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Author Topic: "Psychic Lawn" deck
Jayson_4
Member
Member # 86317


posted May 31, 2002 03:22 PM      Profile for Jayson_4   Email Jayson_4    Edit/Delete Post Report This Thread to Moderators
It's pretty fast for the power it packs- its objective is to get a pokemon grown on the bench at the cost of the arena pokemon. Many people have been known to scoop when I plop down a third turn fully loaded Beedrill. I also believe it gives Gym Leaders and opponents nightmares- mostly because the win can come from any number of places. I'm looking to update it without removing any of the key cards (search cards, Venusaur evolution set, Mewtwo) for the upcoming tournaments at Origins.

Strategy 1: Big Grass-type

Get the Venusaur or Beedrill onto the bench at the cost of the starting Arena pokemon (hopefully a Jynx or Gastly).

Strategy 2: Power-Psychic type

Survive until the late game and slap down Mr. Mime for the win via "Invisible Wall" untouchability.

Strategy 3: Stall Them Out!

Incapacitate the opposing pokemon with poison, paralysis, etc. and put down Haunter to run them out of cards.

Anything goes in the tournament I'm signed up for-so I'm willing to try anything once.

Pokemon: (25)

3 Bulbasaur Lv. 13 (Base Set 2)
2 Ivysaur Lv. 20 (Base Set 2)
1 Venusaur Lv. 67 (Base Set 2)
2 Exeggcute Lv. 14 (Jungle)
1 Exeggutor Lv. 35 (Jungle)
3 Weedle Lv. 12 (Base Set Unlimited)
2 Kakuna Lv. 23 (Base Set Unlimited)
1 Beedrill Lv. 32 (Base Set 2)
2 Gastly Lv. 17 (Fossil)
1 Haunter Lv. 17 (Fossil)
2 Jynx Lv. 23 (Base Set 2)
1 Mr. Mime Lv. 28 (Base Set 2)
2 Ditto Lv. 20 (Fossil)
1 Mewtwo Lv. 60 (Promotional from first movie)

Trainers: (14)

4 Bill (Base Set 2)
1 Challenge! (Team Rocket)
3 Gust of Wind (Base Set 2)
2 Computer Search (Base Set Unlimited)
3 Pokemon Trader (Base Set 2)
1 Super Potion (Base Set 2)

Energy: (21)

9 Psychic Energy
10 Grass Energy
1 Double Colorless Energy (Base Set 2)
1 Full Heal Energy (Team Rocket)

[ May 31, 2002, 03:32 PM: Message edited by: Jayson_4 ]

From: Out in the Sticks of Lower Michigan | Registered: May 2002  |  IP: Logged
Postdog2Gengar
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Member # 18365



posted May 31, 2002 03:59 PM      Profile for Postdog2Gengar   Email Postdog2Gengar    Edit/Delete Post Report This Thread to Moderators
Welcome to the Boards!

I must admit, I've never seen such an elaborate and politically correct post. Bravo!

Now, for the deck. You said Mr. Mime was used as one of your main stratagies. Take out some Haunter and Gastly to add some more. Base Set 2 Haunter is one of the worst cards in my opinion. You have to rely on chance to do damage. Take out Challenge and Comp. Search, there's better cards. Try Professor Elm. I like to have a card that changes your hand in every deck, and Elm is one of the best, if not the best. There's better cards than Exeggcute and Exeggutor, also. Some cards in Neo could help, like Chicorita and Bayleef. Hope I helped.

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From: Pokemon Tower, Lavender Town | Registered: Apr 2001  |  IP: Logged
Maverick Hunter Zero

Member # 6223



posted May 31, 2002 06:32 PM      Profile for Maverick Hunter Zero   Email Maverick Hunter Zero    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Postdog2Gengar:

Take out Challenge and Comp. Search, there's better cards.

I agree with the bit about challenge, but take out Computer Search? And here I was thinking I've never hear those words in my lifetime.

Ok, you've got a bit if a strategy going here, but the deck still needs quite a bit of help focusing that strategy. You've to much variety and to few copies of any card to make the deck quick and efficient. The thing about your deck is, you shouldn't need three strategies. And each strategy relies on the one before it working, which with your current deck isn't all that likely. Let's see if I can't work out the problems.

Pokemon: Ok, here's your first problem. Most decks are devided up into 4 different types of Pokemon. (Not actual types, like water, fire, etc, but Pokemon with specific uses in the deck)
The types can be devided up as follows...

