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Author Topic: Best Deck's in Modified
theoptionman
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Member # 102719



posted June 12, 2003 03:09 PM      Profile for theoptionman   Email theoptionman    Edit/Delete Post Report This Thread to Moderators
This is not a poll, but i am wondering, what do u think are the best decks in modified. Please make a list consisting of the top 5 modified decks.

Thanks.

[ June 12, 2003, 03:12 PM: Message edited by: theoptionman ]

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space weedles-top 8 TMP legendary collection sealed tournament: pokemon worlds 2002
22nd- theme deck challenge: pokemon worlds 2002

From: Toronto, Ontario, Canada | Registered: Aug 2002  |  IP: Logged
Dark-Zapdos
Member
Member # 58372



posted June 12, 2003 04:00 PM      Profile for Dark-Zapdos      Edit/Delete Post Report This Thread to Moderators
Theres Just so many good decks and thats what i love about modified.There is alot to choose from.
Kingdra/Steelix
Magcargo/Entie
Magcargo/Typhlosion/Entie
Feraligatr Exp.
Scizor/Mantine
Scizor/Buzz
Jumpluff
Aq Kingdra/Steelix
Exp. Blastoise
Crobat/Scizor
Exp. Maganium
Dark Gengar/Misdreavos
Light Dragonite/Steelix
Victrebell/Murkrow
GatrSect

And all those great Rogue decks like:
My SBZ winner EXP.Poliwrath/Steelix
And all those other great rogue decks.

[ June 12, 2003, 04:08 PM: Message edited by: Dark-Zapdos ]

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Always play with a deck that looks good and u have fun playing, it just may win.

1st at Cedar Grove Sky SBZ
14th at Milford Sky SBZ
9th at Milford AQ SBZ
DECKS:
Poliwrath Plunge(AQ SBZ DECK)4 wins-2 loss-1 draw
Poliwrath Plunge 2.0(SKY SBZ DECK) 6 wins-1 loss-2 draws including top 8

Last Player in my town and gonna be playin til there's no more tournaments in the world.

Aim Mike042888
Email [email protected]

From: CT | Registered: Jan 2002  |  IP: Logged
Dark and Vile

Member # 74653



posted June 12, 2003 08:25 PM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
There are a lot of good/interesting decks in play, but the most consistent winners I've seen have been...

Magcargo/Entei
Light Dragonite/Espeon
Kingdra/whatever

Jumpluff is interesting and has done well.

Politoed is coming on strong too.

I believe Scizor is overrated.

I also believe that deck with Furret is overrated.

I think the next competitive decks will be some combination of Skyridge Crobat, Skyridge Beedrill, and Skyridge Ledian.

From: Melbourne, FL | Registered: Apr 2002  |  IP: Logged
mysterioustrainer

Member # 1049



posted June 12, 2003 09:21 PM      Profile for mysterioustrainer   Email mysterioustrainer    Edit/Delete Post Report This Thread to Moderators
Well I know that FreedyK's Kingdra(Neo Rev & Aqua)/Scizor (Aqua) deck helped win him the Europe Prof. Championships so there a good one obviously.

However also consider a Kingdra deck with out a second primary type! I have tried it and its powerful.

Of course the Grass with take a shot. But I am afraid that no matter Water or Fire, they won't last long.

I bet that we might see some "Wild Rapids" (Donphan (Neo Genesis) and/or Forretress (Neo Discovery)) in the fight with the others. Anyone remembers Mindy Lambekee's deck? (She is the 10 and under World Champion).

I also think that Entei/Magcargo will makes its steady appearence.

Also it will be interesting to see if players will use any intense Pokemon Power decks (such as Entei/Magcargo to fight with.

Golden Rule: It is not the deck that counts, its the player that uses it.

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~Myst

www.freewebs.com/mysterioustrainer

Check out my personal website. Includes my ideas for decks my own fake cards, GB Teams, links to Ebay auctions, main trading page and much, much more.

