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Author Topic: Noccromancer......help requested
Dendrobatida

Member # 140617



posted May 18, 2003 06:22 PM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
Been fiddling with Skyridge on Apprentice, and came up with this. It's been successful so far (5-0, including wins against entei/cargo, venutech, kingdra, light dragonite, Gatrsect, and SKbeedril/muk) Still, I think it requires the scrutiny of some additional expert eyes. The basic premise (and hence the name of the deck) is to use the synergistic powers of Noctowl and Crobat, along with the magic of the Shaman, to lock the opponent, while hitting hard and with status effect at the same time. And see, it's got magic, uses noctowl and crobat, and the name sounds like necromancer, which is a real type of scary wizard that would have bats and owls around, so hey, with name karma like that, how can you go wrong?

Pokemon:

4 zubat (N3)
3 golbat (N3)
3 crobat (SK)
3 hoothoot (N1)
3 noctowl (N1)
3 cleffa (N1)
2 tyrogue (N2)
total: 21

Trainers:

4 desert shaman
3 copycat
4 professor elm
4 focus band
4 double gust
4 pokemon trader
1 town volunteers
total:24

Energy:

10 grass energy
4 warp energy
1 boost energy
total: 18

Strategy:

Get the bench moving quickly, while stalling with cleffa and rogue. Sneak a zubat in for early poison if the shot is available. Focus all attention on getting the 3 energy onto a crobat by turn 3 or 4. Once crobat and one noctowl are ready, utilize desert shaman to reduce opponent hand, then reduce it further via crobat and noctowl, leaving them with only energy, if possible. The strategy is similar to the old IOR +rocket's trap. As an extra bonus for this deck, crobat's attack is strong enough to revolve a deck around in its own right. I just thought the shaman and noctowl would give it that extra edge, as well as a double card-denial strategy that, thus far, no other modified decks seem to possess. My toughest game so far was against the beedril/muk, but crobat was actually strong enough to knock out three fully powered beedrils. (thank god....he was hyper-devo spraying like a fiend...woohoo for warp energy!) I never even played a hoothoot, since the opponent had a turn-two muk. The shaman/noc/cro part of the strategy was nullified, but crobat, that 90hp, quick attacking beast, managed to pull through just fine. All pokemon here, save hoothoot, have no retreat cost, which lends flexibility, and allows double gust to work wonders. The perfect setup would have a turn-three crobat double clawing and pokemon powering, with two noctowl on the bench. I'd be building another crobat on the bench while using a shaman or two to keep myself at a continual (slight) card advantage. I'd also be able to forsee anything my opponent had coming, since I'd be able to check the hand once every other turn or so. This deck also works quite well to nullify the power of many of the other strong new trainers out there (oracle and fisherman), because it requires the opponent to shuffle so much. The last bit of optional tech was the boost energy, which helps in a pinch when you run noctowl. To wit: in the game against one of the entei/cargoes, I was crobating away all the magcargos, and, after a fierce double ko (he lava flows my crobat, his magcargo dies of poison), we both brought up babies. I retreat my cleffa, send up unpowered noctowl against his elekid, attach the boost, flip the heads, and say, "good game".

Issues:

Muk. Countered well so far with double gust.

Espeon. tricky. It can, however, be OHKO'ed by a lucky crobat. Of course, if the crobat isn't lucky, it'll get OHKO'ed right back. Hence the focus band. I thought about adding a few darkness and a murkrow or two, but the deck is pretty sleek right now, and I didn't want to bog things down with an extra bit of tech.

Pichu. Of course, everyone has this problem. flip well, perhaps?

Steelix. Poison it. and pray.

Let me know your thoughts, possible additions. I'm thinking perhaps a mirage stadium in lieu of the boost energy, since I run so 8 switchy cards (essentially).

