger.

From: Iowa | Registered: Sep 2001  |  IP: Logged


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