1748 DCI Rating
Top player in state of Wyoming (Hmm. Could have something to do with the fact that the other four players in the state haven't played in over two years?)

From: Wherever the adventure takes me! | Registered: Feb 2001  |  IP: Logged
KYDAD

Member # 30575


posted June 13, 2003 07:53 AM      Profile for KYDAD   Email KYDAD    Edit/Delete Post Report This Thread to Moderators
The best I've seen recently are:

Meganium/Executor
Typhlosion/Executor
Scizor + basics (Electabuzz, Tyrogue, Mantine)
Scizor + Kingdra
SK Crobat + Noctowl
AQ Kingdra + Steelix

Note 1. Nearly all on my list are 2 type decks. That seems to be a trend, working in 2 types to take advantage of the othe guy's weakness, or at least keep him from taking advantage of yours.

Note 2. Fire, Fighting, and Psychic are missing from the list. I don't see anything from Fire or Psychic out now, but Fighting has some good choices in Skyridge that could make some good decks, especially the Machamp and Poliwrath. Fire has some oldies that are still usable (Typhlosion is a good supporter in a number of decks, Macargo + Entei is still good but not great). Psychic is...well....Psychic. I keep thinking that there will be a good Alakazam, but still looking.

Note 3. There are still combinations out there to be exploited. One that I think can be good is the SK Politoed. The ability to attach unlimited energy is great, just need to find a way to harness it. Seer is part of the answer, but there has to be more for it to be great. I'm sure there are others.

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1st Place-- 2002 GenCon Team Sealed Deck Challenge

Kentucky Dad

From: Crestwood, KY, US | Registered: Jul 2001  |  IP: Logged
Carrington388
Member
Member # 139065


posted June 13, 2003 09:30 AM      Profile for Carrington388      Edit/Delete Post Report This Thread to Moderators
If there aren't any decks here, the mods will find this and lock this. Simply talking about popular decks is not suited for this forum, and thus the topic shall be locked eventually. [Tap]
From: DataDyne | Registered: May 2003  |  IP: Logged
SuperSaiyanEevee
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Member # 108474



posted June 13, 2003 10:00 AM      Profile for SuperSaiyanEevee      Edit/Delete Post Report This Thread to Moderators
In my opinion, Gengar LC/Espy Dis. rules! That's the deck I used to win the last SBZ. Metal is no problem for Espeon. And Curse is very annoying! Everyone says they hate that deck.
Anyway, my list of some decks that have done pretty well that I made.

Gengar/Espeon (My fav.)
Blastoise EX (I've won quite a few games with it)
Victreebel/Murkrow ( It does pretty well. I think it only lost a few)
Houndoom SK/Dis. Espy/Challenge (I just made the deck and it is pretty good.)

Anyway, those are some of my decent decks.

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I'm hunting for a shiny Vulpix and Grimer! :)

My best deck:
Shadow Curse-Gengar/Espeon
Tied for 5th at Comic-Con FAT.
1st at Modesto SBZ
Tied for 5th at Sacramento SBZ

From: Eevee's House | Registered: Oct 2002  |  IP: Logged
Gymbo

Member # 30832



posted June 13, 2003 12:27 PM      Profile for Gymbo   Email Gymbo    Edit/Delete Post Report This Thread to Moderators
Here are the top level decks:

1. Gatr/Sect
2. SMF (Scizor/Muk/Furret)
3. Entei/Cargo
4. Kabutops/Scizor
5. Expedition Gatr

Kingdra doesn't work anymore. Period. Neither does Steelix. Kingdra gets the crap kicked out of it. Swarming was sooooooo last year, seriously. Steelix is obsolete because Heavy Metal just goes OOPS all over your opponent. 187 (SKY Beedrill/Arcy) is a great deck in theory only, so it's out too. Entei/Cargo really shouldn't be up there anymore because if you play 2 NH Suicune, you have game, especially if you are playing Water. But Cargo is one of those OHKOing Pokemon that can take down it's weakness. If you took the Top 8 of a national or regional tourney, you'd find at least one of each of these forementioned, listed decks. There are a lot of GOOD decks, but few are competitive versus these above five. The best deck IS Gatr/Sect. The newest version is unaffected by Muk, I'm NOT kidding. If you have a deck that can beat these five decks with consistancy, kudos to you.