Thanks,

Jake

P.S.: See you all at Origins and Gen-Con

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Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
Meganium45

Member # 99835



posted May 18, 2003 09:07 PM      Profile for Meganium45   Email Meganium45    Edit/Delete Post Report This Thread to Moderators
Ran up against this terror - same deck, same strategy against one of our best players this weekend.

WOOT! What a deck!

I was playing a Kro/Crobat/Muk, and it got down to one prize each for the game, and he ended up winning with an attacking Noctowl (which I had mean looked)

This deck rolled through a Kingdra/Jumpluff and another "power" deck before Crobat (Rev) gave it its run. Anyone who is not ready for this beast will be Surprised!

I do not know what you can pull out for Murkrow, the deck is tight.

Meganium45 - we may be seeing the first new Archetype from Skyridge. Yes, I will call it an archetype, having faced it, and not having been able to beat it with any of my good decks for modified.

--------------------
"To Make a Difference, you have to be Different"

Winner and parent of 6 year old winner (Little Duck) of Colinsville SBZ!
Other son was the 9 year old winner May SBZ at Dragon King, the best place to play Pokemon in the Midwest!

NOW 3 TROPHIES!!!
THE MASTER PROFESSOR IN ST. LOUIS and TO too! Yipee!

Gotta love St. Louis 8th, 9th and 10th and the Origins Professor Championship! (I was 9th :( )

Too bad we never have room for our bench - - lol.

From: St. Louis, Missouri | Registered: Aug 2002  |  IP: Logged
Dendrobatida

Member # 140617



posted May 18, 2003 09:48 PM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
Meganium: I fully agree. Usually the decks I make up while tinkering on apprentice have little potential, but I'm really pleased with this one. I'll stake my claim to the name of the thing, at least, though I probably can't claim sole ownership of the idea for it. There's always five or six guys at every tournament that claim to be "the first guy to use feraligator with parasect!" or "the first one to think up kingdracenter!". I figure if it's a good idea, and works, numerous people are already trying it out. So I'll just call myself the "first guy to use it on apprentice and post about it on the wizpog boards!". I'll let some other guy claim he was the inventor. Good enough for me to know I came up with it on my own. That other people are making it too is just verification that it was a good idea. Anyway, on to the deck. I've played a few more games with it, and it really is doing well. Had an easy win against a gatr/foretress (crobat prevented the guy from ever seeing a pineco for longer than half a turn), and then ran into trouble: EXP alakazam. With one rainbow energy and two of anything else, the guy blasts crobat to smithereens, either with syncroblast or by using crobat's own attack against it. Heck, the guy ko'ed one of my goldbats by psymimicing tyrogue. I ended up winning by denying my opponent's double gusts (shaman/noctowl) and getting some good double claws flips, but psychic still poses major problems. It's hard to out-quick the alakazam, since it can use your own quick attacks against you. I thought about pokemon fan club, but decided to stick with trader, because this deck is supporter heavy enough.

More anti-psychic thoughts appreciated. Isn't there some nasty free-retreating little psychic-resistant thing out there that doesn't require special energy? Also, I still can't decide on mirage stadium. Somebody out there convince me one way or another, please.

-Dendrobatida
possibly ersatz creator of Noccromancer (8-0)

--------------------
Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
Bullados
Member
Member # 139064



posted May 19, 2003 05:50 AM      Profile for Bullados   Email Bullados    Edit/Delete Post Report This Thread to Moderators
Kool deck!! I also know somebody who plays this thing, and it kills G8r without a 2nd thought.

I only have a couple of suggestions for it:

1) Try and add in another Hoothoot/Noctowl, Maxing it out. This gives you a greater chance of drawing them, and a greater chance of trainer denial when they get out.

2) Recycle energy. You don't really need grass that much, just the one for Crobat's attack. Recycle, as the name states, helps you recycle your energies much better than Town Volunteers does, by throwing them back into your hand, instead of your deck. An extra Boost Energy might also help, just in case you find yourself with only a Noctowl left and nothing to back it up.

