Psychic_Prof
Member # 96987
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posted August 13, 2002 11:04 PM
I realize that this will be much better once I get more of certain things....but untill then.
Pokemon 23: 1x Magnemite (Discovery...the metal one) 1x Magnemite (LC) 4x Voltorb (Team Rocket...for the haymaker) 2x Aerodactyl (1x Revelation, 1x Fossil) 4x Pikachu (2 Genesis, 2 Jungle) 2x Raichu (Fossil) 2x Electabuzz (Genesis) 2x Lt. Surge's Pikachu 1x Lt. Surge's Raichu 1x Magneton (Fossil) 1x Dark Magneton 1x elekid
Trainers 25: (I know, I'm always complaining about people playing too many...but Slowking wouldn't hurt me too bad)
4x Energy Search 4x Challenge 4x Fossil Egg 1x Eco gym 4x Bill 4x Plus power 4x Nightly Garbage Run.
Energy: 12x Lightning energy
Simply put...most decks dont work without the ability to evolve. This can. With more Aerdactyls I can stop evolution permanently and still hit them with buzz and metal Magnemite.
-------------------- Using Archtypes in Pokemon would be like the Iron Chefs making a pepperoni pizza.
Creativity sets the elite from the amateur.
From: Redwood City Gym, Eureka, CA | Registered: Jul 2002
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