Carrington: This is a topic ABOUT DECKS. If you'd like decklists, go think them up or go copy them from somewhere. Sheesh. Go count your Moo Moo Milks or something...

~Jim Ferrell

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=Pokemon Professor Jim Ferrell=

*AKA The Publically Acclaimed and Talented Deck Mechanic Gymbo*
*Accomplished Rogue Player*
*Second Place Finisher at the Ohio SBZ '03*
*Creator of Espeon Decks*
*Innovator of Expedition Feraligatr*
*Current Project: Skyridge Analysis*

DCI: 2032
AIM: XGymbo01X

"Victory goes to the player who makes the next-to-last mistake."

From: Akron, OH, USA | Registered: Jul 2001  |  IP: Logged
Jiden
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Member # 145242



posted June 13, 2003 01:32 PM      Profile for Jiden   Email Jiden    Edit/Delete Post Report This Thread to Moderators
What kingdra are u guys talking about???

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Remember it doesnt matter if u win or lose, as long as u come in first!
COACH TUGNUT

From: Crane TX | Registered: Jun 2003  |  IP: Logged
Dark and Vile

Member # 74653



posted June 13, 2003 01:44 PM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
I'm talking about Aquapolis Kingdra. With healing, it's a beast.
From: Melbourne, FL | Registered: Apr 2002  |  IP: Logged
Articjedi

Member # 342



posted June 13, 2003 04:12 PM      Profile for Articjedi   Email Articjedi    Edit/Delete Post Report This Thread to Moderators
Kingdra with healing is probably more of a nuisance than a beast. They take too long to build up for a subpar attack, and when they don't draw healing, the retreat cost is too high to make it usable. Most decks outrun it or overpower it before they can do much damage. It can win, but are to many weaknesses to account for.

So in my opinion the best decks (in no particular order) are:

1. scizor/furret/muk, 100 damage advantage on the third turn (with three metal and an average of 70 damage a turn) is hard to argue with.
2. fast fire, (encargo, whatever you call it) always a good choice because it can outrun any deck. Pokemon has mostly been about who can get out the fastest attackers.
3. gatrsect, too much damage to handle for most decks, and should beat most scizor decks, unless muk comes out, even then TecH in a expedition gatr to help with damage.
4. expedtion gatr, this gets evil once it gets built, and even though it takes four energy, it has plenty of HP to last long battles.
5. light dragonite/espeon, great metagame deck if you're in a metal heavy enviroment (like seattle's), not to mention slowing most other decks down (most water decks run metal energy and there are plenty of decks with dark).

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Thank you WOTC for a wonderful pokemon journey.

From: Seattle, Washington | Registered: Feb 2001  |  IP: Logged
random_6669
Member
Member # 144235


posted June 13, 2003 05:23 PM      Profile for random_6669      Edit/Delete Post Report This Thread to Moderators
1. SMF
2. Typhlosion/Eggy
3. Kabutops/Scizor
4. Crobat/Noctowl
5. Exp. Gatr

I have tested Gatr/Sect (the list off of poke-neo) and it just does NOT win. I really dont get it i played against a good player with it too. Crobat/Noctowl ownz it bad, Typhlosion/EGGY murders it along with Kab./Scizor, and SMF i just dont get it..... IT is slow as heck, and when ur parasect gets killed or locked its like time to concede..... But seriously i am leaning toward Typhlosion/Eggy right now because it beats EVERYTHING consistantly. I'll just love it when people play gatr/sect against me....