Also, if my math isn't off, then it seems that you don't have 18 energies, more like 15. However, the total count is 60, so it's not a big problem.

--------------------
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From: Outside this world, inside my own mind | Registered: May 2003  |  IP: Logged
Dendrobatida

Member # 140617



posted May 19, 2003 06:03 AM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
Cheers. The 18 was a typo, as you guessed. Running a 4-4 line on hoothoot/noctowl seems like a bit of overkill to me, because I still want the deck to be streamlined for offensive effectiveness as well, and more owls, I feel, would impair that effectiveness. Besides, they're noisy as heck, and the owl pellets....ugh.

Recycle energy are never a bad idea, but I have to ask myself which would have more utility in a given situation. When I'm stuck against a steelix, which will help me more? A recycle energy, or another grass I can slap on a suicidal poisoning zubat? Also, I'm forever scared of the "Crappola...I have to waste another turn eeking while I look for that dang grass energy that I only have six of in the deck". True, recycle is handy, but it's not necessary. Grass energy is. The town volunteers is for anti-decking recovery purposes, as you might expect. If I'm getting recycles back into my hand, that means the opponent is ko'ing my pokemon at a fairly rapid rate. In that case, I'm in trouble anyway. Besides, with the amount of "shuffle hand back into deck" stuff this deck does, I'll wave goodbye to the recycle as often as not. Of course, all that is just an excuse to cover up the main fact: I'm afraid to play too many special energies in an environment heavy on the pokemon tower and light dragonite. Grass is comforting. It's green, and soft, and smells nice. I've seen what lurks in people's recycling bins....it can be green, is usually soft, but rarely smells nice...

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Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
CmonIWanaPLaYa
Member
Member # 101319



posted May 19, 2003 07:23 AM      Profile for CmonIWanaPLaYa      Edit/Delete Post Report This Thread to Moderators
Spectreon played this deck against me this weekend and it works well!! Most of the game I had 1 or 20 cards a t most once it got going... I might sugget to you using an Aipom Pilfer in here.. With all of the free retreat, you could attach an energy to aipom and Pilfer a Shaman back into your deck if lucky flips. Just a thought for you.. Also, Muk eats this deck alive.. even Dbl Gust isn't that great against it.. most Muk Players have Focus Bands or some way to get Muk back to the Bench...
Warp Energy in this deck is ok but I think 4 is overkill. I would change 2 of them to Cyclone energy to get that Baby POke out of the Active position... Just a thought.. and no healing capabilities is just nuts IMHO, I would Drop 1 each of the DG, Trader, Elm and add in 3 Nurse... You are going to have more than Bat powered up so nursing a heavily damaged bat will be ok... Good Luck!!

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Dendrobatida

Member # 140617



posted May 19, 2003 05:07 PM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
Thanks for the suggestions. Aipom is an interesting idea, but I've always been a stickler for maximum speed, and I think to myself, "Is there ever a situation in a big game when you'd want to spend a turn doing no damage, on the 50% chance that you'll get a trainer back from the discard. Your other options are to smash punch, eeeek, or, if lucky, attack with crobat..." In terms of streamlining, I just can't rationalize it. Also, my "need for speed" mentality makes me want to eschew healing cards in lieu of simply sacrificing a crobat for the greater good. I look at what's out there, and I see espeon, which OHKO's my fully powered crobat, big fire, which OHKO's my fully powered crobat (or any crobat), gatrsect, which OHKO's my fully powered crobat, etc. Everything else has to trade punches with crobat, and I see crobat coming out on top of those battles. Now, they'll probably run healing, which might give them an advantage. I could play that game with them, but against kingdracenter or venucenter, I'm going to lose that battle, no matter how many nurses, berries, centers, or potions I have. Alternatively, I could focus more on speed, getting my noctowls, crobats, and shamans running, and I could deny them their healing capabilities. In that case, crobat comes out on top.

