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Author Topic: My favorite Grass MONSTER >=D (Neon)
Drakeo

Member # 25453



posted September 16, 2002 05:21 AM      Profile for Drakeo   Email Drakeo    Edit/Delete Post Report This Thread to Moderators
Such an underrated little ball of fluff, but I love him [Big Grin]

Green Light 2
Pokemon: 22
4 Hoppip
4 Skiploom
4 Jumpluff
2 Pidgey
2 Pidgeotto
2 Pidgeot(LC)
2 Pichu
2 Cleffa

Trainers: 24
4 Elm
4 Oak's Research
4 Pokemon Trader
4 Double Gust
4 Focus Band
4 Pokemon Nurse(Name?)

Energy: 14
14 Grass

Jumpluff is my favorite grass deck. Believe me or not the little dude rocks, especially in swarms [Smile]
His only weakness? Big metal monsters and fire.
That's where Pidgeot comes in. His job is to move the metal monsters out of the way, and reduce the fire to basics so Jumpluff can have a chance to fight without being fried. Pichu zaps the happy crap outta Entei and any other pokemon with a power. Focus Band will also hopefully buy some time. Double Gust is obvious in it's easy abuse [Devilish] Questions? Comments? Suggestions? Insights from Expedition? [Wink]

--------------------
~Proud Pokémon Professor, 40/50~
"Green Light" 36-6(retired 9/1/02)(used for tourneys)
"Green Light: EXP" 3-0
Winner of Del Norte HS tournament Feb 6-7(with Green Light UNL)
ICQ: 52117247
"I take that back. Being seperated from the one you truly love is worse =("

From: Albuquerque, New Mexico | Registered: Jun 2001  |  IP: Logged
Otaku

Member # 42359



posted September 16, 2002 05:41 AM      Profile for Otaku   Email Otaku    Edit/Delete Post Report This Thread to Moderators
Not a lot of time, so I'll get straight to the point: Good deck, but it has one major flaw: the Jumpluff's are great for swarming, but what happens versus a deck that can match your speed? I seem to remember our match lasting quite a while because I just kept letting you "recycle" my Pokemon with your Pidgetto. Whn you did attack with Jumpluff, it did well, but that was late into the match and I myself was using more "light weights". I think you should add in some other hitter: I'd suggest maybe the new Promo Scyhter? Retreat a 'pluff and hit'em for 40? As for Steelix? Maybe Smoochum. Gotta go.

--------------------
Imakuni Rules!

You can reach me at Otakutron on AIM and nihon_game_otaku on Yahoo Messenger.

From: Iowa | Registered: Sep 2001  |  IP: Logged
Drakeo

Member # 25453



posted September 16, 2002 06:12 AM      Profile for Drakeo   Email Drakeo    Edit/Delete Post Report This Thread to Moderators
You've mixed up 2 of my other decks =)
Pidgeot and Jumpluff have been seperate in our games thusfar. Thanks for the advice though [Smile]
I wouldn't mind a hitter, but I'm trying to go for free retreat here and the only time I'd need one is against fire, which, thinking about it, may not be such a bad idea. However I'd rather not use something that's R weak =/
Thanks man. Anyone else?

From: Albuquerque, New Mexico | Registered: Jun 2001  |  IP: Logged
Otaku

Member # 42359



posted September 16, 2002 08:35 AM      Profile for Otaku   Email Otaku    Edit/Delete Post Report This Thread to Moderators
Actually, I just figured you'd go pure stall with fire, since most would never be able to power-up in time, and if they are Howling with Enei... byb deck. Otherwise, TecH in some Neo Genesis Woopers for Fire, Especially if you can squeeze some Rinbows in there to power up Amnesia. Afterall, most Big Fire have only one attack. Otherwise... Hmmm... Not many other options, really. I guess you could avoid "Metaling" a Pidgeot.

--------------------
Imakuni Rules!

You can reach me at Otakutron on AIM and nihon_game_otaku on Yahoo Messenger.

From: Iowa | Registered: Sep 2001  |  IP: Logged
Drakeo

Member # 25453



posted September 16, 2002 01:16 PM      Profile for Drakeo   Email Drakeo    Edit/Delete Post Report This Thread to Moderators
You're probably right, but then I'd need to make space for healing fields and metal energy. But it's probably my best hope to deal with fire as I'm not a big fan of wooper either(Although Ninetales' Lure WOULD be helpless against him, but what if they pulled a double gust?).
What goes for that?(The Jumpluff line STAYS 4-4-4...)

From: Albuquerque, New Mexico | Registered: Jun 2001  |  IP: Logged


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