Author
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Topic: An Army of Rabbits is Still An Army.
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Rocket's Sandshrew
Member # 56166
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posted May 10, 2002 04:56 PM
Here's my new unlimited deck. It's very strong for how original it is...check it out:
4 Marill (Promo) - Evolve, and does 40 for WWCC. 3 Light Azumarill - Unless they OHKO it, it's not gonna die. 3 Cleffa - New hand/Send up After a bubble jump if desperate 2 Ditto 2 Articuno - Fossil, if heads on bubble jump, you can give 2e to him. 1 Chansey - I'm playin 4 DCE, and the Aquarabbit can power him faster...so why not?
4 DCE 1 Miracle Energy - Awesome here...it never gets discarded, because it goes back to my hand with the bunny. 10 Water Energy
4 Oak - Duh 4 Elm - Oak's illegitimate cousin...but drawing nonetheless... 4 Comp Search - Gawd it's broken 3 Itemfinder - Finds Items 4 Gust of Wind - Only cuz there's a weedle on it... 4 Focus Band - Only way to kill an azumarill is a OHKO....so these are vicious. 2 Time Capsule - Super NGR 2 SER - Super ER...oh...wait...heh...mainly steelix tecH. 3 Lucky Stadium - I pretty much maxed out drawing here...
Strategy: Basically, turn 2 Azumarill jumping, and one every turn after that. The whole thing with the moving of energy on heads lets me power other stuff while cycling azumarills. As long as they're not getting OHKO'ed, they'll never die. When one A-marill jumps, another one pops in, takes a hit, and jumps for the first one. They keep goin to my hand, and healing themselves. It's crazy. I love it.
Comments? Fixes? Bashes? Anything? [ May 10, 2002, 05:03 PM: Message edited by: Rocket's Sandshrew ]
-------------------- What? They banned slowking? Good Job. :)
From: Dancing on NG Gatr's Grave... | Registered: Jan 2002
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Gymbo
Member # 30832
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posted May 10, 2002 05:15 PM
Dude, that is the singlemost scariest deck I have ever seen. hehe. It looks really great dude, and I am impressed. You seriously can make a deck around any card.
-bows before the master rogue player- Again, no fixes here. Keep 'em coming...
-------------------- =Pokemon Professor Jim Ferrell=
*AKA The Publically Acclaimed and Talented Deck Mechanic Gymbo* *Accomplished Rogue Player* *Second Place Finisher at the Ohio SBZ '03* *Creator of Espeon Decks* *Innovator of Expedition Feraligatr* *Current Project: Skyridge Analysis*
DCI: 2032 AIM: XGymbo01X
"Victory goes to the player who makes the next-to-last mistake."
From: Akron, OH, USA | Registered: Jul 2001
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Strife126
Member
Member # 81379
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posted May 10, 2002 05:28 PM
weird. i am seriously sorry i underestimated the power and usefulness of both Light Azumarill and Miracle Energy. i bow to your expertise of the game. i have no changes as of now coz i'm still getting clear on how the deck works. nonetheless, it is still too cool.
oh yeah, if Light Azumarill jumps, does Focus Band go to the hand too?
-------------------- that was my 2 cents. don't steal it or anything, it's just 2 cents, nothing more...
Proud Anti-Archetype... Originality rulz!!!
Misty: Aw, how cute! Dexter: "Vulpix, a fox pokemon. (blah blah blah)...very strong flame attack." Vulpix: *uses flamethrower* Misty: Yes it does... *faints*
From: in front of a PC admiring the new Tyranitar avatar... | Registered: May 2002
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Rocket's Sandshrew
Member # 56166
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posted May 10, 2002 06:00 PM
Yes! All cards attached! So you can just bench the marill, play an energy on it, play a focus band on it...
...every turn...
MWahahahaha...
Thankx for the comments guys...people often overlook non-metal defensive strategys.
-------------------- What? They banned slowking? Good Job. :)
From: Dancing on NG Gatr's Grave... | Registered: Jan 2002
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