I agree that the 4 warp energy seem extreme, but yesterday I decided to add the mirage stadium. Now, they're necessary, as mirage stadium is a wicked little piece of work. I still don't know about it. If crobat poisoned automatically, then hey, I'd play three. Those new beedrill decks, with warp energy and 4 double gusts, would be brutal with mirage. I tremble thinking about it.

As you hinted, Muk still is, and always will be, a problem. I've tinkered with a few things, but the bottom line is that every deck has its weakness. This one's is Muk. Oddly, pichu hasn't been a problem yet, but that little guy is the reason I won't be playing this in team battles.

The one battle I think I'd really like to see would be this deck against itself...or maybe not. It'd come down to crobat flips, and who got a noctowl or two out first.

Tore through a typhlosion deck this morning with noccromancer. 9-0 so far. Glad to hear others are having success with this too. Spectro...if you read this, could you post your deck contents here? I'd love to compare.

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Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
perfect0ne
Member
Member # 131436



posted May 20, 2003 05:14 AM      Profile for perfect0ne   Email perfect0ne    Edit/Delete Post Report This Thread to Moderators
cool, i kid i saw on PoJo had the same idea- it really is cool but Pichu eats it alive =/.

Pokemon:

4 zubat (N3)
3 golbat (N3)
3 crobat (SK)
3 hoothoot (N1)
3 noctowl (N1)
3 cleffa (N1)
1 tyrogue (N2)
total: 20

Trainers:

4 desert shaman
3 copycat
4 professor elm
4 focus band
4 double gust
3 pokemon trader
1 town volunteers
1 mirage stadium
2 pokemon center
total:25

Energy:

10 grass energy
4 warp energy
total: 15

i got in 2 pokemon center which WILL be your only hope vs. pichu swarms and just abou every 2nd deck u play against will have 2-3 pichus and of course TV to get them back =/. I love this deck idea and want u to do well- WIN YOUR SBZ- if u do i will be the first to congratulate u!!! Try to use mirage stadium to lock them up after a DG- also try to use desert shaman first turn followed by Eeeeek unless they have a cleffa too. Good luck [Big Grin]

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Dendrobatida

Member # 140617



posted May 20, 2003 05:37 AM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
I wish I could test it at a SBZ...alas, though, I'll still be in China until June. Someone else try this out and tell me how it does!

Pichu is a little bugger, I'll admit. I've played twelve games now with this thing, though, and have yet to face more than one or two. When I see them, I hang back on the evos for awhile, and snipe at them with golbat and tyrogue. Mirage stadium works wonders for scaring pichus away, though I wonder if broken ground gym would be more beneficial...

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Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
perfect0ne
Member
Member # 131436



posted May 20, 2003 09:36 AM      Profile for perfect0ne   Email perfect0ne    Edit/Delete Post Report This Thread to Moderators
yea broken ground gym could even be better maybe!!! well i might use this since im going to the SBZs in cedar grova AND rckefellar- i won both last time and this time im still gonna use Kin/lix in cedar but i might try this at rockefellar if i can get the desert shamans and crobat =/. otherwise i would go for politoed or possibly beedrill [Cool]

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Spectreon

Member # 60305



posted May 20, 2003 08:15 PM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
Spectreon played this deck last week, where was I??? Oh yeah playing this deck. Last weekend I was playing it with Dark Draginair, this week he is coming out. With the entire deck being free retreat, I would drop 2 Warps for Cyclone or Recycle. Definitely add in Either Nurse or center, and My fave addition in my deck is (besides the afore mentioned Aipom, I love that little guy) is SER2. You are almost always going to have a Pokemon on your bench without energy, and with a free retreat deck, SER2, even if it doesnt go off, wont hurt you, ad when it goes off it is awsome, and very helpfull.

The biggest 2 editions I can think of, Breeder and Murkrow. Breeder speeds up Crobats power, and Murkrow can help with Muk. Gust it up for 30, hit in while on the bench for 20.

