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Author Topic: On the Run (unlimited)
dkates
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Member # 113463



posted April 06, 2003 11:59 AM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
I went to my first Unlimited tournament last night. Seems everyone there was playing Sneasel/Murkrow/Slowking, and I was stuck with my (not very good) Shockwater deck. I went 0-4. I built this one to try to counter some of the strategies I saw.

Pokemon (20):
2 Sneasel (Genesis)
2 Mr. Mime (Jungle)
1 Ditto (Fossil)
3 Doduo (Base)
2 Dodrio (Jungle)
1 Magby (Genesis)
3 Sentret (Discovery)
2 Furret (Aquapolis)
1 Igglybuff (Discovery)
1 Elekid (Genesis)
2 Tyrogue (Discovery)

Trainers (25):
2 Gust of Wind
2 Super Energy Removal
3 Energy Removal
1 Ecogym
1 Lucky Stadium
2 Switch
2 Computer Search
2 Copycat
1 Rocket's Training Gym
2 Recycle
3 Bill
2 Professor Oak
2 Professor Elm

Energy (15):
4 Double Colorless Energy
2 Rainbow Energy
2 Darkness Energy
7 Psychic Energy

Strategy: Babies as walls. Tyrogue to attack, Magby/Igglybuff to stop Slowking's Mind Games, Elekid atacks from the bench in energy droughts. Sneasel for the obvious reason, Mr. Mime to block it, Ditto to copy opponents, and Dodrio to switch around. Trainer strategy is mostly Energy Removal, Draw, and Deck Search. Rocket's Training Gym helps against free retreaters (Dodrio keeps me from suffering as much from the gym), Ecogym for anti-energy-removal. What do you think?

[ May 11, 2003, 01:22 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
Arthas_Zero
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Member # 134971



posted April 06, 2003 12:31 PM      Profile for Arthas_Zero      Edit/Delete Post Report This Thread to Moderators
Looks good. However, i am concerned about you putting in magby AND ditto in the same deck. Then again, its just me. With energies, i suggest going either -2 darkness and +2 Rainbow, or vice versa.
Nothing against you or your deck, but i really get uneasy about people using just one copy of cards. i suggest taking out elekid and igglybuff and putting in another magby and sneasel. also, take out the one ditto and put in another mr. mime. This way, you have a higher chance of getting 3 pokemon that can stall.
As for trainers, i dont think ecogym will work well because you got 3 types of NON-BASIC energies. Ecogym cannot save those. So i say take out ecogym and put in another Rocket's training gym if it's good (since i dont know what it does cuz i retired for 8 months). Other than that, you should be fine.
PKMN-20
3 Sneasel-Neo1
3 Mr. Mime-jungle
3 Doduo-base
2 Dodrio-jungle
3 Sentret-neo2
2 Furret-AQ
2 Magby-Neo1
2 Tyrouge-neo2
Trainers-25
2 Gust of Wind-base
2 Super Energy Removal-base
3 Energy Removal-base
1 Lucky Stadium-neo4/promo
2 Switch-base/EX
2 Computer Search-base
2 Copycat-EX
2 Rocket's Training Gym-???
2 Recycle-Fossil
3 Bill-base
2 Professor Oak-base
2 Professor Elm-neo1
Energy-15
4 DC
4 Dark/Rainbow (your choice)
7 Psychic

Not much changing, but some that can really make a difference. Speaking of which, if you want to, take out 1 energy removal and 2 recycle for 3 Focus Bands

From: Earth | Registered: Apr 2003  |  IP: Logged
dkates
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Member # 113463



posted April 06, 2003 12:53 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Rocket's Training Gym is from one of the Gym sets, and adds 1 to both players' retreat costs. Thanks for the tips. Can't do them all (no more Rocket's Training Gym, Sneasel, Magby, Mr. Mime, or Dark/Rainbow energies, and no focus bands), but I did switch Ditto for another Magby. Actually, since Ecogym specifies "non- [White Mana] " energy, it should save the Darkness and Rainbow Energies.

