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Author Topic: Psychic Sleep Party
Sea Crobat
Member
Member # 100598


posted June 14, 2003 04:59 PM      Profile for Sea Crobat      Edit/Delete Post Report This Thread to Moderators
Well it's been a while since I've made a deck but here it goes:

pokemon:20:

2 Dark Hypno
4 Drowzee(Rocket)
3 Gastly(exp.B-19#)
3 Haunter(Base)
2 Snorlax(LC)
4 Girafarig
2 Cleffa(Neo Genesis)

Trainers:20;

4 Switch
2 Balloon Berry(Mainly for Snorlax)
4 Berry
2 Gold Berry
4 Elm
4 Poke breeder fields

Energy:20:

4 Double Colorless(again mainly for Snorlax)
16 Psychic

The stratagy is to use Drozee to put the defending pokemon to sleep. Then hit the sleeping pokemon with dream eater. Dark Hypno is backup. Cleffa is(like always) for drawing power.

Registered: Aug 2002  |  IP: Logged
Dendrobatida

Member # 140617



posted June 14, 2003 06:15 PM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
I've been using a modified version of this to swarm, and it's been quite effective, since psychic hasn't been used for awhile. It hits hard on turn 2, with status. Here's my version...you can compare and see if anything catches your eye:

Pokemon:
4 Drowsee (LC)
2 Hypno (AQ)
4 Gastly (LC)
3 Haunter (EX-superior to base in alot of ways)
2 eevee (N2)
2 espeon (AQ)
2 tyrogue
2 cleffa
Total: 21

Trainers:
4 Elm
3 Copycat
3 Pokemon Fan Club
3 Pokemon Trader
4 Double Gust
4 Focus Band
2 pokemon center
1 town volunteers
total: 22

Energy:
8 psychic
2 recycle
2 cyclone
3 warp

Total: 15

Strategy:
This is a swarm deck, and it features 3 stage one evolution lines, so trainer emphasis is on getting the pokes you need on the bench, and in a hurry. The basic strategy is to be doing 50 damage + sleep by turn two. With this deck's speed, it usually manages that quite well. Fan club and trader will get you the couple of drowzee and gastly you need. On that second turn, when gastly has 2 energy and you've got a drowzee or two on the bench, flip for the drowzees, hopefully putting your opponent's pokemon to sleep. If you put yourself to sleep, don't worry...that's why you haven't evolved to haunter yet. Now evolve, and hit for 50. If that hasn't ko'ed the opposing pokemon, repeat the process next turn for another 50 and sleep. A bit later in the game, you'll want to stop putting yourself to sleep and having to get out of it. That's where espeon and warp energy come into play, as well as hypno. Feel free to use drowzee + warp still (flip to put opponent to sleep...if successful, stop...if not, attach warp, get out of there, come back up, and hit for 20 + sleep). Hypno works wonders, though. Just use recycle to retreat him. Alternatively to this, you could take out the Espeon and pokemon centers (although they work so well together...), and add doduo/dodrio. That way, you could free retreat haunter every turn, bring up hypno, put opponent to sleep, retreat, and bring up haunter for 50. I'd recommend a default gym in that case, to combat mirage stadium.

Muk isn't a problem...you're playing psychic, right? Right...and you've got a pokemon (hypno) with a pull-in attack. No problemo. Just be forewarned that the hypno does damage before the pull-in effect. No auto-baby ko's there [Frown]

With luck, or due to the auspices of the good card-drawing engine, you'll be doing 50 + sleep every turn, starting turn two (with a turn one 10+paralysis). Keep tyrogue close vs. Darkness pokemon, but don't worry about murkrow or umbreon, because they don't apply weakness to their main attacks. Relax when you see other psychic decks, or fighting: you'll thrash them. As with all swarm decks that attack for low energy costs and high effectiveness, the key to beating archetypes is to out-quick them. Nail the slugmas, totodiles, poliwags, zubats (though, and it pains me to say it, crobat won't be an issue for this deck), cyndaquils, exeggcutes, horseas, etc. before they come back to bite you hard. If a big nasty does materialize, keep it asleep. They'll have 4 double gusts for you, but you have four focus bands...use them wisely.

Also, consider partnering this deck with your teammate's favorite dark gengar deck in team play.

Maybe, since this is modified, and yours is unlimited, I'll repost this as a separate deck and see what folks think. Check there, too.

Cheers,

--------------------
Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
Pokeplayer

Member # 21730



posted June 15, 2003 12:50 AM      Profile for Pokeplayer   Email Pokeplayer    Edit/Delete Post Report This Thread to Moderators
I like playing this sleep style of deck.. However, I use a 2-2 line for legendary Dodrio. With it pokemon power, it makes Haunter and Aq Hypno and Leg Drowsee have free retreat. You might consider adding it to your deck.

--------------------
Pokeplayer

Member of the best Pokemon Leagues in the Greater Seattle
Washington area.....Wizards of the Coast Stores at Seatac Mall, South Center Mall and South Hill Mall

From: Kent, WA USA | Registered: May 2001  |  IP: Logged


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