Glad someone else noticed this wicked deck idea, and the greatness of Shaman in this deck.

Against Muk, DG and KO it fast. Also get Crobat out fast (breeders can help here), and try to keep Muk outta play.

Against Pichu, pray for heads

Against Steal, well between Poion, and SER2 if included, good flips on Crobat, or a powered Noctowl can add up damage quicky. Of course good flips on Crobat may include a double tails.

--------------------
To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji

Spectreon: The Scary Ghost Pokemon

Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors

From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
Meganium45

Member # 99835



posted May 22, 2003 09:57 AM      Profile for Meganium45   Email Meganium45    Edit/Delete Post Report This Thread to Moderators
How about some props to this deck? It went undefeated and won a Battlezone tourney last night at Dragon King!

Newman (who was yet another person who came up with this deck) ran the table at 5-0, beating Swanton1717 in the finals by one prize. Swanton was nice enough to knock off the Crobat(NR)/MUK which had gone 3-0 until that point, so the clash of the crobats was delayed for a while.

Swanton1717 was playing a nifty Venu(Base) AQ Eggs Variant - Looked like it had the same type of flow as the AQ Kingdra which has become popular.

Should be great - there were 13 players at the Battlezone - all gearing up for this weekend's big tourney at Dragon King!!! The best place for Pokemon tourneys in the Midwest!

Meganium45

--------------------
"To Make a Difference, you have to be Different"

Winner and parent of 6 year old winner (Little Duck) of Colinsville SBZ!
Other son was the 9 year old winner May SBZ at Dragon King, the best place to play Pokemon in the Midwest!

NOW 3 TROPHIES!!!
THE MASTER PROFESSOR IN ST. LOUIS and TO too! Yipee!

Gotta love St. Louis 8th, 9th and 10th and the Origins Professor Championship! (I was 9th :( )

Too bad we never have room for our bench - - lol.

From: St. Louis, Missouri | Registered: Aug 2002  |  IP: Logged
Johnny Blaze

Member # 234



posted May 22, 2003 06:30 PM      Profile for Johnny Blaze   Email Johnny Blaze    Edit/Delete Post Report This Thread to Moderators
Pichu does cause trouble but even more so is Lily Pad Mew. With its Neutraliing Shield I cant possible see how you can beat a deck with 2 Mews in it. I guess you could poison one early and then Rogue but with your weakness I would highly watch out for this little annoying card.

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From: Clifton Park, N.Y. | Registered: Feb 2001  |  IP: Logged
Prime
Member
Member # 102940



posted May 22, 2003 08:03 PM      Profile for Prime   Email Prime    Edit/Delete Post Report This Thread to Moderators
You could easily gust out something else using a double gust. Remember, double gusts are more or less gusts of winds in the hands of free retreaters.

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"Do not follow where the path may lead. Go instead where there is no path and leave a trail." ~ Ralph Waldo Emerson

From: Asheville, North Carolina | Registered: Aug 2002  |  IP: Logged
Dendrobatida

Member # 140617



posted May 22, 2003 09:03 PM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
I've got a few options vs. lily pad mew, such as tyrogue, hoothoot, zubat, and the aforementioned double gust. In addition, if my opponent is finding it necessary to stall for multiple turns using something like lilypad mew, I figure I'm in a pretty good position anyway. Duly noted, however. I'll watch out for the little guy.

At any rate, the deck's not perfect, but that's what makes pokemon so fun. If there were a perfect deck, it would be, well, Yu-Gi-Oh, and where's the fun in that?

--------------------
Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
PsycoDad

Member # 40531



posted May 23, 2003 01:50 PM      Profile for PsycoDad      Edit/Delete Post Report This Thread to Moderators
NR Sneasal is a psy resistant poke with zero retrest and a 2 colorless quick attack that might work. The scketch smeargle also comes to mind but he has a retreat cost of 1 and is weak to rogue but it does well against espeon.
From: Shelby, Michigan | Registered: Aug 2001  |  IP: Logged
ScythKing

Member # 26665



posted May 23, 2003 08:09 PM      Profile for ScythKing   Email ScythKing    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Dendrobatida:
Still, I think it requires the scrutiny of some additional expert eyes.