*EDIT 4/7
1 Change made:
-1 Igglybuff
+1 Murkrow (Genesis)

[ April 11, 2003, 03:15 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
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Member # 113463



posted April 11, 2003 03:13 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Just made some big changes. Should I keep them?

-1 Elekid
-2 Magby
-2 Professor Elm
-1 Murkrow
-1 Energy Removal
-1 Bill
+3 Dratini (Rocket)
+2 Dark Dragonair (LC)
+1 Dark Dragonite (LC)
+1 Rocket's Mewtwo
+1 Counterattack Claws

Also, still considering these changes. Should I?
-2 Energy Removal
-2 Super Energy Removal
+1 Ditto (Fossil)
+1 Pokemon Trader
+2 Berry

[ April 11, 2003, 04:43 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
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Member # 113463



posted April 13, 2003 03:14 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Changes made:
-1 Ecogym
-1 Counterattack Claws
+2 Gold Berry

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
Arthas_Zero
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Member # 134971



posted April 13, 2003 03:51 PM      Profile for Arthas_Zero      Edit/Delete Post Report This Thread to Moderators
sounds like some good changes. if you dont mind, post up your new version of the deck, so i know whats in the deck. As for what it sounds like you did, i suggest doing this:
-1 Ditto
-2 Berry
+1 Dark Dragonair
+2 Dark Dragonite
--------------------------------------------------
"May the way of the Hero lead to the Triforce"
-Descendants of the Sages
Legend of Zelda: A Link to the Past

From: Earth | Registered: Apr 2003  |  IP: Logged
dkates
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Member # 113463



posted April 13, 2003 07:06 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Ok. Current decklist:

Pokemon (23):
2 Tyrogue (Discovery)
3 Dratini (Rocket)
2 Dark Dragonair (LC)
1 Dark Dragonite (LC)
2 Mr. Mime (Jungle)
1 Rocket's Mewtwo
3 Doduo (Base)
2 Dodrio (Jungle)
2 Sneasel (Genesis)
3 Sentret (Discovery)
2 Furret (Aquapolis)

Trainers (22):
2 Bill
2 Computer Search
2 Copycat
2 Energy Removal
1 Lucky Stadium
2 Gold Berry
2 Gust of Wind
2 Professor Oak
2 Recycle
2 Super Energy Removal
2 Switch
1 The Rocket's Training Gym

Energy (15):
2 Darkness Energy
4 Double Colorless Energy
7 Psychic Energy
2 Rainbow Energy

Strategy: Use Tyrogue for early-game power or for a stall at any point; Dark Dragonair to bring out my Dodrios, Furrets, and Dark Dragonite; Dark Dragonite brings out Sneasel if it refuses to show up, and Furret helps bring out the Energy cards needed to power it. Also, bring out Rocket's Mewtwo when possible, and power on the bench, then bring it out for late-game KOs. Mr. Mime blocks Sneasel-- against a Sneasel with 2 Darkness Energy, Mime is invincible! Trainers for deck-searching and Draw Power. The Rocket's Training Gym combos with Dodrio-- opponent's Retreat Costs go up, but mine don't. Furret helps Energy and helps out as a baby-killer. Dodrio is mainly a bench-warmner, but can bring out a powerful Rage when needed. The Dark Dragonite is not really a focus of the deck-- it is powerful, but risky. It's there mainly for its power, and because Dark Dragonair is there. BTW, if anyone knows of a better Doduo than the Base version, please tell me!

[ April 17, 2003, 09:17 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
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Member # 113463



posted April 19, 2003 11:27 AM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Change made:
-1 Rainbow Energy
+1 Darkness Energy

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
Arthas_Zero
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Member # 134971



posted April 20, 2003 12:43 PM      Profile for Arthas_Zero      Edit/Delete Post Report This Thread to Moderators
Looks much better, but i do have a good idea. since dark dragonite brings basic from the deck, what about the discard pile? I suggest this:

-3 Doduo
-2 Dodrio
-2 Mr. Mime
+3 SlowPoke
+2 Dark Slowbro
+1 Darkness NRG
+1 Dark Dragonite

I like using a Dark Dragonite/Dark Slowbro combo because not only can you bring basic pokemon into play from your deck (Dark Dragonite), but then you can also bring them back from the discard pile back to your hand (Dark Slowbro).