Registered: Jun 2003  |  IP: Logged
Meganium45

Member # 99835



posted June 13, 2003 06:52 PM      Profile for Meganium45   Email Meganium45    Edit/Delete Post Report This Thread to Moderators
Time for the answers: The top 5 decks in MMF in my not so humble opinion:

1. Meganium/Eggs - This deck hits, hard - Kudos to Holder!
2. Kabutops/Scizor - it kills you or it kills you, please take your choice!
3. Crobat/Noctowl - when played right, this deck hits hard enough to win. And makes your opponent lose!
4. Big Fire - Encargo - whatever - it works, but unstable for my taste. I prefer Typhlosion/Magcargo (ask Littleduckdrew!)
5. AQ Jumpluff/NR Kingdra - This counters just about everything...and with Center, and Pluff's fluff, is hard to take out...

That is what I see as the power in the envio. Beat them, or get beaten by them.

Sorry Electrocube, Espeon, you do not quite make the grade these days!

Meganium45

--------------------
"To Make a Difference, you have to be Different"

Winner and parent of 6 year old winner (Little Duck) of Colinsville SBZ!
Other son was the 9 year old winner May SBZ at Dragon King, the best place to play Pokemon in the Midwest!

NOW 3 TROPHIES!!!
THE MASTER PROFESSOR IN ST. LOUIS and TO too! Yipee!

Gotta love St. Louis 8th, 9th and 10th and the Origins Professor Championship! (I was 9th :( )

Too bad we never have room for our bench - - lol.

From: St. Louis, Missouri | Registered: Aug 2002  |  IP: Logged
Pidgeotto Trainer
Member
Member # 133447



posted June 13, 2003 08:05 PM      Profile for Pidgeotto Trainer      Edit/Delete Post Report This Thread to Moderators
Hard to rank but my top 5 would be
Entei/Cargo--Too fast, If it gets going fast-its over
Scizor/Furret/Water--I've seen Mantine or Wartortle used-anti-Cargo. I think it's better than Muk. Scizor with 4 Metal is brutal.
Kabutops/Steelix or Scizor--I think Steelix is better when no Furret & if you think Steelix can't keep up with the power of Scizor-try Sky Steelix. Kabutops is just too much power for 3 energy.
Espeon/Steelix or Scizor or L.Drag--Espeon just is good against almost everything. I think it with Metal pokemon works better. But that deck can't compete with Cargo. Everything else-Watch out!
Feraligatr NG/Parasect-Enough damage to ko even the highest defended Steelix or Scizor and the weakness to beat Fire. Still is a little slow.
Besides that :
Exeggutor with something--haven't tried this for myself
Kingdra Aq Center--I hate this deck. 120 HP and the power to combine with center!
Exp Feraligatr--Combined with the other Gatr or a Metal Pokemon usually. Alone, I don't think it cuts it.
Dark Gengar w/help--If it can be fast enough it is SO annoying. When it is not fast enough 70 HP doesn't last long.
Ex Blastoise w/something like Metal Pokemon
Kingdra Rev w/Metal pokemon or Jumpluff
Tyranitar Disc I think it should be played more
L.Dragonite/Scizor/Furret--My newest deck idea. I haven't seen anyone else post it or play it so I'll be the first. [ROFL]

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Co-Leader & longest member of Northgate Wizards Pokemon League-Seattle
52nd-Fan Appreciation Tournament 3-1 Blackout theme deck. 2-2-1 Kabutops/Scizor/Furret
10th-Feb Seattle SBZ
10th-May Seattle SBZ
Ash: "Pidgeotto Gust attack."
Pidgeotto: "Pidgeoooo"
Team Rocket: "Looks like Team Rocket's blasting off again." (ding)
Pidgeotto & I challenge YOU

From: Seattle, WA (Home of the 2002 World Championship | Registered: Mar 2003  |  IP: Logged
Gymbo

Member # 30832



posted June 13, 2003 08:14 PM      Profile for Gymbo   Email Gymbo    Edit/Delete Post Report This Thread to Moderators
Alright. What I'm seeing in this metagame are a bunch of hare-brained ideas with LOW consistancy. Slapping together 2-3 Stage 1-2's with little to no synergy is beyond ridiculous. I mean it's all I see.

