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Author Topic: New Twist, DCI Unlimited Raindance
Spectreon

Member # 60305



posted June 20, 2003 06:59 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
Been awhile, may be a little rusty. Last Unlimited deck I built was about a year ago.

18 Pokes
3 Squirtle
1 Wartortle
3 Stoise (Base duh, 1 Dark for Higher Damage)
2 Eevee (Prolly Promo)
2 Espeon (SK)
2 Articuno (Fossilor Sky?)
2 Iggly (Disc)
2 Cleffa (Gen duh)
1 Lapras/Tyrouge?(Fossil/Disc)

3 Pokecenter
3 Oak
3 Comp
3 Double Gust
1 Volunteers
1 Fisherman
2 Fan Club
3 Breeder
3 Item Finder
1 Energy Stadium
1 Poke Park
3 Focus band
2 SERemoval
8 Water
2 Rainbow
1 Metal
2 Warp

Ok, everyone remembers Raindance, and should know the Espeon Combo....

With Poke Park I can attach my Rainbow to a bench with no damage dealt.

The one metal is in here for A) Dark Stoise's Rocket Tackle, and B) Tyrouge Vs Mime.

Iggly's pretty much stay, since I know there will be at least one Dactyl out there, maybe drop it to one though. ????

Focus Band or Plus Power?

Which Articuno. Prolly the Fossil, SK can attack first turn, but with weakness to Metal and not able to attach Water energy to it??? Prolly not (Wish Kyogre EX was playable)

Lapras or Tyrouge. Or drop a Iggly. Also considering 1 Wooper for Iggly (main deck I know I need to fear is a Aerodactyl/Light Jolteon) and Wooper slows Jolt down! Also why I plan to play Rouge.

With Fisherman, SER2 and retreat shouldnt be a prob, and Double Gust/Warp combo plus being able to move my energy shouldnt hurt, gets me outta status and Sticky Spots. Rainbows can Power Espy if Need be (adios Muk with a PP)

Well, coments? Questions? Fixes? Thanx in advanced.

--------------------
To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji

Spectreon: The Scary Ghost Pokemon

Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors

From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
dkates
Member
Member # 113463



posted June 22, 2003 05:20 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Personally, I have a few recommendations.
  • Drop the Igglybuffs. I see where you're going with them (anti-Slowking/Aerodactyl), but you could use Pichu instead. Or, you could even use Magby, if you don't mind turning off your Rain Dance for one turn.
  • On the Articuno, go with Fossil. Unless you can turn off Water Immunity without turning off Rain Dance (and I have no idea how that would be done), the Skyridge one can't benefit from Rain Dance.
  • On Lapras vs. Tyrogue, go with Tyrogue. True, Lapras works with Rain Dance, but it's kinda weak.
  • You might want to find room for one or two more Energy cards (probably a Water). Personally, only 13 Energy makes me a little nervous, especially with Pokemon that need so many.
  • Instead of Double Gust, use Gust of Wind. This way, only you get the benefit of the Gust effect.
  • Try to find room for some Bills. Drawing two cards with no drawbacks is more useful than it might seem.
  • Pokemon Center is good, but risky. You could easily end up in a situation where you need healing but can't afford to lose the Energy. Try Gold Berry instead, or use some of each.
  • You might want to try to find room for a single Dark Wartortle, so that Dark Blastoise is less likely to have to rely on Breeder. Besides, Mirror Shell can be useful if you play it right (can you say Focus Band?).
  • Definitely keep the Focus Bands, but Plus Power could be useful, if you can find the room.
  • Watch out for Electabuzz and Rocket's Zapdos. Rocket's Zapdos is why few people play Water in Unlimited anymore.


[ June 22, 2003, 05:20 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
Spectreon

Member # 60305



posted June 23, 2003 06:17 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
Ok, defenetly wouldnt hurt to add the water, Igglys were a key, there where 3 Dactyl decks, including the one I ran instead of this deck. Double Gust isnt a Problem, I just have to use it right. Can easily get me outta a tight spot, by not paying retreat, and I can always pick up my water and place it on new active, or just pick up and replace Warp Energy it eats up my actuall 1 energy per turn, but this is rain Dance, so who cares.

Defenitely Fossil Cuno. SK was a thought as an energy getter, but after testing, that was a stupid idea.

Rouge over Lapras. Wasnt a hard decision

Dropped a Fan Club for a Magby anyways, dont know about Pichu in Raindance, but i could drop 1 Iggly for an energy easily. Tween 1 Iggly and 1 Magby, evolution shouldnt be a prob. Maybe drop the second for a second Magby too.... hmmm.

dropped the Metal and Dark Blast for a Recycle and Holo Exp Blast.

Dude, no offense, but if I am running SK Espy for energy pick up, why shouldnt I run Center???? Pick up energy, Center, then dance it back down.

Deck runs good, but too fast. In unlimited I am not too big on bill, never have been, with at least a 3/3/2 on Oak/Comp Search/Finder I never have anyproblems, and burn through my deck reletively quick anyways, sometimes too quick...

--------------------
To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji

Spectreon: The Scary Ghost Pokemon

Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors

From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged


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