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Author Topic: pls help improve my fire deck!
dblast
Member
Member # 91281


posted June 30, 2002 04:55 PM      Profile for dblast   Email dblast    Edit/Delete Post Report This Thread to Moderators
im using magcargo/houndoom deck in unlimited
can you guys help me improve my deck

pokemon

4 slugma
3 magcargo
2 houndoom (darkness)
3 houndour (Plunder)
3 cleffa
1 entei non holo
1 entei promo
1 magby

trainers

4 p. elm
4 g. berry
3 cpu
2 ecogym
2 nightly garbage run
3 d. gust
3 energy removal
2 super energy removal

energy

4 darkness
15 fire energy

feel free to change anything
tnx for your help!
email me at [email protected]

Registered: Jun 2002  |  IP: Logged
Prof. Douglas Zuver

Member # 91104



posted June 30, 2002 07:19 PM      Profile for Prof. Douglas Zuver   Email Prof. Douglas Zuver    Edit/Delete Post Report This Thread to Moderators
I like your deck it has class and style.
It also has lots of Professor Elms and Gold Berrys
These are my favorite cards. Being a Professor,
I am playtesting heavily in the new Modified
format: Neo Forward. It will become legal in
September, but Professors are suppose to play it
now. In the Neo Forward format this deck would
play quite well, but in Unlimited you should
expect to get thrashed a lot by Blastoise and
Wigglytuff no matter what deck you put together.
That's why Wizards created these new formats so
people could play something other than the
same old thing every time.

You have 2 EcoGym in your deck and
energy removal. I would choose one or the other
not both. You also have Energy Removal and
Super Energy Removal. I don't like Super Energy
Removal because it takes away one of your cards
as well as two of theirs. Most people don't
put enough energy in their decks, so if you
want to play a trick on them use four energy
removal and zero super energy removal. They might
run out. But Macargo need LOTS of Energy.
I vote for 3 EcoGym and leave all the removals
out. Try this card in their place: Exp. All
(Neo 4 rare trainer.) The trouble with this trainer
is it is an elusive rare (I don't have many, and
I would not trade them away.) This card catches
a basic energy from a fainted pokemon and attaches
it to the pokemon that is wearing Exp. All. Not
much good if the wearer is the one that faints
though and it gets in the way of the Gold Berry,
but it is something to think about.
A lot of Fire Trainers are playing the holo
Entei in their decks. This is a dramatic card
that tosses out the top five cards of your deck,
but attaches any fire energy to fire pokemon that
are in those 5 cards. It also tends to toss a
lot of important trainers in the trash can.
If you don't mind zero "energy removal" in your
deck we could actually make this deck better and
make it legal for tournament play.

2 Slugma Neo3
2 Slugma Neo4 (these 2 are about the same)
3 Magcargo
3 Houndour Neo2 (Plunder)
2 Houndoom (don't know which ones you have but
------they all look good.)
2 Elekid (good against water and its looks like
-----you are wanting to spread your weakness out.
3 Cleffa (I am glad you put this in)
1 Entei Promo (Flashy card and great to stall
----just stick it out front w/o energy
----unless you are fighting water it will probably
----shuffle itself back into the deck instead of
----getting knocked out.)
4 Professor Elm
4 Pokemon Trader (replaced computer search)
4 Gold Berry (or Focus Band)
3 EcoGym
2 Super Energy Retreival (to put the energy right
----where we want it--in our hand.)
4 Bill (to speed thing up)
---I took out Double Gust, though I almost always
---play it. Macago moves energy arround, but
---double gust lets them choose. Since Macargo
--can adjust his attacks just leave him up front
----and pound away.
4 Darkness Energy
17 Fire Energy

--------------------
"A pokemon's true power is found within."--Mew (Pokemon the First Movie)

From: Fort Pierce, Florida | Registered: Jun 2002  |  IP: Logged
dblast
Member
Member # 91281


posted July 01, 2002 08:32 PM      Profile for dblast   Email dblast    Edit/Delete Post Report This Thread to Moderators
im using Holo Houndoom with Crunch Attack.
tnx A lot!
CAN U gIVE OTHEr suggestions to support Magcargo?

Registered: Jun 2002  |  IP: Logged
mike reiss
Member
Member # 91853



posted July 01, 2002 09:55 PM      Profile for mike reiss      Edit/Delete Post Report This Thread to Moderators
i like your deck.
a problem with it though, why do you have magby in there? i agree with the professor on this, ecogym or energy removal, one or the other because that could be bad during a tight, crucial part in the game.hope your deck turns out great! [Evil Smirk]

--------------------
Destruction is my middle name

From: Reynoldsburg ohio | Registered: Jun 2002  |  IP: Logged
Water Pokemon Master
Member
Member # 92534


posted July 01, 2002 10:39 PM      Profile for Water Pokemon Master   Email Water Pokemon Master    Edit/Delete Post Report This Thread to Moderators
- 1 promo entei
- 1 non holo entei
- 1 gold berry

+3 holo entei

Holo Entei can help you to attach fire energies to Magcargo.

[ July 02, 2002, 12:23 AM: Message edited by: Water Pokemon Master ]

Registered: Jul 2002  |  IP: Logged
Prof. Douglas Zuver

Member # 91104



posted July 02, 2002 07:29 AM      Profile for Prof. Douglas Zuver   Email Prof. Douglas Zuver    Edit/Delete Post Report This Thread to Moderators
Focus Bands give you a chance to stay in the
game longer. Also switch (unlimited) or Balloon
Berry allows you to regroup because Macargo
puts one energy on your new active pokemon.
This can help you regroup your Macargo that has
throw most of its energy away.
If you have Holo Entei and want to put him in,
your Dark Pokemon will have to leave and you
will need more Fire Energy and Scoop up.
Scoop up is to get Entei back into your hand
and use him all over again, combined with Macargo
this is a powerful deck. It is hard to make.
We have to put LOTS of Fire energy
in just to make sure our 5 cards have a few
fire in them. It is common for Entei to create
decking out problems, but use Cleffa's attack
to shuffle your hand into your deck. This will
put your 12 card hand into your deck and get
7 cards back out, increasing your deck by 5 cards.

Entei Decks look like this:

3 Macargo
4 Slugma
4 Cleffa
2 Elekid
3 Entei Holo (not Promo) Pokemon Power says
when you play Entei from your hand
(do not use Pokemon march with Entei
that is playing him from your deck)
draw 5 cards--anything that is not fire energy
is discarded. anything that is fire energy can
be attached to a fire Pokemon. Your turn is
over.
4 Professor Elm
4 Focus Band
4 Pokemon Trader
3 Scoop Up
2 Time Capsule
Fill up the rest of the deck with fire and
hope you don't get a bad hand. Everybody
does sometime or other.
27 Fire Energy

In Swiss rounds (tournament play), 4 wins and 1
loss is considered extremely good.
No deck is going to win all the time.
Though Master Trainer Mike has a deck
that wins 90% of the time.
He never uses it anymore.
He says it is boring to win all the time
with the same old deck.

--------------------
"A pokemon's true power is found within."--Mew (Pokemon the First Movie)

From: Fort Pierce, Florida | Registered: Jun 2002  |  IP: Logged


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