Examples:
1. Big Grass Pokemon with Light Golduck or Skyridge Starmie: This makes no sense. You play Boost so your Starmie attacks 1-3 times per GAME. Hmm...=/

2. Kingdra/Jumpluff. Two completely different Stage 2's with one thing in common: swarm. That's it. And along comes a powerhouse and BOOM there goes the Kingdra. Swarm doesn't work anymore, it just DOESN'T.

3. Noctowl: I do like this card. But when you slam it with Skyridge Crobat, you're WASTEING space. Neither of these two are real powerhouses. Crobat can do up to 80 on flips. You are basically building a deck completely on flips: OOOPS!

There are tons of examples, but these are the most common. You can't just pick good cards and throw them together and be all like "Wow. I cover my weakness, I must be set." Consistency is HUGE in this game. Why would you WANT to place MORE luck than is needed to win? I don't get it. Hoping for certain situtations just doesn't cut it. How many times out of 10 games are you going to get that 3-4-5 deck combo working? You have to take the actual playing of this game into consideration. ANY deck looks good on paper, and ANY deck can win with above average luck. Using 20+ Pokemon is generally wasted space. Because not only are you cramming more Evolutions in the list, but you prolly are cutting back on Basics too. Doing this so that your energy count doesn't drop too far and you can have a moderately stable drawing engine. It's all about deck mechanics here folks. Using 9-10 Basics with 10-11 Evolutions isn't very stable or consistant at all. Here is what I look at for archetypes, and here are some of my personal methods...

My Deck Mech Keys/Success Tools [teach]
1. The "PET" Theory: Choose your Pokemon first, then decide on energy, then use the Trainers to refine and strengthen your decklist. Go in that order: Pokemon => Energy => Trainers. I PERSONALLY like 17-19 Pokemon, 15-17 Energy, and 24-28 Trainers. I also rarely fall below 11 Basics. It all depends on your deck and what you're trying to do.

2. Deck Elasticity: You have to be aware that you only have 60 cards to work with. You can't bend and stretch cards to work certain ways with tight space. You have to choose one or the other STRONG method. EX: More drawing or Focus Bands. You can't have both. You just have to be careful when building your decks.

3. The Consistency Factor/Luck: It is only with a strong decklist that genuinely supports itself that you have a fine turned deck. Stay away from too much "tecHing." When you build decks, you fill those spaces with cards that have the most effect on as many decks as possible, leaving little to no "circumstantial" cards in your deck. Luck can't be avoided: Baby Rule, Focus Flips, etc. Why would you stray from pure power and support for a deck with total luck? Flip-reliant decks are everywhere on this factor. One turn you're dealing 120 damage to a Baby Pokemon, then attack their main threat and get all tails and do 0. Reducing your dependency on luck is key.

4. Playtesting: This is the most important thing to any deck at all, period. Playtesting not only improves your overall skill, but it also opens up possible changes to the deck, and substitution methods. It also allows you the player of that deck to gain valuable experience not with just your deck, but with other decks out there. Learning tricks and understanding what to do in certain situations does decide games.

Well, hopefully I've helped some of you see how I look at things. I am not flaming anyone in any way. Just calling it how I see it.

~Jim Ferrell

--------------------
=Pokemon Professor Jim Ferrell=

*AKA The Publically Acclaimed and Talented Deck Mechanic Gymbo*
*Accomplished Rogue Player*
*Second Place Finisher at the Ohio SBZ '03*
*Creator of Espeon Decks*
*Innovator of Expedition Feraligatr*
*Current Project: Skyridge Analysis*

DCI: 2032
AIM: XGymbo01X

"Victory goes to the player who makes the next-to-last mistake."

