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Author Topic: Neo2 beedrill
zapdoskid2k2
Member
Member # 83948



posted August 11, 2002 12:13 PM      Profile for zapdoskid2k2   Email zapdoskid2k2    Edit/Delete Post Report This Thread to Moderators
hey all here it is.
Pokemon:18
beedrill x3 (discovery)
kakuna x3 (discovery)
weedle x4 (discovery)
dark muk x2 (rockets)
grimer x2 (rockets)
dodrio x2 (jungle)
doduo x2 (base)

trainers:22
bill x4
mail from bill x4
goodmanners x2
breder fields x3
pokemon center x3
moo-moo milk x2
potion x1
broken ground gym x1
the rockets training gym x2

NRGS:20
grass x20

The main strategy of this deck is to get out your beedrills you muks and a dodrio the muk is there to add 2 nrgs to your oponents retreat. Beedrill is the main hitter and the dodrio is ther to cover the one nrg cost that is added by havin you rockets training gym down. In the end if you have your cards out your oponent will have to reatreat for 3 more nrg than normal so that discorages retreating. [Evil Smirk] This deck also works as a swarm because of the centers and the low nrg cost for the triple poison of beedrill and no reatreat costs. Tell me what you think. laters

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welcome to the end of your life and promise its going to
hurt- vegeta

proud fan of DBZ

From: Indiana | Registered: May 2002  |  IP: Logged
Psychic_Prof

Member # 96987



posted August 11, 2002 01:43 PM      Profile for Psychic_Prof   Email Psychic_Prof    Edit/Delete Post Report This Thread to Moderators
The problem with Dark Muk is that it has to be active. Also, if you're going to lock your opponents Pokemon try energy removal.

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Using Archtypes in Pokemon would be like the Iron Chefs making a pepperoni pizza.

Creativity sets the elite from the amateur.

From: Redwood City Gym, Eureka, CA | Registered: Jul 2002  |  IP: Logged


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