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Author Topic: New Dark Muk idea
Dark Psyduck
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Member # 41067



posted May 24, 2002 07:30 AM      Profile for Dark Psyduck   Email Dark Psyduck    Edit/Delete Post Report This Thread to Moderators
Well, to be honest, I got kind of bored running Dark Muk. =/ If there were any big MF tourneys, I'd probably still run it. I may still run it at a couple tourneys at Origins, or the side event at the Michigan GC, just because I want to see how it fares against more large-scale competition.
Anyway...I came up with an idea. The part I got bored about with Muk was the 37 trainers. =/ Too much control, and it just got boring. IOR...RSA...RSA...Double Gust the Totodile...Chaos Gym...die. It worked like a charm, but it's just too serious for my local weekly tourney, where everyone is more laid-back.
Anyway...here's the NEW deck.
Pokemon 23
4 Grimer
4 Dark Muk
2 Cleffa
4 Oddish (TR)
4 Dark Gloom
3 Dark Vileplume
2 Murkrow

Energy 14
10 Grass
4 Darkness

Trainers 23
4 Erika
3 Professor Elm
3 IOR
3 RSA
3 Misty's Wrath
3 Rocket's Hideout
2 Double Gust
2 Nightly Garbage Run
NOTE: 3 Professor Elm, no Focus Band. Yes, I want both of them...just really can't drop much.
2 Double Gust will still be necessary for the Totodile death...and breaking Mean Looks on my Dark Plume. NGR is for recovery, and everything else is just so like MEEEEEH.

~DP

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From: Ohio - about 40 minutes from York | Registered: Aug 2001  |  IP: Logged
pokeking51
Member
Member # 58739


posted May 24, 2002 08:07 AM      Profile for pokeking51   Email pokeking51    Edit/Delete Post Report This Thread to Moderators
Bryan- The deck looks fine by here is a few changes I'd make:
-3rsa
-3ior
+1cleffa
+3boss's way

In order to beat gator speed is the key to victory.
Hope this works for you because I beat Joe with gator and he had a deck similiar to this and I took three prizes without gator. (I killed him w/ a magby,smeargle, and a pichu.)

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Current Decks:
Muk 3-2 after 5 rounds.
Why?
Cause I Can.

From: parma,ohio | Registered: Jan 2002  |  IP: Logged
PlayaHatinHommie420
Member
Member # 81056



posted May 24, 2002 08:36 AM      Profile for PlayaHatinHommie420   Email PlayaHatinHommie420    Edit/Delete Post Report This Thread to Moderators
well mike look what u did now you subtracted 6 cards from his deck and you only added 4. hummmmmmmmmmmmmmm whutz up wit dat [Mad]

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From: only stalkers ask these questions | Registered: May 2002  |  IP: Logged
TwutT

Member # 50345



posted May 24, 2002 08:55 AM      Profile for TwutT   Email TwutT    Edit/Delete Post Report This Thread to Moderators
I don't see the point in having Dark Muk in there, Dark Vileplume is good alone together with Murkrow.

Murkrow + Dark Vileplume is *#!%&? frustating, I've played against it, you can't use double gust to unlock!!!!! So your strategy may be to have a benched dark vileplume and active murkrow, then lock and slowly kill all benched ...

Try this (I might have removed some disruption-trainers that are very important in your opinion):
18 Pokémon
Dark Vileplume x3
Cleffa x3
Dark Gloom x4
Oddish x4
Murkrow x4

28 Trainers
Double Gust x4
Energy Charge x4
Erika x4
Focus Band x4
Misty's Wrath x3
Nightly Garbage Run x2
Professor Elm x4
Rocket's Hideout x3

14 Energy
Darkness Energy x4
Grass Energy x10

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From: Kongeriket Norge | Registered: Nov 2001  |  IP: Logged


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