From: Earth | Registered: Apr 2003  |  IP: Logged
dkates
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Member # 113463



posted April 20, 2003 01:26 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Interesting idea. I don't know about the Dark Slowbro set (I would have to buy another Dark Slowbro, and being able to retreat at will is something I'm hesitant to give up), and Mr. Mime is one of my main Anti-Sneasel cards. Still, I'll think about it. I would like to add another Darkness Energy and Dark Dragonite, if I had them.

*Change made:
-1 Psychic Energy
+1 Rainbow Energy

Question: Can anybody suggest a good way for me to fit in a couple of Berries, since Gold Berry obviously can't help Tyrogue or Mr. Mime?

[ April 20, 2003, 01:29 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
Member
Member # 113463



posted April 26, 2003 02:29 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
I made some changes. Here is the updated decklist. What do you think?

Pokemon (26):
2 Mr. Mime (Jungle) (Anti-Sneasel/Boost Wiggly defense)
4 Dratini (Rocket) (Paralyze if needed, evolve ASAP)
3 Dark Dragonair (Rocket) (Pull out evolutions)
2 Dark Dragonite (Rocket) (Pull out Mime, R. Mewtwo, Sneasel)
3 Doduo (Base) (Free retreat, evolve to Dodrio)
2 Dodrio (Jungle) (Give my other Pokemon free retreats, hit hard when damaged)
2 Sneasel (Genesis) (Pure broken power!)
3 Sentret (Discovery) (Peek at opponent's hand, do quick damage, evolve to Furret)
2 Furret (Aquapolis) (Anti-deck and Anti-drought, baby-killer)
2 Tyrogue (Discovery) (Stall and attack)
1 Mewtwo (Promo) (Medium power, bring back discarded Energies)

Trainers (20):
1 Ecogym (Anti-Removal, but doesn't affect Double Colorless)
3 Computer Search (Find that one card I need)
2 Bill (Draw Power)
3 Professor Oak (Draw Power with a small sacrifice)
2 Gust of Wind (Anti-Murkrow, Anti-stall)
2 Switch (Anti-Murkrow, emergency retreat)
2 Copycat (Draw Power with very small sacrifice)
2 Gold Berry (Healing, but not Dratini, Mime, or Tyrogue)
2 Super Energy Removal (Stall/frustration)
1 Mr. Fuji (Get Energy back into the deck via Mewtwo)

Energy (14):
5 Psychic Energy (Mime, Mewtwo, miscellaneous)
4 Double Colorless Energy (Evolution sets, some retreats)
3 Darkness Energy (Sneasel)
2 Rainbow Energy (Sneasel, Dodrio, emergency)
And a partridge in a pear tree... lol

General strategy: Stall with Tyrogue and Mime as needed while building up Dark Draggy and Sneasel with help from Dark Dragonair and Sentret. Baby-kill with Sentret, which can take a heads on Smash Punch and keep going. Bring back discarded Energies w/ Mewtwo/Fuji when needed. Bench 1-2 Dodrio to retreat at will. Avoid using Basics from Evolution lines to attack when possible-- they're just not any good for that, which is probably this deck's weak point. By putting so many "trainer effects" into my Pokemon, I avoid being hit as hard by Slowking.

What else am I thinking?: ( In addition to general advice, answers to these questions would be appreciated. )
- Replace Mewtwo/ Fuji with a Fossil Gastly/Metal Energy combo? I only have one Metal Energy, so it'll be hard to work.
- Is there a better Doduo out there? In terms of pure attack power, it's my weakest card.
- Put in some regular Energy Removals -- but where?
- Could/should I squeeze in a couple of Murkrow w/o adding Darkness or Rainbow Energies, both of which I'm out of?
- Squeeze Rocket's Mewtwo back in?

