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Author Topic: Haymaker? Evolution Lock? You decide
Psychic_Prof

Member # 96987



posted August 13, 2002 11:04 PM      Profile for Psychic_Prof   Email Psychic_Prof    Edit/Delete Post Report This Thread to Moderators
I realize that this will be much better once I get more of certain things....but untill then.

Pokemon 23:
1x Magnemite (Discovery...the metal one)
1x Magnemite (LC)
4x Voltorb (Team Rocket...for the haymaker)
2x Aerodactyl (1x Revelation, 1x Fossil)
4x Pikachu (2 Genesis, 2 Jungle)
2x Raichu (Fossil)
2x Electabuzz (Genesis)
2x Lt. Surge's Pikachu
1x Lt. Surge's Raichu
1x Magneton (Fossil)
1x Dark Magneton
1x elekid

Trainers 25: (I know, I'm always complaining about people playing too many...but Slowking wouldn't hurt me too bad)

4x Energy Search
4x Challenge
4x Fossil Egg
1x Eco gym
4x Bill
4x Plus power
4x Nightly Garbage Run.

Energy:
12x Lightning energy

Simply put...most decks dont work without the ability to evolve. This can. With more Aerdactyls I can stop evolution permanently and still hit them with buzz and metal Magnemite.

--------------------
Using Archtypes in Pokemon would be like the Iron Chefs making a pepperoni pizza.

Creativity sets the elite from the amateur.

From: Redwood City Gym, Eureka, CA | Registered: Jul 2002  |  IP: Logged


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