Author
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Topic: Jungle Snooze in Pain Deck
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Bo_Dragon
Member
Member # 75780
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posted December 11, 2002 05:07 PM
First, this is my first time posting a deck to be worked on.
Second, this is an unlimted deck that I have used in weekly unlimited format tournaments over the summer. Since I will be going to a BattleZone soon, I would like some help tweaking it up.
Pokémon (13) (3) Jigglypuff (Jungle) Lv. 14 # 39 (2) Wigglytuff (Jungle) Lv. 36 # 40 (3) Hitmonlee (Fossil) Lv. 30 # 106 (2) Scyther (Jungle) Lv. 25 # 123 (3) Pinsir (Jungle) Lv. 24 # 127
Trainer (29) (3) Berry (Neo Genesis) (4) Bill (Base) (1) Computer Search (Base) (4) Energy Removal (Base) (4) Gust of Wind (Base) (1) Item Finder (Base) (2) Nightly Garbage Run (Team Rocket) (3) Plus Power (Base) (4) Professor Oak (Base) (1) Scoop Up (Base) (2) Super Energy Removal (Base)
Energy (18) (4) Double Colorless (Base) (8) Fighting (6) Grass
Strategy: I would like to use basic Pokémon who have strong attacks while not taking up too much energy. Also, I would like to have trainers that can counteract the opponent.
(I wish I had a better strategy.)
Who would like to take a try at this deck?
-------------------- AIM: BoHockeyDragon, Pranger103 E-mail: [email protected], [email protected]
From: Greenville, SC | Registered: Apr 2002
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polarworming
Member
Member # 115883
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posted December 11, 2002 07:25 PM
I liked your deck for its speed, but with so super energy removals and few energy, you either a.increas ammount of energy(highly recomended) or b.take out the super enegy removals
if you want a litle more spice to youer deck,add bellosum.you might think it is a bad card but the hoppip wiglytuff combo,you will be hard to beat.
-------------------- BORD-(BÔRD) adj. nothing to do;no where to go;no one to see
From: U.S.A. | Registered: Nov 2002
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polarworming
Member
Member # 115883
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posted December 11, 2002 07:30 PM
I did not mean bellosum but Jumpluff
-------------------- BORD-(BÔRD) adj. nothing to do;no where to go;no one to see
From: U.S.A. | Registered: Nov 2002
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Bo_Dragon
Member
Member # 75780
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posted December 11, 2002 07:38 PM
polarworming:
quote: Originally posted by polarworming: I liked your deck for its speed, but with so super energy removals and few energy, you either a.increas ammount of energy(highly recomended) or b.take out the super enegy removals.
What additional energy cards would you recommend?
How many Super Energy Removal cards would you suggest taking out?
quote: Originally posted by polarworming: if you want a litle more spice to youer deck,add bellosum.you might think it is a bad card but the hoppip wiglytuff combo,you will be hard to beat.
I will have to take a look at which Hoppip and Bellossum that I have available and evaulaute which kind I could use in a deck.
Thanks for responding.
-------------------- AIM: BoHockeyDragon, Pranger103 E-mail: [email protected], [email protected]
From: Greenville, SC | Registered: Apr 2002
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Bo_Dragon
Member
Member # 75780
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posted December 11, 2002 07:41 PM
polarworming:
Thanks for mentioning Jumpluff instead of Bellossom. I will try to look over what Jumpluff may be best to use. [ December 11, 2002, 07:52 PM: Message edited by: Bo_Dragon ]
-------------------- AIM: BoHockeyDragon, Pranger103 E-mail: [email protected], [email protected]
From: Greenville, SC | Registered: Apr 2002
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BJJ763
Member # 158
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posted December 11, 2002 08:09 PM
-(3) Pinsir (Jungle) Lv. 24 # 127 -(3) Berry (Neo Genesis)
+2 random Gym (to counteract Chaos or Sprout Tower) +2 Comp Search +2 IF
-4 Bill +3 Cleffa +1 Iggly
-3 Grass +3 Recycle Energy
Edited: Thought of Iggly before but forgot when changed. So added one in. [ December 11, 2002, 08:19 PM: Message edited by: BJJ763 ]
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From: Warwick RI USA | Registered: Feb 2001
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