Well - I have my thoughts on this deck. Think about what you're trying to do (without giggling from glee! [Devilish] ). Essentially decimate the other guys hand and keep him without options.
Copycat is not a good card with this in mind - you have plenty of Pokemon so no Mulligan recoup and why on earth wold you want to copy a hand of less than 4 cards?
Also - you have 14 energy. With 2 Crobat powered and a couple of Cleffas or Rogues and you've used that up with no way to get 'em back. To top it off you would use a Pokemon center and dump those?
Now you want to get at least 1 bat and one owl to start ripping their hand - you need something (a fan club) to prime the pump.
So - my 2 centavos worth:
-2 center
-3 Copycat
-1 Shaman
-1 Trader
+2 Fan Club - get basics going
+1 Oak research - guaranteed 5 cards
+1 Town Volunteer - recovery
+2 Moo-Milk or potion or hyper potion
+1 Fisherman - get energies straight to hand

Love this deck!

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-=>* ScythKing *<=-
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From: Chattanooga, TN USA | Registered: Jun 2001  |  IP: Logged
Dendrobatida

Member # 140617



posted May 24, 2003 05:40 AM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
Thanks for the input! Methinks, though, that you were looking at perfectone's decklist for your revisions: if you'll look at my original, you'll see I run no center (for the very reason you mention).

The decision to run copycat is based upon the continued popularity of elm and cleffa. I've found that the deck has no trouble getting the basics to the bench in a timely fashion. What I'm worried about is mid-game strategy, because that's where this deck wins the day. Fan club doesn't really help me there, whereas trader and shaman do. Likewise, you suggest removing a shaman, possibly in lieu of an oak's research. I can't say I agree with this one. Shaman is a guaranteed 4 cards. Research is a guaranteed 5. Yet, shaman has the ability to rob my opponent of, usually, 2-3 cards: a net gain for me.

Trader is a personal favorite of mine. I'm comfy with 4 in the deck, but if others are running this one, it might seem like overkill. Y'all's call.

Another town volunteers is an interesting idea. However, in the 16 games I've played with this deck, I haven't faced significant problems with running out of cards. Further, with the amount of flipping and shuffling this deck does, it's not likely to deck itself before time is called in a tournament game. I think one is enough.

Cheers for the suggestions!

--------------------
Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
Spectreon

Member # 60305



posted May 25, 2003 12:38 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
well, I went 5-0 with my version today in a tourney to prep it for tomorrow. I built my own version of this deck over a week ago, getting it ready for SBZ. Actually Pokecenter is a good heal card for this deck, even with Crobats 3 attack cost. It considerably slows down Pichu, healing after every 2 Zzaps, so Noctowl isnt KOed.

Although if you need something to help againt lily Mew, then I suggest Murkrow. This guy was THE reason I went 5-0 in small tourney today. Besides, you can Lock Mew in place, and the worst it can do is confuse you. with a free retreat who cares. Murkrow is also good to help KO Muk, or Pichus on the bench. Another helpful guy is 1 SR Zubat, Lighting weak. Its Flitter can help get KO on Muk and Pich as well.

Well this is debatable. Copycat is still a great card for this deck, but it is situational. I found myself in a game today, where my opponent spent most of late game with no hand, and I had 15+ cards in hand. With my deck dwindling, and with the threat of him trying to draw a Copy Cat to get a big hand, I copied his 0 hand taking the usefullness of his own cats. I have run the deck with Oak as well, but since you can use Cat to help yourself, or hurt your opponent, I think cat is actually better. Just dont expect much out of it once your deck gets going.

