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Author Topic: heres my deck what do u think?
slax
Member
Member # 31164


posted April 26, 2002 05:23 PM      Profile for slax      Edit/Delete Post Report This Thread to Moderators
well what do you think?
pokemon 21
2 abra base
2 kadabra base
2 alakzam base
1 cleffa
1 elekid
2 gastly fossil
2 haunter fossil
2 gengar fossil
3 chansey base
2 eevee neo 2
2 espoen 1 holo 1 not both neo 2

nrgs 21
21 psy nrgs

trainers 18
1 gold berry
3 pokemon breeders
3 bills
2 traders
2 nrg stadium
3 potion
1 healing feild
1 resistance gym
2 swithches

ps i dont have another holo espeon or any gold berries.

Registered: Jul 2001  |  IP: Logged
Houndoom121
Member
Member # 77740



posted April 26, 2002 06:03 PM      Profile for Houndoom121      Edit/Delete Post Report This Thread to Moderators
I don't mean to criticize This deck looks okay, [Eek!] [Eek!] but your deck needs to focus on one straitgey and getting that strigey to work you like many People i have seen focus on tooooo many strategys you have alakazam in their It is focused on stall decks! If your going to do a stall deck you need high hp pokemon like kangaskan and chansey! ( which you have none of) also you need trainers like ser ( super energey removal ) and Er ( energey removal ) to stall your pokemon while you try to win! Stall decks are now revoluionized because of sabrinas golduck!! You don't want babies in a stall deck because they can't take a beating you get past their baby power they are dead!! Also you have gengar gengar may have a cool pokemon power but it isn't the best choice in a stall deck! If your not playig a stall take out the abra chain and put in pokemon like mewtwo promo or rockets mewtwo! What is your straigey I can't tell!!
Registered: Apr 2002  |  IP: Logged
Maverick Hunter Zero

Member # 6223



posted April 26, 2002 06:29 PM      Profile for Maverick Hunter Zero   Email Maverick Hunter Zero    Edit/Delete Post Report This Thread to Moderators
*cracks knuckles*

First off, this deck needs help, badly. The deck itself lacks focus and strategy. Not to mention most players would tell you that you have the proportions of Pokemon/energy/trainers off. By this I mean, tournament decks in the format you have chosen usually have far more trainers than Pokemon or Energy. Lets see if we can't narrow down the problems in the deck first...

Singles - Actually, you've done rather good not putting in singles. Although your cards are still far to widespread to do any good or to work in any sort of strategy. It seems as if that you're also going for multiple strategies, which again doesn't work. Alakazam is basically useless for it's damage. It's power is mainly used in stall decks. Gengar, well, the Fossil Gengar doesn't really work in my opinion. Just not tournament viable. Let's go with the holo espeon as your main hitter. (Yes, you're going to have to get more. Trade, buy, whichever, you need more) Point being, 1 or 2 Pokemon aren't good unless they're tech or not extremely essential to the strategy.

Pokemon - Most of the above could be included in here. But the point is, your Pokemon don't revolve around a single strategy, and you'll fail because of this. Again, drop the first two families, and go with the Holo Espeon. Again, you need more. This is a great card. And since you have a main hitting family, you're going to want to have a few more Pokemon. They can be devided into Support and Settup. Obviously, we're going to want to go with 2 or 3 Cleffa for settup, and perhaps 2 other Pokemon for support. In this case, let's try Elekid and Movie Promo Mewtwo. Quick, efficient damage from the both of them.

Trainers - Here is where you're hurting yourself the worst. Most Tournament decks contain a very high percentage of trainers. Most of it is card drawing, while the other bit is healing and disruption. With the right Pokemon, you can abuse certain trainers very badly. As said, you're going to want massive drawing. Oak, Elm, CPU, Item Finder are all basics you want in "Unlimited" format. Energy Removal, Super Energy removal, and the likes are nice disruption. Gold Berry, healing fields. and other such cards are nice healing, and the stadium can also count as disruption.

Energy - Far to many. Most decks run no more than 15. I think a good 13-14 would be good for this deck. You usally don't need that many energy with that much card drawing, not to mention Mewtwo's ability to bring it back from the discard pile.

Lets see if I can't do anything with what I just said...

Pokemon: 16
3 Eevee (Promo)
3 Espeon (Holo)
2 Cleffa
2 Elekid
3 Mewtwo (Movie Promo)

Trainers: 30
4 Computer Search
4 Item Finder
3 Proffesor Oak
2 Proffesor Elm
3 Nightly Garbage Run (16)
3 Gold Berry
3 Focus Band
3 Healing Fields
3 Broken Ground Gym
3 Energy Removal
3 Super Energy Removal

Energy: 13
13 Psy Energy

This should work rather nicely. You'll nearly always have a counter gym, energy control, disruption of sorts, healing and most importantly, speed. The whole point is to get out Espeon to attack as quickly as humanly possible. Elekid is there for lack of energy (Which isn't very likely with all that card drawing) quick annoying support, and just right for certain situations. Mewtwo of course can bring near anything back from the discard pile, and you also have Nightly Garbage Run for that and Anti-decking purposes. You have a nice amount of healing, fairly nice denial, and stadium control with 6 gyms, all of which are nice for countering. [Wink] The icing on the cake of course are those 4 Item Finder. That there is the power to keep it coming. This should work out nicely for you.

--------------------
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It's not cowardly to run.
It's futile.

kachu Pika piii Kaa pi pikachu?

From: The strange, frightening world known as "SoCali" | Registered: Mar 2001  |  IP: Logged


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