Author
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Topic: Super Status Effect
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Purple_Nurple
Member
Member # 133119
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posted April 28, 2003 09:41 AM
With all of the PP running around and the heavy Use of Steelix/ Scizor.. I figured why not status effect them... Plus a lot of water is coming back, so Grass weakness is showing up again and again...
Super Status Effect P 22 3 Weedle (Dis) 2 Kakuna (Dis) 3 Beedrill (Dis) 3 Oddish 2 Gloom 3 Vileplume (Aq) 2 Grimer 2 Muk 2 Tyrogue
T 27 3 Elm 2 Copycat 2 Oak’s Research 2 Poke Fan Club/ Challenge 4 Nurse 3 Trader 3 Breeder 3 Grass Cube 3 Switch 2 Energy Stadium
Energy 11 11 Grass
There you go.. the beauty is the 1 nrg cost attacks which can deal status... build a Drill or Plume on the bench if you need more of a heavy hitter or Muk can even make an appearance.. I am not concerned about Fire right now with all of the water decks running around... so there you have it... all tweaks welcome!!
-------------------- Pinch and Twist
Registered: Mar 2003
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dkates
Member
Member # 113463
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posted April 28, 2003 01:40 PM
I know the tendency these days is to use a lot less Energy than it used to be, but 11 Energy? I would try to add 3-4 more, personally. Also, think about a Jumpluff line instead of Vileplume-- status effects galore, but you only ever need 1 Energy! It's too bad you can't use the Gym sets in Modified-- Koga Pokemon fit this deck type well!
-------------------- Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.
From: Houston, TX | Registered: Nov 2002
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Purple_Nurple
Member
Member # 133119
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posted April 28, 2003 02:24 PM
Sorry.. the Muk is LC... and where Jumpluff is a good idea.. Muk kills it.. thanks for the idea though.. might do another deck with that in mind...
-------------------- Pinch and Twist
Registered: Mar 2003
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