Author
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Topic: New Dark Muk idea
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Dark Psyduck
Member
Member # 41067
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posted May 24, 2002 07:30 AM
Well, to be honest, I got kind of bored running Dark Muk. =/ If there were any big MF tourneys, I'd probably still run it. I may still run it at a couple tourneys at Origins, or the side event at the Michigan GC, just because I want to see how it fares against more large-scale competition. Anyway...I came up with an idea. The part I got bored about with Muk was the 37 trainers. =/ Too much control, and it just got boring. IOR...RSA...RSA...Double Gust the Totodile...Chaos Gym...die. It worked like a charm, but it's just too serious for my local weekly tourney, where everyone is more laid-back. Anyway...here's the NEW deck. Pokemon 23 4 Grimer 4 Dark Muk 2 Cleffa 4 Oddish (TR) 4 Dark Gloom 3 Dark Vileplume 2 Murkrow
Energy 14 10 Grass 4 Darkness
Trainers 23 4 Erika 3 Professor Elm 3 IOR 3 RSA 3 Misty's Wrath 3 Rocket's Hideout 2 Double Gust 2 Nightly Garbage Run NOTE: 3 Professor Elm, no Focus Band. Yes, I want both of them...just really can't drop much. 2 Double Gust will still be necessary for the Totodile death...and breaking Mean Looks on my Dark Plume. NGR is for recovery, and everything else is just so like MEEEEEH.
~DP
-------------------- FIRST LC PACK: REVERSE FOIL PSYDUCK ~First Banned Member of the Pokemon Ruins~ ~Team Dead Sneasel~ 4 Trips to Worlds and counting! ~Champion 11-14 Central Stadium Challenge (Toxicity)~ I'll be gladly accepting Psyduck cards, signed or not, at Origins and Worlds.
From: Ohio - about 40 minutes from York | Registered: Aug 2001
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pokeking51
Member
Member # 58739
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posted May 24, 2002 08:07 AM
Bryan- The deck looks fine by here is a few changes I'd make: -3rsa -3ior +1cleffa +3boss's way
In order to beat gator speed is the key to victory. Hope this works for you because I beat Joe with gator and he had a deck similiar to this and I took three prizes without gator. (I killed him w/ a magby,smeargle, and a pichu.)
-------------------- Current Decks: Muk 3-2 after 5 rounds. Why? Cause I Can.
From: parma,ohio | Registered: Jan 2002
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PlayaHatinHommie420
Member
Member # 81056
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posted May 24, 2002 08:36 AM
well mike look what u did now you subtracted 6 cards from his deck and you only added 4. hummmmmmmmmmmmmmm whutz up wit dat
-------------------- Aim me for a game on apprentice my sn is JaRuleFan187
3rd place at cleveland 2001 top 8 at pittsburg and columbus 2001 current dci ranking is 10th in ohio with a 1921 rating Skate or Die!!! Zero Skateboards rock!!!
A Smart Monkey Never Monkey's With Another Monkey's Monkey..
From: only stalkers ask these questions | Registered: May 2002
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TwutT
Member # 50345
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posted May 24, 2002 08:55 AM
I don't see the point in having Dark Muk in there, Dark Vileplume is good alone together with Murkrow.
Murkrow + Dark Vileplume is *#!%&? frustating, I've played against it, you can't use double gust to unlock!!!!! So your strategy may be to have a benched dark vileplume and active murkrow, then lock and slowly kill all benched ...
Try this (I might have removed some disruption-trainers that are very important in your opinion): 18 Pokémon Dark Vileplume x3 Cleffa x3 Dark Gloom x4 Oddish x4 Murkrow x4
28 Trainers Double Gust x4 Energy Charge x4 Erika x4 Focus Band x4 Misty's Wrath x3 Nightly Garbage Run x2 Professor Elm x4 Rocket's Hideout x3
14 Energy Darkness Energy x4 Grass Energy x10
-------------------- EuroPoké My collection
Norway's Second Professor! Member of Team Europe!
From: Kongeriket Norge | Registered: Nov 2001
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