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Author Topic: Is this a good deck combination, Grass and Fighting
Biran Cypress
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Member # 79338



posted April 28, 2002 04:03 PM      Profile for Biran Cypress   Email Biran Cypress    Edit/Delete Post Report This Thread to Moderators
[Confused] To whom this may concern,
I have made a deck of Grass Pokemon and Fighting Pokemon, I have named this deck Brute Root. I would like to know if this is a good combination of Pokemon. Here is what the deck consist of:

1 Neo Genisis Scyther
1 Bellsprout
1 Weepinbell
1 Victorybell
1 Weedle
1 Kakuna
1 Beedrill
1 Koga’s Grimer
1 Koga’s Muk
1 Rocket Ekans
1 Holographic Dark Arbok
1 Neo Oddish ( I’m not sure what type it is, but under the bottom right corner of the card are three white stars)
1 Erika’s Gloom

14 Grass Energy

1 Neo Destiny Hitmonlee
1 Fossil Hitmonlee
1 Manky
1 Primeape
1 Diglett
1 Dugtrio
1 Neo Destiny Machop
1 Neo Destiny Light Machoke
1 Neo Destiny Light Machamp

18 Fighting Energy

1 Moo-Moo Milk
1 Bill
1 Energy Search
1 Pokemon Personality Test

I know this is only 48 cards, but if this is a good deck what cards should I add on to it to make it complete and better.
[Confused]

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From: B-More Maryland | Registered: Apr 2002  |  IP: Logged
Postdog2Gengar
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Member # 18365



posted April 28, 2002 05:12 PM      Profile for Postdog2Gengar   Email Postdog2Gengar    Edit/Delete Post Report This Thread to Moderators
Welcome to the Boards!
Welcome to Pokemon!

This is not a good deck at all. Sorry, but I had to say it. The good news is that it can be easily fixed. You NEED more than one copy of each card. Here's a basic deck setup:

20/20/20 is the best way to start. 20 Pokes, 20 energy, 20 trainers. Grass and Fighting are fine, as long as they suit you. If you don't like them, try Water/Fighting. Your evoulutions should add up like this: For a Stage 2 card: 4 Basic, 3 Stage 1, 2 Stage 2. Or, 3 Basic, 2 Stage 1, 1 Stage 2. For a Stage 1: 2 Basic, 1 Stage 1. Basically, however many evolution cards you have, you need to have at LEAST one extra of the one before it. Reply back if this is complicating, which it might be.

Now, for energy. This is pretty simple. 20 is a good start, then you can add more or less, to suit your liking. If 20 works fine, keep that. If you're the US in the 70's, add some more.

Trainers. They're essential. They can be the diffenerce between KO'ed, or...well...not KO'ed. You need multiple copies of each card.

Bottom Line: YOU NEED MULTIPLE COPIES OF CARDS.

P.S. You can't post a deck unless it has 60 cards. Reread the rules if you're not sure about anything.

[ April 28, 2002, 05:13 PM: Message edited by: Postdog2Gengar ]

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From: Pokemon Tower, Lavender Town | Registered: Apr 2001  |  IP: Logged
Maverick Hunter Zero

Member # 6223



posted April 28, 2002 05:22 PM      Profile for Maverick Hunter Zero   Email Maverick Hunter Zero    Edit/Delete Post Report This Thread to Moderators
Hello Biran Cypress, and welcome to the Gym, better known as WizPoG. I'll leave the massive introductions to any mod that happens by. (Chances are, they or someone else will give you some flashy introduction while I'm writing all this [Wink] )

First of, can I assume you're new to the TCG? If not, I apologize, but judging by your deck, you appear inexperienced. You've made a simple mistake that nearly all players new to the game make. This of course, would be all the singles you have in this deck. (And the fact that there are only 48 cards, as you said) You really want to try to avoid singles. Singles cause a lack of order, don't really form an sort of strategy, and are horridly unreliable. See, the problem with singles, is that you never get out what you need when you want it, and once that one Pokemon is knocked out, it's gone forever. It's simply all to unreliable, working the same way with trainers. Takes you forever to get what you need, and you only get to use it once. Let's see if I can't narrow down what's wrong here...

Pokemon - As said, you have far to many singles. That and you don't really have any specific strategy, or goal you want to achieve. You're simply going for damage. This will not work. Experienced players usually try to go for one main heavy hitting family, a few settup Pokemon, and some support. Now by heavy hitting Family, I mean one family that your strategy and deck revolve around, the one family you want out and powered as quickly as possible. This is the family you use all your healing, and are sure to protect. By settup I mean small Pokemon that are used for speed and such. The most popular of course being Cleffa. Now by support I mean basic Pokemon, that splash well, compliment the heavy hitting family, (I.E., cover their weakness, go well with, etc) and don't take up your time powering up to use. Quick reliable damage. Good examples being Scyther, Rocket's Zapdos, Gligar (From Neo Genesis), Electabuzz, etc.

Trainers - OK, another general rule of good decks. They contain SEVERAL Trainers. Most of the time, the make up nearly or more than half the deck. and again with the singles bit. NOT a good idea. Now, trainers are mostly used for card drawing. (As opposed to disruption and healing) A must for any Unlimited format decks are Proffesor Oak, Proffesor Elm, Computer Search, and Item Finder. Oak and Elm are just wonderful drawing, Computer Search is what is known as a "Search Engine" allowing you to grab anything from your deck, and Item Finder keeps whatever you need coming. Trainers are key to winning. It's all about whoever can get whatever set up first.

Energy - Another common mistake, (other than you not having the right energy for your grass Pokemon [Wink] ) You've included to much. With the right card drawing, you need very little energy, simply because it will constantly be on hand.

Now let's see if we can't turn the above rambling into something worthwhile...

Pokemon: 18
4 Weedle (Neo Discovery)
4 Kakuna (Neo Discovery)
3 Beedrill (Neo Discovery)
2 Cleffa
3 Scyther
2 Pichu

Trainers: 30
3 Computer Search
4 Item Finder
2 Proffesor Oak
2 Proffesor Elm
4 Energy Removal
3 Super Energy Removal
2 Nightly Garbage Run
4 Broken Ground Gym
3 Gold Berry
3 Focus Band

Energy: 12
9 Grass Energy
3 Double Colorless Energy

That should work out nicely. The Beedrill evolution line is obviously the main hitting family, with scyther and Pichu as support, while Cleffa is settup. You'll notice that most of the trainers are card drawing, with some healing and disruption. (ER and SER are simply wonderful) And since you generally have a low energy cost, you shouldn't need to many energy.

[ April 28, 2002, 05:25 PM: Message edited by: Maverick Hunter Zero ]

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From: The strange, frightening world known as "SoCali" | Registered: Mar 2001  |  IP: Logged


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