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Author Topic: Grass/Water Modular Deck (Neon)
yoshi1001

Member # 825



posted July 26, 2002 03:09 PM      Profile for yoshi1001   Email yoshi1001    Edit/Delete Post Report This Thread to Moderators
What's a modular deck? It's a deck where some cards can be swapped in out based on the local metagame. Take a look:

Light at the End of the Tunnel v. 1.5

Pokémon: 14
3x Psyduck (Fossil/Promo-I prefer Fossil as it makes people think more of the Fossil Golduck)
3x Light Golduck
3x Ledyba (Genesis)
3x Light Ledian
2x Cleffa (Neo Genesis-seeing as how you all insist it's needed)
Modular Pokémon: 5
2x Tyrogue
2x Pichu (Neo Genesis)
1x Unown M

Trainers: 15
4x Elm
4x Bill
4x Trader
3x Double Gust
Modular Trainers:8
2x Pokémon Tower (Doesn't hurt the deck or help the opponent)
2x Gold Berry
2x Potion
2x Focus Band

Energy: 12
6x Grass Energy
5x Psychic Energy
1x Miracle Energy
Modular Energy: 6
4x Rainbow Energy
2x Full Heal Energy

The deck as presented here is the base state. The core is crearly defined and separated from the modular portions (of course, feel free to fiddle with the core as much as you want-this division is for reference only). By removing and adding cards, one can effectively counter a wide range of decks.

Modular Pokémon: The base state is designed to counter an environment littered with Pokémon Powers and the deck's single biggest threat-Ampharos. Should these threats not exist in your area, you can exchange these cards for a wide array of choices based on what types are prevelant in your area. For example, if psychic-weak Pokémon were big in your area, you could consider Sabrina's Abra (GC/Promo). As for the Unown, it could be swapped for N or D, or for a fourth Double Gust.

Modular Trainers: Chaos Gym may be gone, but Rocket's Hideout remains. You'll need some sort of Gym to counter. The defensive trainers can be adjusted according to the size of attacks-big attacks means use more bands, smaller attacks means throw in some more potions and gold berries.

Modular energy: Rainbow energy has two purposes: Using Psyduck's Fury Swipes (rare), and triggering Gold Berries (common). Adjust as needed. Full Heal Energy's need (or in some cases lack thereof) should be fairly obvious. You can either take these cards out and replace them with Grass and Psychic Energy, or throw in more trainers.

Now, one thing I really like about this deck is the synergy between Light Ledian and Light Golduck. Light Ledian is weak to Fire-Lt. Golduck counters that. Metal Pokémon resist Grass-Light Golduck can deal with that as well.

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AIM: yoshi1001

From: Janesville, Wisconsin | Registered: Feb 2001  |  IP: Logged


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