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
BigPoppaBeatDown
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Member # 117268



posted April 26, 2003 09:55 PM      Profile for BigPoppaBeatDown   Email BigPoppaBeatDown    Edit/Delete Post Report This Thread to Moderators
in my honest opinion, this deck seems a little random to me....... i don't see the point in some of these combos, but thats just me

if u get the correct draw power, then dragonite line is useless, so try this

2 mime
3 fossil gastly
3 fossil haunter (stall like mad!)
3 sneasel (having him out is a must)
2 cleffa
2 tyrogue
1 rockets mewtwo
1 promo mewtwo
-17-

4 dark
3 rainbow
2 recycle
9 psychic
-18-

3 oak
3 comp
3 item
4 focus band
2 fan club (more basics)
1 volunteers
3 gust
2 ecogym
3 lass
1 no removal gym
-25-

i don't think that gengar would really go with the point of this deck, but this should run rather smoothly

biggest point

get gym out asap! then worry about sneasel, use the recyles on tyrogue/cleffa/mime/haunter........ so that u won't be wasting any

also......... first turn lass then eeeeeeek is a brutal combo to slowking/haymaker decks

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"it is better to remain silent, and be thought a fool, than to open your mouth and remove all doubt"~ Mark Twain

"never argue with an idiot, because they will drag you down to their level and beat you with experience"

From: Rolla | Registered: Dec 2002  |  IP: Logged
dkates
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Member # 113463



posted April 27, 2003 10:33 AM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Nice idea, but there's just one problem-- I don't have almost 20 of the cards I would need!

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
Member
Member # 113463



posted April 28, 2003 01:51 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Can anyone out there please help me improve this deck without adding any of the following, since I don't have any of them?
  • No Removal Gym
  • Fan Club
  • Extra Dark or Rainbow Energies
  • Recycle Energy
  • Cleffa (More than one Genesis and one Promo)
  • More Sneasel
  • Town Volunteers


[ April 30, 2003, 02:51 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
Member
Member # 113463



posted April 30, 2003 08:37 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Well, I finally gave this deck a MAJOR revamp -- including some good cards I'd been needing for a while. New decklist:

Pokemon (17):
2 Cleffa (1 Genesis, 1 Promo) (A baby Pokemon and draw power all in one -- in your face, Slowking!)
3 Sentret (Discovery) (Evolve into Furret, and this version also allows me to peek at my opponent's hand.)
2 Furret (Aquapolis) (Anti-deck, baby-killer, and Energy searcher, all in one. Only drawback is that it's useless as an attacker if my opponent plays Unown N or Sprout Tower. My only Evolved Pokemon in the whole deck.)
2 Sneasel (Genesis) (If you don't know why this guy's in there, you probably haven't played Unlimited in a while. Too bad I only own 2.)
2 Murkrow (Genesis) (Another Unlimited favorite -- trap a useless Pokemon in the Active slot, and snipe the bench to your heart's content.)
2 Mr. Mime (Jungle) (The classic wall -- one of my best anti-Sneasel cards.)
1 Mewtwo (Promo) (Band or Berry, reclaim Energy, and occasionally go for a KO, but mostly Fuji before the Energy gets lost again.)
1 Rocket's Mewtwo (Gym Challenge) (Band and Juxtapose for a risky Sneasel KO, or just rip through the opponent's other Pokemon with Psyburn.)
2 Tyrogue (Discovery) (Obvious reasons.)