From: Akron, OH, USA | Registered: Jul 2001  |  IP: Logged
Mad Of Feraligatr
Member
Member # 108507



posted June 13, 2003 08:46 PM      Profile for Mad Of Feraligatr   Email Mad Of Feraligatr    Edit/Delete Post Report This Thread to Moderators
For me

1st Politoed / Espeon (My favourite deck with alot of speed and atack and defense)
2nd Kingdra / Scizor (Very Strong but not my taste)
3rd Noccromancer (Brilliant Rogue turned Archtype)
4th Mono Politoed (Use Suicune And Articuno)
5th Feraligatr (Much too slow)

Overated

1st Beedrill (Not enough big damage , interesting power tough)
2nd Scizor / Furret (Not good enough)

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I am the Charizard Master .
No Pokemon defeats my Charizard .

From: Malaysia | Registered: Oct 2002  |  IP: Logged
ScythKing

Member # 26665



posted June 13, 2003 09:00 PM      Profile for ScythKing   Email ScythKing    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by mysterioustrainer:
I bet that we might see some "Wild Rapids" (Donphan (Neo Genesis) and/or Forretress (Neo Discovery)) in the fight with the others. Anyone remembers Mindy Lambekee's deck? (She is the 10 and under World Champion).

Maybe I'm just feeling cranky tonite - but I'm about tired of hearing it like Mindy invented the Donphan/babyporter deck. I think every decent deck mechanic experimented with Donphan as soon as they spotted the card. I know we've had 6 variations on the theme - some not even using Donphan. I think also that if you look at the deck list it was pretty much copied from a posted deck - not that she loses anything but points for originality - she was smart for playing it. My son had one with him and he opted to play Kingdra. Such is life...

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-=>* ScythKing *<=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are 10 type of people in the world.
Those that understand binary and those that don't.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

From: Chattanooga, TN USA | Registered: Jun 2001  |  IP: Logged
Meganium45

Member # 99835



posted June 13, 2003 09:16 PM      Profile for Meganium45   Email Meganium45    Edit/Delete Post Report This Thread to Moderators
Gymbo, no offense, but you are a bit harsh on the Kingdra/Jumpluff.

It beat ALL of the decks in the field to win a SBZ, and then finished top in the 10- division when my son took it over. Focus banded Pluffs are nothing to take lightly.

OKOK, I get it, you run metaled Scizors, and that defends against anything. That's why we run promo Smeargle. Hard to defend against being turned Blue!

Kingdra is the perfect compliment card, esp now with the AQ 50 HP Horsea to make him a perfect hit and run pokemon.

Talk about diversity, you can counter with grass or water in any situation. And I'm sorry, but in the right hands this deck works. Kingdra requires no colored energies, and techs with anything.

I'll be honest, I have a Kingdra/Magcargo deck built, that actually works, especially with all you playing that Scizor. Talk about Magcargo bait! [ROFL]

Who needs Donphan anymore, I now have the same thing with Kingdra and the AQ Horsea!

I'll keep adapting it and playing it. It works, and it's original. Even does well holding off the big Gatrs - thank you resistance!

Just my opinion, we'll get to test my theories out soon enough cough - Origins - Cough

Meganium45

--------------------
"To Make a Difference, you have to be Different"

Winner and parent of 6 year old winner (Little Duck) of Colinsville SBZ!
Other son was the 9 year old winner May SBZ at Dragon King, the best place to play Pokemon in the Midwest!

NOW 3 TROPHIES!!!
THE MASTER PROFESSOR IN ST. LOUIS and TO too! Yipee!

Gotta love St. Louis 8th, 9th and 10th and the Origins Professor Championship! (I was 9th :( )

Too bad we never have room for our bench - - lol.

