Author
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Topic: dark vileplume(modified)
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haymaker
Member
Member # 54275
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posted April 25, 2002 11:03 AM
I'm tweaking this deck for a month or something and now I want to hear your oppinion and fixes.
Here it goes: Pokemon 22) 4 Oddish 3 Dk. Gloom 3 Dk. Vileplume(Non-holo) 3 Grimer 3 Dk. Muk 3 Murkrow 3 Cleffa
Trainer: (21) 4 Elm 2 secret Mision 4 Bosses' Way 3 Focus Band 3 Rocket's Hideout 2 nightly garbage run 3 double gust
Energy: (17) 4 Dark 3 FHE 10 Grass
First don't add misty's wrath cause I can't trade them. the strategie: just use dark muk and murkrow to attack and when you're set up play down dark vileplume the full heal energy are very needed because if you flip tails on dark glooms power or against some other things. Massive lock: when your opponent has a unown on his bench(other than unown D)you use a double gust when your dark gloom is active(don't use another active because your opponent always choose this one), play dark vileplume down and then use mean look, almost always your opponent draws because he can't do anything.
When I first build this deck I used 4 secret mision but when I needed a card like rocket's hideout just before i evolved into dark vileplume I discarded way to many cards and most times I didn't get the card so I'm now using only 2 of them
edit: tnx sigmatic I tought that unown D affect the damage and I also removed that part [ April 25, 2002, 12:12 PM: Message edited by: haymaker ]
From: Sint-Oedenrode,the Netherlands | Registered: Dec 2001
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Sigmatic
Member
Member # 59729
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posted April 25, 2002 12:09 PM
First of all, your making a mistake with Unown D. Murkrow's feint attack says: this attack's DAMAGE isn't affected by weakness, resistence or ANY other affects (including POKEMON POWERS like unown d's power) on the DEFENDING pokemon. So if you've locked unown D, you can still use feint attack
Then, I said it before and I do it again. ADD PICHU. Your deck is SO weak against igglybuff...
GRTZ,
Your friend, Sigmatic
-------------------- To PLaY aND TRaDe iS ouR FaTe...
From: Roosendaal, the Netherlands | Registered: Jan 2002
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Master of Scizor
Member # 48364
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posted April 25, 2002 12:13 PM
hate to tell u but ur wrong Sigmatic u can still use feint attack but u can only hit the unownd or if its on the bench the active
-------------------- One of the Founding Members of "Team Banda De foco"!!!! 1/3 of Thougish Rogueish Bone Brother of the Infamous Jerk from 2001 Indy QT!!!!! Piece Out
From: Miamisburg OH | Registered: Oct 2001
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haymaker
Member
Member # 54275
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posted April 26, 2002 04:05 AM
yes I looked it up a the compendium but why can you only hit the active one, I want to know that to explaint when playing
From: Sint-Oedenrode,the Netherlands | Registered: Dec 2001
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IPGeek21
Member # 184
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posted April 26, 2002 09:01 AM
YOu can only HIT the active because Feint attack IGNORES effects ONLY on the active pokemon.
Example: If A steelex with 3 steel energy is in the active position, Murkrow can Feint attack it for 20-30-40, depending how many darks are attached to it.
BUT IF steelix is on the bench with 3 steel IT CANNOT be damaged by feint attack because THE EFFECT of steel WORKS while steelix is on the bench. IT SAYS so in the text.
PS I would increase your drawing power: 4 Good manners 3 MasterBAlls 3 Boss Way 2 NGR MAYBE wraths... but I did not run Wraths... I did not use Double Gusts nor focus bands... MY whole goal was to GET a 3rd turn Dark Vile & it worked!!
PS but how do you deal with an opposing iggly? I play pichu in slowking, I HAVE never tried it in Dark Vile. [ April 26, 2002, 03:52 PM: Message edited by: IPGeek21 ]
-------------------- Drafts bring out the BEST of the WORST cards in Pokemon *TC Member/WizpogMOD_Squad/Master_Prof* +GodFather to an Angel:RIP-Paloma Geronimo -=-=-=-=-=- TheCompendium Team Random Proud bro of SSJ3DVP11 ipgeek21.com SHUT UP & DO something about it
From: The here, BUT WHERE shall we go? | Registered: Feb 2001
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Aipom's_Bum
Member
Member # 15234
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posted April 26, 2002 10:52 AM
You should lose the Dark Muk and put in some other backup attacker that can take out Crobat... MP Mewtwo works.
Dark Vileplume is already complicated enough without Dark Muk. (If you play it right, yes, it should be very complicated)
Your trainers need help too.
Elms, Masterballs, Boss's Way and Good Manners. [ April 26, 2002, 10:54 AM: Message edited by: Aipom's_Bum ]
-------------------- -Aipom's_Bum -(farton)Sticks
Instant Message me @ xjosh393939
From: Southern California, f00! | Registered: Apr 2001
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haymaker
Member
Member # 54275
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posted April 27, 2002 09:57 AM
Why should I drop the dark muk line? With a rocket's hideout locked by dark vileplume it's a very good attacker esspecialy with some darkness energies
Ipgeek21, Ok about the draw power but shouldn't be rocket's hideout also in there, can anyone give an idea how the trainers must be exactly?
thanks for the replies
From: Sint-Oedenrode,the Netherlands | Registered: Dec 2001
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