Trainers (28):
2 Bill (Draw Power, pure and simple.)
2 Copycat (Almost like Elm, but you can still play other Trainers afterwards, and you sometimes even get more cards than Elm.)
3 Professor Oak (One of the most powerful of the Draw Power cards -- and if I play it right, I don't lose any good cards.)
3 Computer Search (For when I need that one particular card -- usually a Trainer or Pokemon, since Furret covers the Energy department.)
2 Gust of Wind (Set a trap for that Pokemon the opponent put on the bench, or get that pesky Murkrow or baby out of the Active position.)
2 Mr. Fuji (Use with Promo Mewtwo to get Energy from discard pile to deck, then use Furret to get it back to hand. Also, rescue a damaged Pokemon from KO by Murkrow, or make room for a new Pokemon on the bench.)
2 Gold Berry (Delayed-reaction healing.)
3 Focus Band (Band a Baby for one of the ultimate stalls, or a Pokemon that just needs the chance to live a little longer.)
1 Ecogym (Anti-Removal -- since I don't have No Removal Gym, this is the next-best choice. Won't save Double Colorless or Warp Energy, but the others are safe.)
1 Healing Field (In combo with a Banded baby or Mime, I can make a stall last for quite a while.)
3 Item Finder (Use a used Trainer again -- need I say more?)
2 Super Energy Removal (Yet another stall maneuver -- and an excuse to get Energy into the discard pile for Promo Mewtwo's use.)
2 Switch (Obvious reasons -- Switch past Murkrow/ Retreat without discarding Energy.)

Energy (15):
2 Rainbow Energy (Backup for other Energies.)
7 Psychic Energy (Basic Energy type, use for Mewtwos, Mime, and Babies.)
3 Darkness Energy (Power Sneasel and Murkrow.)
2 Double Colorless Energy (Power Furret, Retreat Mewtwos.)
1 Warp Energy (A Switch that's not a Trainer -- Slowking can't stop this one!)

General Strategy: Using Cleffas and Furret for support, and Mime as a stall, go on the offensive with Tyrogue/Murkrow/Sneasel. Bring out Mewtwos late game, although Promo can be okay early. Switch around as needed -- other than the Mewtwos (2), my Retreat Costs are all 1 or 0.
Weaknesses: Biggest weakness is probably the fact that I only have 3 Darkness and 2 Rainbow Energy, instead of 4 each. If I could, I would drop 3 Psychic Energies to bring them up, but I don't have the cards to add!
Note: I have not yet playtested this version.

[ April 30, 2003, 09:45 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
BigPoppaBeatDown
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Member # 117268



posted May 01, 2003 08:52 AM      Profile for BigPoppaBeatDown   Email BigPoppaBeatDown    Edit/Delete Post Report This Thread to Moderators
one card that i think u should play considering slowking is so powerful in ur area is none other than

BROCK'S MANKEY!!!!

this card retreats for free and is a gust of wind every time!!!....... ur friends only have so many retreat cards!!!

also a pichu would do u wonders

i still don't like the sentret/furret line in there...... so what if u can see their hand, if u can't stop what's in there, don't bother!!

-1 healing fields
-3 sentret
-2 furret
-2 DCE
+1 brock's mankey
+1 pichu
+2 psychic nrg
+3 lass
+1 CHAOS GYM (i can't play trainers? ha ha, neither can YOU!)

in my opinion, this deck won't hold that much water against a slowking deck........... if built right, ur biggest wall can't do anything to sneasel, and if they play it right, they can still kill it with their first attack

also, don't look to have more than one dark on any of those pokes for more than one turn, they will havde removals, and they will use them..

my suggestion would be to build a quick hitting, energy removing deck......

using such types as blaine's charmander, with his kindle attack.......

but that's just my opinion, hopefully the deck will do better than what i think it will

good luck

--------------------
"it is better to remain silent, and be thought a fool, than to open your mouth and remove all doubt"~ Mark Twain

"never argue with an idiot, because they will drag you down to their level and beat you with experience"

From: Rolla | Registered: Dec 2002  |  IP: Logged
dkates
Member
Member # 113463



posted May 01, 2003 05:34 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Again, a good idea I can't do. The card peeking is not really part of my strategy, but I have often had trouble with Energy droughts in the past, and other versions of this deck have very rarely had trouble with that, thanks to Furret. Currently, I do not have Brock's Mankey, Pichu, or Chaos Gym -- the last being chronically out of stock. It's true that I haven't really built for Slowking -- although the Mewtwos could help, especially with Brock's Mankey bringing them out. Thanks for that one -- I'll try to get some and build 'em in!