From: St. Louis, Missouri | Registered: Aug 2002  |  IP: Logged
ScythKing

Member # 26665



posted June 13, 2003 09:44 PM      Profile for ScythKing   Email ScythKing    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Gymbo:
Alright. What I'm seeing in this metagame are a bunch of hare-brained ideas with LOW consistancy. Slapping together 2-3 Stage 1-2's with little to no synergy is beyond ridiculous. I mean it's all I see.

Whoa dude - chill. I mean these hair-brained ideas kept you in a deck mechanic slot for quite some time [Wink] .
Sometimes folks make decks that are simple in their concept and valid to a point. I will use your dissed Fluff/Kingdra deck as an example. I mean the basic concept is no more than- "these things are cheap to attack with, easy to heal and I can get 'em out there like ants at a picnic". So what's wrong with that? Well - my opinion on that is similar to yours but for a different reason. Too little thought given to where the deck will play on a game timeline. A swarm deck plays best early game because the typical attacks are low energy/low damage suited to KO'ing low powered pokemon or chipping away at a stone (provided the stone isn't in a position to stomp back). They fall pretty flat late/mid game because T-rex is raging around by then. Remember the scene at the end of Jurassic park with the raptors(swarm) and the t-rex. Yup - raptor hor's douvres. So then - it's not the concept at fault but rather the implementation. Cramming two stage 2 lines into a strategy aimed at early game is bad (same conclusion - different reasons). So what went wrong? Kindra was viable and won lots and lots. Too many people trying to cover their butts (weakness) and as you stated too much tecH. Decks are too watered down trying to be the do-all decks. Not enough thought given to where the deck is going to play on the game time-line. Bomie and FreddyK were on the right track with Purity. They were just a little too lean for most folks cuisine - but the concept is valid - put in only what directly supports the main strategy.
But you know - hey, sometimes we build 'em just for fun. Ask Indy about my EX Machamp/Alakazam deck I loaned to a guy so he could play in a tourney. Practical? - nope. But the guy that played it (an experienced player) said it was the most fun he'd had in a while because when the combo went off it was a rush. I may even post it for the novelty value [Big Grin]

--------------------
-=>* ScythKing *<=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
There are 10 type of people in the world.
Those that understand binary and those that don't.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

From: Chattanooga, TN USA | Registered: Jun 2001  |  IP: Logged
random_6669
Member
Member # 144235


posted June 13, 2003 09:54 PM      Profile for random_6669      Edit/Delete Post Report This Thread to Moderators
There are so many people making statements here with really no reason. Gymbo has some good points but since win does Crobat/Noctowl lose? Who cares if it doesnt do a lot of damage its objective is to eliminate the opponents game and control with murkrow. Kingdra does not work in this metagame and neither does jumpluff, they simply dont do enough damage. Playtest SMF urself and u will understand why it is the BEST deck in the format. And some more points i have on Gatr/Sect, besides like i said it is slow, but most of the time ur using the first three turns to setup and everything has to be perfect for u to get that KO. Memory Berry is very good in the deck but that is simply not enough to beat SMF, Ty/Ex, Tops/Scizor, or anything else. This deck is just HORRENDOUS and honestly i dont see how it wins. Whichever deck i choose to play will be a good metagame choice and really though, this is turning into one big argument. I guess in some ways we should let Origins, Gen Con, and Comic Con show us what the top decks really are.
Registered: Jun 2003  |  IP: Logged
PsycoDad

Member # 40531



posted June 14, 2003 05:23 AM      Profile for PsycoDad      Edit/Delete Post Report This Thread to Moderators
I like
SMF
Gatr Sec
Feral Exp
entei cargo
Typ/ex
crobat/noctowl
light dragonite
beedrill

and for rogue

ex/sk zam/l. golduck
darkdoom/buzz
sky cargo/e steelix
big grass/duck or starmie

Gymbo
Taking us all to school! I agree with most of your points but again, it depends on your metagame. I see tons of rogue decks here in Mich at the shack so the big grass/duck or starmie often works. So what if the starmie attacks only 1 or 2 times, that doesn't bother me. If it kills a scizor or 2 that can be enough to win. As far as gatrsec, yeah it's slow but it wins big.