Cant really claim creating this deck, after all it is jsut a Noctlock deck with Crobat added for more devistation. But I am none the less glad I built it, and others have same opinion of it as me.

I honestly would suggest adding Murkrow for tyrouges. The new Zubat and Golbat are good, but carry a retreat cost of 1. With 10 grass, you could drop 3-4 of them for Darks, and not hurt to badly. Maybe add 1 Energy stadiumand/or one Mirage. With all your Warp, Mirage can be a killer in itself.

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To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji

Spectreon: The Scary Ghost Pokemon

Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors

From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
Spectreon

Member # 60305



posted May 25, 2003 01:12 AM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
missed the post about the my deck contents. I dont mind, I would have after SBZ anyways had someone else still not posted, you jsut beat me to the punch. Well here it is Spectreons Necromancer (sorry I like the name, so i am using it now too)

3 Zubat (2 NR, 1SR)
3 Golbats (2NR, 1SR)
3 Crobat (SR)
3 Hoothoot (NG)
3 Noctowl (NG)
2 Cleffa (NG)
2 Murkrow (NG)
1 Aipom (NG)

3 Desert Shaman
3 Copycat or Oaks Research (leaning toward cat for above reasons)
3 Elm
3 Trader
2 Fan Club
2 Breeder Feilds
3 Double Gust
3 Pokecenter
1 Towns Volunteers
1 Fisherman
1 Eenrgy Stadium
1 Mirage Stadium

6 Grass
3 Dark
3 Recycle
2 Warp

Well that should be it, I think. well as it stands for tomorrows SBZ. Last week I had it without recycles, and with Dark Draginair over Murkrow. I was als running SER2 but dropped those for a second Fan Club and the 2 Breeder Feild (I woulda run Elms training, but I think I have nmore than enough Supporters, plus 2 heads is better when it happens). I added the SR Zubat and Golbat for there attacks. Zubat has the Flitter attack to hit bench, and a Colorless flip to confuse, and Golbat has flip for Poison or Confusion, and second can do 30-60 damage depending on number of Zubats and family in play. They only retreat for 1, so dosnt really hurt me much. And I can alwasy evolve to a free retreater when I need to.

unlike You I am more focused on healing. Between fisherman and Energy Stadium I can get grass back, and Recycles will return if KOed. I can afford to drop 1 card here or there thanks to Aipom. If I desperately feel I need a card back, I can Pilfer for it. Also Pilfer is a good Anti decking card. It is a garunteed 2 cards back into deck, and can put 1 more (usually a Towns volunteer in this case.) I rarely use it, but he is so versatile I cant see not playing him. He is also a good staller agaisnt Espy. The most espy can do to him is 10 (30+10-30) and you can hit him for 3 turns for up to 20 a turn, then Pilfer when about to be KOed.

So there we go, 2 decks that are the same, but in 2 different directions on defense. This could be a fun head to head battle.

--------------------
To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji

Spectreon: The Scary Ghost Pokemon

Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors

From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
OniKama.
Member
Member # 142294


posted May 25, 2003 03:25 AM      Profile for OniKama.   Email OniKama.    Edit/Delete Post Report This Thread to Moderators
That's a great name for a deck but to stay true to it's name a necromancer has more to do with ghosts, zombies and possesion of ones mainds by means of manipulation or a shaman. But the way you put it "NOCCROMANCER" to say you control Crobat and Noctowl that's genius. Everyone loves compliments, good luck with your deck and take Spectreon's advice Murkrow is king against baby decks and decks of you weakness and he could also put a hurting on steelix or use his hefty retreat cost against him by leaving him out and knocking out all the helpless basic and baby pokemon.

--------------------
"What if Pokemon was real?" A little kid asked me that before. Then I thought to myself what if they sold bombs at corner stores. I failed to see the difference.