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
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Member # 113463



posted May 02, 2003 01:02 AM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
1 Change made:
-1 Healing Fields
+1 Elekid

*EDIT
New changes:
-3 Sentret
-2 Furret
+1 Unown N
+1 Unown D
+1 Unown P (Band and Perform for a potentially very powerful 1-Energy attack)
+1 Ditto (Base) (What better way to beat Sneasel than to copy it? Besides, under the right circumstances, I could use a first-turn Beat Up --and you thought Sneasel itself was broken!)
+1 Focus Band

[ May 03, 2003, 02:33 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
Member
Member # 113463



posted May 11, 2003 11:57 AM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Changes made:
-1 Psychic Energy
-1 Unown P
-1 Rocket's Mewtwo
-1 Mewtwo
-2 Mr. Fuji
+1 Ditto
+2 Town Volunteers
+1 Oracle
+1 Tyrogue
+1 Double Colorless Energy

If anyone has any additional ideas, I'm all ears.

[ May 11, 2003, 12:59 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
Member
Member # 113463



posted May 11, 2003 07:56 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Made a couple more changes. Here's an updated decklist:

Pokemon (16):
2 Cleffa (1 Promo, 1 Genesis) [Card-drawing babies. 'Nuff said.]
4 Ditto (Fossil) [Copy my opponent's best hitters, and often hit faster than they can.]
1 Elekid (Genesis) [Hit from the Bench when my Active can't.]
2 Murkrow (Genesis) [Lock, then bench attack.]
2 Mr. Mime (Jungle) [The old super-wall. Take that, Sneasel! Unfortunately, not much in the offense department.]
3 Tyrogue (Discovery) [First-turn 30 with a Baby for a flip. Powerful! With a little luck, even Sneasel won't know what hit it.]
1 Unown D (Discovery) [Nerf opponent's Sneasel and Murkrow -- Sneasel just can't hit as hard anymore, and Murkrow is pretty much useless.]
1 Unown N (Discovery) [Boost Wiggly? Surprise!]

Trainers (27):
2 Bill [Draw 2 cards. Simple trainer, simple purpose. Combo with Oracle if it shows up.]
3 Computer Search [Get rid of two unneeded cards for one I do.]
2 Copycat [Like Elm, but better since you can still play Trainers, as long as they aren't Supporters.]
1 Ecogym [My best, and only real defense against (Super) Energy Removal.]
4 Focus Band [Band a baby for a great defense, or just defend a Pokemon that needs to stick around a little longer. Flippy, but useful.]
2 Gold Berry [Healing for Murkrow, Ditto, and Sneasel. Too bad I can't use it to help any of the others.]
2 Gust of Wind [End an annoying Murkrow lock, or just bring out an opponent's Benched Pokemon for the KO.]
3 Item Finder [Re-use Trainers. 'Nuff said.]
1 Oracle [Find two cards I want. Combo with Bill if my hand and opponent's Pokemon allow.
3 Professor Oak [One of my favorite Draw Trainers. 7 cards is nothing to laugh at, and the only "drawback" is the discarded cards, which I can get back with other Trainers.]
2 Switch [Get out of a Murkrow lock, or get Unown, Mime, or sometimes Ditto to the Bench w/o an Energy discard.
2 Town Volunteers [Reclaim Pokemon or Basic Energy from the discard. Also useful as an anti-deck.]

Energy ():
3 Darkness Energy [Wish I had 4. Power Sneasel and Murkrow.]
4 Double Colorless Energy [Ditto's favorite ammo. Under the right conditions, get a first-turn Beat Up.
6 Psychic Energy [Basic Energy. Miscellaneous.]
2 Rainbow Energy [Wish I had more. Power Murkrow or Sneasel if needed.]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
Member
Member # 113463



posted May 12, 2003 02:11 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Made a few more changes today:

-1 Tyrogue
-1 Oracle
-1 Focus Band
-1 Town Volunteers
-1 Ditto
+2 Ecogym
+1 Sneasel
+1 Wobbuffet (Discovery) [A "fun" Pokemon with a lot of potential power and a lot of HP.]
+1 Aipom (Genesis) [A way to get back discarded cards without using Trainers, even if it is a little flippy.]

