Author
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Topic: Kage Ha (updated for more destruction)
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The Dark Llama
Member
Member # 75434
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posted March 01, 2003 10:11 PM
OK! I was thinking up a new deck idea, when it dawned upon me,
Dark Scizor!!!
This is the only Pokemon that can take full advantages of both Metal and Darkness Energy! Think about it, at most 40 damage less done to him, while he does 40 more! It would devastate!
Here's what I have so far, I dont know if it's 60 cardsor or not...
2x Scyther (Promo) 1x Scyther (Discovery) 1x Scyther (AQ, Swift) 2x Dark Scizor 1x Scizor (AQ) 3x Grimer (Fossil) 1x Grimer (AQ) 2x Muk (LC) 2x Muk (AQ) 3x Sentret 3x Furret (AQ)
2x Bills Teleporter 2x Super Scoop Up 2x Bill 2x Metal Cube 01 1x Grass Cube 01 1x Pokemon Park 2x Double Gust
4x Full Heal Energy 2x Rainbow 4x Metal 4x Darkness 10x Grass
Basically, I can use Dark Scizor and power it up with Darkness Energy (before being able to use Slash) and use Metal Cube 01 to kill babies off the bench (like the AQ Scizor, but I don't have to worry about the damage to myself) Energy Stadium will retain the limited grass Energy I have, Bill and his buddies will get some drawing power. Power charge gets the Darkness and Metal back into the deck, where Furret can get them. Muk will slow down all Powers while the AQ Muk (without its Poke-Body on) can devastate 2nd turn with Poison and Burn.
BTW - I am considering adding Promo Cleffa (I hate the Genesis one, dont bother suggesting it)
And please, no Oak. [ March 09, 2003, 12:51 PM: Message edited by: The Dark Llama ]
-------------------- Best Decks Kurai Tsuki no Kokoro Dark Ampharos/Dark Espeon 31-7
Kage Ha! Dark Scizor 8-0
Elm, Oak, Cleffa and Copycat are archetypes.
YGO Deck: Yukai na Shi ni yotte Ryu Pleasant Death by way of Dragon 25-8
My have/want list
One Sentence Add-On!
From: San Diego | Registered: Apr 2002
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Sea Crobat
Member
Member # 100598
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posted March 02, 2003 04:48 AM
18 Pokemon 11 Trainers +20 Energy 49
To fill that up add 4 more grass,that's 53,2 more Sentrent(Which set is it from?),and one AQ Grimer. Trainers,2 more Metal Cube and 2 more Power Charge.
Registered: Aug 2002
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Spectreon
Member # 60305
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posted March 02, 2003 06:59 AM
Definitely more Metal Cubes, 1 is not enough here. Also consider a few Psychic Eerngy and 2 more Rainbow and LC Ghastly. Ghastly will most likely be sacked every time you do this, but..... putting 2 Special Energy cards from your discard pile to your hand with no strings attached is pretty much worth it. Plus is a good staller with Lick.
-------------------- To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji
Spectreon: The Scary Ghost Pokemon
Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors
From: Lavender Town, Kanto | Registered: Jan 2002
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dkates
Member
Member # 113463
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posted March 02, 2003 09:45 AM
This deck is just evil! Like Sea Crobat and Spectreon said, go wild on the Metal Cubes. Add a few deck-search trainers to bring out Special Energies and evolutions. Add a few grass energy to power everyone. Also, try a few Grass Cubes, just to have some fun with status conditions. A couple of trainers to switch Pokemon wouldn't hurt, either. Nothing to take out-- just use the 11 spaces you had left over.
-------------------- Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.
From: Houston, TX | Registered: Nov 2002
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The Dark Llama
Member
Member # 75434
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posted March 09, 2003 12:53 PM
Here's the current Deck..
2x Scyther (Promo) 1x Scyther (Discovery) 1x Scyther (AQ, Swift) 2x Dark Scizor 1x Scizor (AQ) 3x Grimer (Fossil) 1x Grimer (AQ) 2x Muk (LC) 2x Muk (AQ) 3x Sentret 3x Furret (AQ)
2x Bills Teleporter 2x Super Scoop Up 2x Bill 2x Metal Cube 01 1x Grass Cube 01 1x Pokemon Park 2x Double Gust
4x Full Heal Energy 2x Rainbow 4x Metal 4x Darkness 10x Grass
Pokemon Park will help with my defense (especially well with Metal Energy) and I added more Grass to power up Muk (either of them)
I also need ideas for any deck searching Trainers or heavy drawing Trainers, as getting the right cards i nthis deck is crucial. I prefer not to shuffle my entire hand into my deck, as that defeats the purpose. Any ideas? [ March 09, 2003, 12:57 PM: Message edited by: The Dark Llama ]
-------------------- Best Decks Kurai Tsuki no Kokoro Dark Ampharos/Dark Espeon 31-7
Kage Ha! Dark Scizor 8-0
Elm, Oak, Cleffa and Copycat are archetypes.
YGO Deck: Yukai na Shi ni yotte Ryu Pleasant Death by way of Dragon 25-8
My have/want list
One Sentence Add-On!
From: San Diego | Registered: Apr 2002
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Mudkip
Member
Member # 122005
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posted March 09, 2003 04:20 PM
try out 2 or 3 juggler, with muk only needing 2 plant energys, you can afford to discard 2 plant for 5 extra cards, plus an energy stadium or 2 to get them back, can't think of anything else right now. maybe forest guardian to get those metal cubes out quick and start smashing the bench, also why not try double gust or pokemon reversal, you won't want to waste a metal cube by flipping tails against a baby. [ March 09, 2003, 04:21 PM: Message edited by: Mudkip ]
From: Mexico D.F | Registered: Jan 2003
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