Registered: May 2003  |  IP: Logged
Dendrobatida

Member # 140617



posted May 26, 2003 12:46 AM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
Alrighty...what are we thinking here, +2 murkrow, -2 tyrogue, with -1 warp and -2 grass for 3 darkness energy? I know micromanagement of this sort seems trivial now, but I'll wager it's what makes the difference in the long run. Murkrow's alright, I think, because the dark little bird fits well with the name and concept of the deck. If it were something like delibird, I think crobat would eat it on principle. It's hard enough keeping him away from the tyrogues.

--------------------
Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
Spectreon

Member # 60305



posted May 26, 2003 10:57 PM      Profile for Spectreon      Edit/Delete Post Report This Thread to Moderators
Well not so well at SBZ. 2-0-2-3 record. 2 wins on time, 2 ties, and 3 losses, no top 8 [Frown] . Most of loses where due to bad luck, draw, and good opposing flips. Still had fun, and annoyed a lot of people.

Well, after adding Murkrow, I have the Psy resistance I need, and I can lock a Cleffa or Psy Pokemon and plink the becnh. Mean Look isnt as good as it once was, with Cyclone & warp energy, switch, DG, ect, but still helpfull.

A second thought for this deck is Kabutops to replace Crobat. With some switches and Warp Energy, you can retreat long enough to evolve Noctowls and Free retreat them back for Tops. With its Body hurting the bench of opponent, it would work as well or better. Just a thougt, wish you could run all 3!

--------------------
To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji

Spectreon: The Scary Ghost Pokemon

Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors

From: Lavender Town, Kanto | Registered: Jan 2002  |  IP: Logged
Dendrobatida

Member # 140617



posted May 27, 2003 12:33 AM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
Thanks, Spectreon. It's good to hear how this deck did in a major tournament. Could you give me some idea about what the deck lost to, and why? I know you mentioned bad luck overall, but were there any points during the games when you said to yourself "Dang...if I had just had a _________ or two, I would have won" or "A couple __________ in the deck would have smoothed things out much better"? Taking out crobat would make it a completely different deck, so I'm hesitant to do that, even for something as evil as skyridge kabutops. If you do decide to run the kabutops, could you tell me how that goes, too? Being stuck here in China, where time differences are 12-15 hours from what you guys have in the States, makes it darn near impossible to test decks. I do the best I can via apprentice, but I find it lacking in terms of how much playtesting you can do, because in the pojo leagues the same type of decks seem to make runs of popularity, so you end up playing five straight games against AQ scizor, then four against amphy/ho-oh, and another five against venutech. With what I'm seeing in the SBZ reports, the decks were as varied as can be (Dark and Vile won one of the NC ones with Ex Gengar/Foretress....see, I'm keeping tabs on you guys, Dave...), and that's the type of playtesting I need with this.

--------------------
Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
Dark and Vile

Member # 74653



posted May 27, 2003 04:47 AM      Profile for Dark and Vile   Email Dark and Vile    Edit/Delete Post Report This Thread to Moderators
quote:
Originally posted by Dendrobatida:
With what I'm seeing in the SBZ reports, the decks were as varied as can be (Dark and Vile won one of the NC ones with Ex Gengar/Foretress....see, I'm keeping tabs on you guys, Dave...), and that's the type of playtesting I need with this.

We're watching out for you too Jake! :-)

I printed your deck list and was going to give it a run at Winston-Salem, but decided to stick with the Forretress/Gengar. It worked out for me.

This is an interesting deck though. Crobat is one of the three Skyridge cards I'd like to try building a deck around (Beedrill and Ledian being the other two).

The only change I see that I would personally make is

-1 Professor Elm
-1 Focus Band
-1 Trader
+3 Professor Oak's Reasearch

I like POR simply because I can play Oak's Research and still play other trainers (hopefully an Elm that I draw with the 5).

I may build one of these and test it at league.

Are you going to Gencon? Caitlin and I will be there. We're gearing up for the team tournament.

dc

From: Melbourne, FL | Registered: Apr 2002  |  IP: Logged


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