[ May 12, 2003, 02:54 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
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posted May 18, 2003 01:48 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
One small change made today:
-1 Wobbuffet (it was weighing me down w/ it's high Retreat Cost)
+1 Bill's Maintenance (a little more Draw Power.)

I am also thinking about dropping the Mimes. Is this a good idea, and if so, what should I put in instead?

[ May 18, 2003, 01:50 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
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posted May 19, 2003 10:33 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
Made more changes today:

-2 Mr. Mime
-1 Cleffa (Promo)
+2 Secret Mission [A peek at the opponent's hand and nearly unlimited Draw Power. No hand disruption, but still.]
+1 Sabrina's Gaze [Draw Power and hand disruption, all in one.]

[ May 19, 2003, 10:37 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
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posted May 24, 2003 10:54 AM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
A couple more changes made today, but I would still appreciate suggestions. Updated decklist:

Pokemon (19):
1 Brock's Mankey (Gym Heroes) [A GoW effect even Slowking can't stop.]
1 Aipom (Genesis) [Pilfer from the discard. Don't use to attack. In fact, don't play unless planning an immediate Pilfer if at all possible.]
3 Ditto (Fossil) [Copy my opponent's big hitters. With luck, even do a first-turn KO against that annoying Sneasel.]
3 Sneasel (Genesis) [Big hitter. 'Nuff said.]
2 Murkrow (Genesis) [Lock and bench damage.]
1 Unown D (Discovery) [Protection against Sneasel and Murkrow.]
1 Unown N (Discovery) [Protection against Chansey or Boost Wiggly.]
2 Tyrogue (Discovery) [Why not? Everyone else is playing him.]
1 Cleffa (Genesis) [Draw Power and stall.]
1 Elekid (Genesis) [If locked or stalling, hit from the bench.]
2 Electabuzz (Base) [Semi-stall, and pretty powerful for a basic.]
1 Lt. Surge's Electabuzz (Gym Heroes) [Charge and Discharge to my heart's content, for a lot of potentially big hits.]

Trainers (26):
2 Moo-Moo Milk (Healing.)
2 Focus Band (Baby Band, or just a stall for time.)
3 Bill (Draw Power, pure and simple.)
2 Computer Search (Deck searching, for a small price.)
2 Copycat (IMO, a better version of Elm, even if it often gives less cards.)
3 Professor Oak (Another old classic Draw Power card, best with no hand.)
3 Item Finder (Re-use Trainers for a small price.)
1 Nightly Garbage Run (Get back Pokemon and Electric Energy discarded by my Trainers or battle, without using up my Supporter.)
2 Ecogym (My best substitute for No Removal Gym. Can't save Double Colorless Energy, but the others are safe.)
2 Lightning Cube 01 (If I really need a hard-hitting attack from Elekid/Electabuzz.)
1 Oracle (A deck-search combo previously discussed on these boards; Oracle two cards, then Bill to get them.)
1 Power Charge (Reclaim discarded Energies, especially Specials.)
2 Energy Charge (Practically the same card as Power Charge.)

Energy (15):
3 Darkness Energy (For Sneasel and Murkrow.)
3 Double Colorless Energy (For Ditto or retreating Electabuzz.)
7 Electric Energy (Basic Energy type, power Electabuzz and miscellaneous Energy needs)
2 Rainbow Energy (Backup for Sneasel and Murkrow, emergency power if needed.)