[ June 14, 2003, 05:24 AM: Message edited by: PsycoDad ]

From: Shelby, Michigan | Registered: Aug 2001  |  IP: Logged
SuperSaiyanEevee
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posted June 14, 2003 09:38 AM      Profile for SuperSaiyanEevee      Edit/Delete Post Report This Thread to Moderators
What's the Typhlosion/Exeggutor combo? [Blush]

Oh yeah, and about SMF, what is so great about it?
Espeon can take out Scizor. Say your opponent uses Rainbow energy on the big bug? Espeon easily gets it. Plus, even if Scizor did have 3-4 Metals on it, Espy with a few Gold Berrys and/or Focus Bands would stop it. Maybe just use more than 1 Espeon. If your opponent Oracles for some Metal use Desert Shaman.And,without Furret, your opponent wouldn't get their Metals that fast, so just KO the Furret. Muk is weak to Espeon too. Just take out the Scyther rather than the Scizor.
And you could get out 2 Espeons fast if your opponent can't get their metals on the big bug.
I think the Kingdra/Jumpluff/Smeargle could work well against SMF too.
Anyway, just my opinion.
~Eevee [NoNoNo]

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From: Eevee's House | Registered: Oct 2002  |  IP: Logged
Mori
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posted June 14, 2003 11:15 AM      Profile for Mori   Email Mori    Edit/Delete Post Report This Thread to Moderators
Well... You gave many examples about the best Modified decks and you were almost all right [Big Grin]
But, it's not only my opinion, the best deck is not the best deck on paper... It's the same as before, in Unlimited: All the decks, that grant some basic criteria, can be good.

1.Pokemon:

Must have some Pokemon to:

attack
defend
the rest depends from what deck you play

2. Trainers

Must have some:

draw power
healing
utility
the rest depends from what deck you play

3. Energy

Must have some:

energy cards

And this is all you need to win. HOWGH.

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From: Koszalin, Poland | Registered: Jan 2003  |  IP: Logged
Bullados
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posted June 14, 2003 12:27 PM      Profile for Bullados   Email Bullados    Edit/Delete Post Report This Thread to Moderators
Mori: I'd have to disagree with you on that Trainer thing. I find that this usually works out extremely well in terms of catagories:

Card Drawing
Searching
Healing
Card Recovery
Board Control
(optional) Gymbreaker
Utility

Looks very simmilar, but a little more controlled. I broke everything down into smaller catagories, to make it a little easier to manage (at least for me...)

BTW, from what I've seen, Scizorret (Scizor/Furret) isn't as powerful as people really think. I've faced the thing several times with my offbeat G8r, and beat it every time except for the time I got Paras and no card drawing.

Typhlosion combos with the E2 Grass Exeggutor. What happens is you Entei a ton of Fire onto Entei/Typh, and discard it with Exeggutor to attack. Typh and Fisherman bring the NRG back to use again.

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From: Outside this world, inside my own mind | Registered: May 2003  |  IP: Logged
random_6669
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posted June 14, 2003 08:39 PM      Profile for random_6669      Edit/Delete Post Report This Thread to Moderators
Bullados you dont exactly have the Typhlosion/Eggy combo right. For one we dont use Fisherman, and two we dont use entei. Look the idea is to eeeeeek first turn to set up and then stall with a dog and build up, waiting for them to make the first move, then u attack. Against any water (Tops, Gatr, Toise) you go aggressive with Eggy and elekid them too. I also tech some other cards to bring Gatr down quickly even though the deck cannot win consistantly.
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