  • Main Family
  • Support
  • Settup
  • Tech
Main Family - This would the main evo line of the deck. This is what you want to get out, keep alive, and protect pretty much at all costs. Your other Pokemon types, your trainers, and your energy should ALL revolve around this set of Pokemon. They're usually a 2 set evo line, or a 3 set evo line. By 2 set evo, I mean 4/4 4/3 or 3/3 (The first number representing the basic, the second obviously the next evolution up). By 3 set, I mean 4/4/4, 4/4/3, 4/3/3, 3/3/3 or even 3/3/2. So for the point of the deck you have up there, we're going to go with Meganium and company as the main evo line.
Support - These Pokemon are basically your handy men. Able to step in at any time, take damage, give damage, and do whatever until you've got the main family prepared and ready to go. You should have one or two per deck, two to four copies of each. (3 Being adviseable) These should revolve well around the Main family, preferable a low retreat, a basic, and with fairly good HP. (preferably 50+)

Settup - These Pokemon a pure speed. They are used to help get out the Main Family faster. Cleffa is without a doubt the MOST popular settup Pokemon. They should have a low retreat cost, a bit of Defensive ability, and reusability. (All qualities Cleffa has) These should be among the most flexible Pokemon in your deck.

Tech - Now... There isn't precisely a specific definition for Tech, (As it has all uses) but the closest you could get to a sure definition would be "A card put into a deck in limited quantities to combat a single threat against your deck without affecting your deck's current strategy in any way". Some examples of Tech would Pichu, Muk, and some of the Unowns. (D,M and N being fine examples).

Now, let's see if we can't lump all that into the first part of a deck...

Pokemon: 16
4 Chikorita
3 Bayleef
3 Meganium
3 Rocket's Scyther
2 Cleffa
1 Unown M

Trainers: Ok, here's another massive mistake. The key to winning a match is speed. You, sadly, have very little of such. You've even already been given bad advice about such already... (No offense Postdog2Gengar, but take out Computer Search? tsk...) With most trainers in a deck of this build and style, you're going to want MASSIVE card drawing, and a bit of healing and a little more disruption then healing. The faster you can get something out and set up, the better of you are to start beating down your opponent, while they're still struggling to get something up in fighting condition. I'll show you what I mean...

Trainers: 31
3 Computer Search
3 Item Finder
3 Professor Elm
2 Professor Oak
3 Nightly Garbage Run
3 Focus Band
2 Gold Berry
3 Healing Fields
3 Resistance Gym
3 Energy Removal
3 Pokemon Breeder

Ok, these are some basic trainers that will work quite well, although you're going to want to tech out the deck to fit your enviroment a little better. But these have nice healing, excellent card drawing, and a bit if disruption. With the Item Finder and NGR, you won't be running out of steam anytime soon.

Energy: Not exactly much one could say here, other than you don't need that much, especially in this deck with that Pokemon Power.

Energy: 13
11 Grass Energy
2 Full Heal Energy (Could be considered tech, but useful none the less)

So that's what we have now, your final deck of course being...
Pokemon: 16
4 Chikorita
3 Bayleef
3 Meganium
3 Rocket's Scyther
2 Cleffa
1 Unown M

Trainers: 31
3 Computer Search
3 Item Finder
3 Professor Elm
2 Professor Oak
3 Nightly Garbage Run
3 Focus Band
2 Gold Berry
3 Healing Fields
3 Resistance Gym
3 Energy Removal
3 Pokemon Breeder

Energy: 13
11 Grass Energy
2 Full Heal Energy

As said, this deck should serve your purposes far better than what you're currently packing. It's efficient, balanced, fast, and well rounded. Of course you'll have to fix it slightly for your enviroment, but this should work nicely either way.

[ May 31, 2002, 06:38 PM: Message edited by: Maverick Hunter Zero ]

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It's not cowardly to run.
It's futile.

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From: The strange, frightening world known as "SoCali" | Registered: Mar 2001  |  IP: Logged
Jayson_4
Member
Member # 86317


posted June 01, 2002 10:15 AM      Profile for Jayson_4   Email Jayson_4    Edit/Delete Post Report This Thread to Moderators
To reply to postdog, I don't use the Base Set 2 Haunter for anything but a coaster- I consider it THAT bad- but I rather use the Haunter from the Fossil set- 50 HP, Pokemon Power: Transparancy, has Nightmare attack (10 damage plus sleep).

I like the deck you've given me- but why only 13 energy? The odds are close to 1-in-6 you're going to pull one in your opening hand, and if I don't pull one for a couple turns, it's like sending the pig to the barbecue every time I send out another pokemon.

Personally, for evolution families, I like the x/x-1/x-2 theory- if you pack three starter pokemon, pack two of its first stage evolution, and one of its second stage. Four starters means three stage 1 and 2 stage 2 evolutions.

