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Author Topic: [ Callegatr version 1.0003 ]
Wizardmon
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Member # 113401



posted March 14, 2003 08:01 AM      Profile for Wizardmon   Email Wizardmon    Edit/Delete Post Report This Thread to Moderators
[ Callegatr version 1.0003 ]
[ 20 Pokémon ]
[ 3 ] Totodile [Neo Genesis]
[ 3 ] Croconaw [Neo Genesis]
[ 3 ] Feraligatr [Expedition]
[ 3 ] Onix [Aquapolis]
[ 3 ] Steelix [Aquapolis]
[ 3 ] Cleffa [Neo Genesis]
[ 2 ] Suicune [Neo Revelation]

[ 16 Energies ]
[ 8 ] Water
[ 4 ] Metal
[ 4 ] Rainbow

[ 24 Trainers ]
[ 4 ] Professor Elm
[ 4 ] Pokémon Trader
[ 4 ] Copycat
[ 3 ] Gold Berry
[ 2 ] Focus Band
[ 2 ] Double Gust
[ 2 ] Switch
[ 2 ] Town Volunteers
[ 1 ] Travelling Salesman

My friend and I have been working in secret with this deck idea -- playtesting, adding and removing cards. Until now, when we finally thought we could post it.

My friend came up with the basic idea to use Steelix from Aquapolis to put damage on the opponents Pokémon using Earth Rift and then attack with Feraligatr for the Knock Out. It has done quite well actually; although it lacks the speed in the beginning of the game. But, when it is setup it is raw power. Switch is in there because if can be quite difficult to retreat a Steelix with only two energies on it and loads of babies and un powered pokémon the bench using a Double Gust. So, we went with a 2/2 line on Double Gust and Switch and my friend always get the Switch when he needs it and the Double Gust when he needs that as well.

That was all; hope you can tweak it into perfection.

--------------------
"Destruction is the work of an afternoon. Creation is the work of a lifetime."

From: Sweden. | Registered: Nov 2002  |  IP: Logged


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