Strategy: This is meant to be a speed deck. Big hitters are Tyrogue, Sneasel, Ditto, and the Electabuzzes, with a little help (usually as bench damage) from Murkrow. Elekid hits from the bench, and that pretty much does it for offense. The other Pokemon (B. Mankey, Unown, Cleffa, Aipom) provide support, but are not meant to attack -- Mankey and Unown need Rainbow for 10, Cleffa can't do damage at all, and Aipom is weak at best. Trainers focus mainly on drawing, deck searching, and reclaiming discarded cards. Only 3 of my cards are Supporters, so I should rarely have a lot of cards I can't use.

[ May 24, 2003, 04:30 PM: Message edited by: dkates ]

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
dkates
Member
Member # 113463



posted May 25, 2003 09:08 AM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
I used the above version last night, and went 1-3. My best yet! I saw a lot of Sneasel, but Murkrow and Slowking seem to be dying out. Cleffa and Tyrogue are still popular, though. Here is the newest version:

Pokemon (15):
1 Cleffa (Genesis) [Draw Power and stalling.]
1 Unown D (Discovery) [Protection against Sneasel, and a target for my opponent while I get other strategies going.]
2 Ditto (Fossil) [The old copier. This guy gets KO'd easily by an easy retreat-to-Baby, but he still does well for me.]
2 Tyrogue (Discovery) [What can I say? It's a good attack card, especially since Fighting Resistance and high HP (other than Chansey) don't seem to be very popular in my area.]
1 Lt. Surge's Electabuzz (Gym Heroes) [Charge and Discharge, and he can take a Smash Punch and keep going, despite the Weakness.]
2 Electabuzz (Base) [This guy has rarely let me down.]
2 Murkrow (Genesis) [I can really annoy my opponent by Mean Looking a Cleffa. That one has worked very well for me.]
3 Sneasel (Genesis) [Yes, that broken weasel.]
1 Scyther (Jungle) [Anti-Tyrogue, and almost nobody plays Steel-type. Also, a little type variation.]

Trainers (30):
2 Switch (Most useful on the Buzzes, or if Murkrow does show up.)
2 Gust of Wind (Get out of a matchup I don't like. Now that Slowking's reign is over, I don't need to use Pokemon for this.)
2 Energy Charge (Get back discarded Special Energies.)
2 Ecogym (Saves my Energy from Removals -- even the DCEs if they're on Ditto.)
3 Item Finder (Re-use Trainers. I often Item Finder Bill or Oak.)
2 Computer Search (Get Energy in the discard for Lt. Surge's Buzz, and get a card I want.)
2 Oracle (A double Computer Search without the discards, and I have the Bills to get them.)
3 Moo-Moo Milk (A little risky, but it's still a useful healing card.)
2 Focus Band (For Rogue, Cleffa, or anyone who needs a second chance.)
3 Bill (Simple Draw Power with no drawback. Pun not intended.)
3 Professor Oak (When I really need a lot of new cards, or my hand is otherwise empty.)
1 Copycat (One of my favorite Supporters for Draw Power.)
1 Sabrina's Gaze (Like Copycat or Elm, but it's not even a Supporter and it disrupts the opponent's hand.)
2 Lightning Cube 01 (If my Buzzes really need to hit hard.)

Energy (15):
6 Lightning Energy (Basic Energy type, ammo for many of my attacks, especially the Buzzes.)
4 Double Colorless Energy (Emergency retreat, and power for Ditto and Scyther.)
3 Darkness Energy (Ammo for Sneasel and Murkrow.)
2 Rainbow Energy (Backup if I can't find other Energies.)

Strategy: I'm still focusing on speed in this deck. Most of my Pokemon can do something on turn 1 with the right Energy, and can be fully ready to go as early as turn 2. Main hitters are Rogue, Ditto, the Buzzes, and Sneasel, with backup from Murkrow (esp. Bench damage) and Scyther. Unown D protects me (very effectively, in my experience) from an enemy Sneasel, and Cleffa provides Draw Power. Most of my Trainers focus on customizing my hand, either by drawing or deck searching. My main other Trainer focus is getting cards back from the discard pile. My best move, as I mentioned above, is often Mean Looking a Cleffa while I rip apart the opponent's bench.

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged


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