It'll prove itself time and time again- I once whomped an opponent with this deck-after the game he showed me his hand with 3 Typhlosion in it- he was gambling on a Pokemon Breeder to come out of his deck because when I used Challenge, he found out both his Quilava were in the prizes...

Only problem I see here is Cleffa and Meganium- part of the reason I disagree with these is the fact they run you an arm, a leg, three toes and a thumb even when trading for them. don't have that much of a trading binder (stupid cat... if you own a cat and trading cards, you know what must have happened...) .

Let's see... I'd still have to say my original looks better- mostly because I don't have to commit to one strategy- I think I'm used to having a backup if Venusaur goes down- but if speed's key, who am I to argue?

Jayson

From: Out in the Sticks of Lower Michigan | Registered: May 2002  |  IP: Logged
Maverick Hunter Zero

Member # 6223



posted June 01, 2002 06:42 PM      Profile for Maverick Hunter Zero   Email Maverick Hunter Zero    Edit/Delete Post Report This Thread to Moderators
Look at the deck and the drawing power it has. Do you really think it's very likely that there will every be a time when you don't have energy? And with Meganium's power, each energy will provide 2 grass energy, easily paying for the costs of all attacks.

If I were to state my entire fix in one sentence, it would be something along the lines of "Your deck is to slow". The thing is, anything with speed will badly demolish your deck. Your deck is to inconsistant, to slow, and won't hold up against a serious tournament deck. (And please don't tell me it does well against opponents or Gym Leaders, this means nothing, it doesn't matter that you can beat your friends. The deck isn't good to be quite honest) Any Sneasel deck will tell this apart, along with anything else with any sort of speed. Most tournament decks will have this dead before you can power up. I do, by the way, hate making these sort of statements without backing it up. Contact me on AIM or Yahoo Messanger via the name "MasterHunterZero", I'll gladly back all of this up, I'm not simply arrogant =)

And what precisely makes you think you can actually keep one beedrill up, running, and alive? Especially with NO healing at all. (Ok, ONE Super potion, but that's nothing against 3 Gold Berry, 3 Focus Band, and a few Healing Fields) That's underestimating your opponent. YOu can never assume your opponent is slow, you always have to assume they're far faster than you are, and you have to tweak your deck accordingly. Of all the mistakes you can make, assuming your opponent will make one is the worst possible.

If you'll look at the deck I gave you, you'll notice I have a far FAR better chance of getting out a turn 2 Meganium, fully powered, then you have of even getting a Venusaur or Beedrill out. After that, I can keep it alive with Gold Berry, Focus band, etc, and I can keep it all coming with Item Finder. Not only is the deck faster, it's better equipped.

Again, I urge you to contact me, I despise making such harsh statements about a deck without being able to back them all up. (If you have MSN, you should be able to get my e-mail from my WizPoG profile)

Do reconsider your deck...

[ June 01, 2002, 06:43 PM: Message edited by: Maverick Hunter Zero ]

--------------------
http://www.mhzs-lair.com
AIM: MasterHunterZero
[email protected]
http://mhz.deviantart.com

It's not cowardly to run.
It's futile.

kachu Pika piii Kaa pi pikachu?

From: The strange, frightening world known as "SoCali" | Registered: Mar 2001  |  IP: Logged
Raikou

Member # 80



posted June 03, 2002 07:59 PM      Profile for Raikou   Email Raikou    Edit/Delete Post Report This Thread to Moderators
if you're gonna spend the money to go to origins...play something that can almost be sure to win...or lets just fix this deck up so you can have some more fun playing...

Pokemon: (18)
4 Bulbasaur Lv. 13 (Base Set 2)
1 Ivysaur Lv. 20 (Base Set 2)
3 Venusaur Lv. 67 (Base Set 2)
3 Exeggcute Lv. 14 (Jungle)
2 Exeggutor Lv. 35 (Jungle)
2 Rocket's Scyther
2 Ditto
1 MP Mewtwo

Trainers: (24)
4 Prof Oak
2 Pokemon Breeder
3 Gust of Wind
3 Computer Search
3 Lass
3 SER
3 NGR
3 Focus Band

Energy: (18)
4 Psychic Energy
10 Grass Energy
4 DCE

I'd run something around this. A lot more speed and control of the game. You just had too many evolutions in the deck. Good luck at origins! Too bad I can't go =/

--------------------
~David Friedlander
aka General Raikou
DCI Rating - 1987, 2nd in Raleigh, 3rd in NC, 110th Global...OMG GENCON IS UPLOADED...1940,2nd raleigh, 7th NC, 220nd global =\\\\\\\
AIM - DaveJfr0
"I resign...this time for good" =/

From: Raleigh, NC, USA | Registered: Feb 2001  |  IP: Logged


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