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Author Topic: Dark Waters of the Unknown v.1.2(MMF)-Possibly a new ARCHETYPE
Dark Ho-oh
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Member # 65055



posted May 21, 2002 03:13 PM      Profile for Dark Ho-oh      Edit/Delete Post Report This Thread to Moderators
IMO,if played right, this could be the best deck in MMF.Here's my declist:

Pokemon(20)
4 Totodile[Need to evolve]
1 Dark Croc[Same as top]
3 Dark Gatr[No more cleffas!]
3 Cleffa[Draw]
1 Elekid[No energy damage]
4 Slowpoke[Need to evolve]
4 Slowking[Ultimate diruption with Dk. Gatr]

Trainer(30)
4 Elm[Draw]
4 Challenge[Draw or set-up]
4 Bill[Draw]
3 Bill's Teleporter[Draw]
3 Trader[Find those 'Kings and such]
3 Focus[Death preventer]
3 DGoW[Early game kills]
3 Ballon Berry[Need to protect those 'Kings]
2 Time[Recovery]
2 Breeder[Quick evolution]

Energy(9)
9 Water

This deck is one of the better decks that Team T dot O has came up with. here's the strategy:

STRATEGY
This deck is extremely fast. T.T.O usually gets 3 Slowkings and 1 Dark Gatr by atleast turn 3 with the extreme draw power. Once Dk. Gatr comes out with Slowking, it's unstoppable. No more Eeeeeks to get a new hand, no more trainers to draw more cards, no baby can harm this deck when Dk. Gatr is active.Elekid is there for obvious reasons, if Dk. Gatr is out and the pesky baby has a focus, just Playful Punch it. It's also there for when there's an energy drought. All the trainers should be self explanitory. I Think that this deck can be a Archetype in MMF.

Any Suggestions??

[ May 21, 2002, 05:20 PM: Message edited by: Dark Ho-oh ]

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Dark Ho-oh

Founder of Team T dot.
P.E.P:Proud Espeon Player
NEXT TORONTO QT WINNER(hopefully.LoL)

MSN:[email protected]

"Beleive in the heart of the cards and they will come through for you"-Yugi Moto

From: Toronto, Ontario | Registered: Feb 2002  |  IP: Logged
Crazy Random
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Member # 78961


posted May 21, 2002 04:36 PM      Profile for Crazy Random      Edit/Delete Post Report This Thread to Moderators
take out the evil deeds for a time, a ballon berry and another bill's t

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From: CANADA! | Registered: Apr 2002  |  IP: Logged
Crazy Random
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Member # 78961


posted May 21, 2002 05:43 PM      Profile for Crazy Random      Edit/Delete Post Report This Thread to Moderators
wait, this deck looks really similar to another deck....

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4th at toronto SBZ
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From: CANADA! | Registered: Apr 2002  |  IP: Logged
Dark Psyduck
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Member # 41067



posted May 21, 2002 06:14 PM      Profile for Dark Psyduck   Email Dark Psyduck    Edit/Delete Post Report This Thread to Moderators
Yeah I made this a while ago...it's probably somewhere on page 6 by now though, lol

I don't think 9 Water energy will be enough. My version ran 12...and it worked well. If you've been testing and it's cool though...leave it.

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FIRST LC PACK: REVERSE FOIL PSYDUCK
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I'll be gladly accepting Psyduck cards, signed or not, at Origins and Worlds.

From: Ohio - about 40 minutes from York | Registered: Aug 2001  |  IP: Logged
Dark Ho-oh
Member
Member # 65055



posted May 21, 2002 06:39 PM      Profile for Dark Ho-oh      Edit/Delete Post Report This Thread to Moderators
Crazy Random:You know why it looks so familiar? it's cuz u helped/gave me this list!

Dark Psyduck:9 energy is too low but i can't find room for more. Any suggestions?

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Dark Ho-oh

Founder of Team T dot.
P.E.P:Proud Espeon Player
NEXT TORONTO QT WINNER(hopefully.LoL)

MSN:[email protected]

"Beleive in the heart of the cards and they will come through for you"-Yugi Moto

From: Toronto, Ontario | Registered: Feb 2002  |  IP: Logged
Michel

Member # 286


posted May 22, 2002 10:48 AM      Profile for Michel   Email Michel    Edit/Delete Post Report This Thread to Moderators
I would add Hyper Devolution Spray in the deck.
It's the only idea I have if you have Slowking on the bench and a Slowking locked by Murkrow. In this case, Double Gust will not work (he'll gust your other Slowking) and we have no Warp Point until CardsE.

Scoop up could be used too, but Slowking is lost.

Any other idea is welcome against the Slowking's lock by Murkrow in MMF [Wink]

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From: Brussels - Belgium | Registered: Feb 2001  |  IP: Logged
PsycoDad

Member # 40531



posted May 24, 2002 09:41 AM      Profile for PsycoDad      Edit/Delete Post Report This Thread to Moderators
I play this deck. Mine has less draw so it is hard to comment on your version but here goes.
1st, 9nrg is too low imo - Energy stadium could help here or you could increase the nrg in the deck.
2nd, I hate flips and bills TP is a flippy card, I would take it out and put in 3 more nrg
3rd, I like holo suicune to ward off ghost and crobat with this deck. You could take out 1 challange and 1 elekid for 2 suicune.
I have found that other king decks, pichu, and crobat or other good grass decks can give this deck fits but I agree with you that the deck mechnics are interesting and strong.
As far as getting out of a locked king, the balloon berry protects the benched king during double gusting. I have also used dark nrgs' on king and committed suicide. Scoop up works too.
[Eek!] PsYcOdAd [Eek!]

[ May 24, 2002, 09:43 AM: Message edited by: PsycoDad ]

From: Shelby, Michigan | Registered: Aug 2001  |  IP: Logged
Dark Ho-oh
Member
Member # 65055



posted May 24, 2002 01:42 PM      Profile for Dark Ho-oh      Edit/Delete Post Report This Thread to Moderators
DGoW will take 'King out it it's misery as the active poke. I need the insane draw power because everone around here is starting to cath on and now it's about who can get the most cards in there hand nd who gets there babbies out fast. I usually get 3 Kings 2nd turn with a dk. Gatr. I'll keep the Teleporters since there an ok way of drawing. besides that, does anyone have any suggestions on what i should take out for an energy or 2?

--------------------
Dark Ho-oh

Founder of Team T dot.
P.E.P:Proud Espeon Player
NEXT TORONTO QT WINNER(hopefully.LoL)

MSN:[email protected]

"Beleive in the heart of the cards and they will come through for you"-Yugi Moto

From: Toronto, Ontario | Registered: Feb 2002  |  IP: Logged


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