Author
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Topic: Keeping Unlimited! Episode 2: Attack of the Donphans
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mysterioustrainer
Member # 1049
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posted June 28, 2002 10:02 AM
Next in my deck series that I plan to introduce my Rapid Spin deck: Attack of the Donphans. This deck is extremely frustrating to opponents because it switches both Active Pokemon. However I put in certain trainer cards that make the deck even more deadlier. This deck even beat the original design that my Gym Leader created.
Title: Attack of the Donphans Class: Unlimited Pokemon: 20 4 Phanpy (Neo Destiny) 3 Donphan (Neo Genesis) 4 Pineco (Neo Destiny) 3 Forretress (Neo Discovery) 3 Hitmontop (Promo) 3 Cleffa (Neo Genesis) Trainers: 20 4 Professor Elm (Neo Genesis) 3 Computer Search (Base Set) 4 Gold Berry (Neo Genesis) 3 Switch (Base Set) 3 Gust of Wind (Base Set) 3 Rocket's Training Gym (Gym Heroes) Energy: 20 4 Metal Energy (Neo Genesis) 16 Fighting Energy
Okay, I choose Phanpy in the Neo Destiny collection just because it can to damage in the first turn (preparing for worst case scenario). NDS Pineco is choosen because it adapts to Fighting Energy. Next Donphan is my main hitter it leaves a impressive mark on the Defending Pokemon (50 damage) then I switch my Donphan for a Baby pokemon or a Forretress for defense during the opponent's turn. Forretress also does a Rapid Spin for 30 damage plus it discourages opponent's from switching Pokemon because the new Pokemon takes damage from its P.P. Spikes. Hitmontop also does a 30 Rapid Spin so it makes a great backup to either Forretress or Donphan. Cleffa, has three purposes this time. I sets up the game first, hold off early game attacks, and then is used in conjunction with the Rapid Spin attack. Trainers, well I got a full load of Prof. Elm for a backup to Cleffa, Gold Berry for medical, Computer Search is my secondary drawer. but I threw in Gust of Wind and Switch to control the arena. Rocket's Training Gym to discourage retreating.
Weaknesses: must switch active Pokemon to make the attack. multiple type weaknesses
Next time: Episode 3: The Dark Blastiose Empire
-------------------- ~Myst
www.freewebs.com/mysterioustrainer
Check out my personal website. Includes my ideas for decks my own fake cards, GB Teams, links to Ebay auctions, main trading page and much, much more.
1748 DCI Rating Top player in state of Wyoming (Hmm. Could have something to do with the fact that the other four players in the state haven't played in over two years?)
From: Wherever the adventure takes me! | Registered: Feb 2001
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CoolTrainer Aaron
Member
Member # 27969
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posted June 28, 2002 12:12 PM
For starters, I like the Star Wars spoof of a name.
I made a deck like that once myself, it was called Itchy. Why? Because it was made from scratch That one always gets me.
Anyway, it didn't get off the ground that much, and I have a feeling this one is close to the same. You don't have enough Energy and too many Trainers. You're using them as a crutch. A Dark Vileplume can cut your trainers out in an instant.
I'd make sure you have a solid defense against a deck that can freeze your trainers.
-------------------- "Meet the Blue-Eyes White Dragon of the Pokemon Trading card game." *Play's the card and looks at it* "Oops, that is the Blue-Eyes White Dragon. Instead I choose Lugia."
Deck Records Ultimate Triad Undefeated in 20 matches. Thunderstroke Attack Undefeated in 20 matches
From: PA | Registered: Jun 2001
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The pkmn dude
Member
Member # 49197
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posted June 28, 2002 12:29 PM
quote: Originally posted by CoolTrainer Aaron: too many Trainers. You're using them as a crutch. A Dark Vileplume can cut your trainers out in an instant.
Lies! There is no such thing as too many trainers! Well maybe 59 would be too much, but you get the point. And Dark Vileplume isn't exactly seen a lot anywhere. I'd like to talk to you on MSN IM or AIM to further explain.
-------------------- "In thrust we trust"
"Cluster bombing from B-52s is very, very accurate -- the bombs always hit the ground."
Aim me at Shocked747 My Aces High SN is Fire45
From: Tampa, FL....home of the Superbowl 37 champs (Go Bucs!) | Registered: Nov 2001
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steelixkid64
Member
Member # 90330
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posted June 28, 2002 05:50 PM
yeah there is such a thing as 2 much trainers. For example, my Suckerfish deck(the first league deck i ever built) was beefed up with ERs and Moo Moo Milk, and got wiped out by 2 decks in a row. I had 2 little pokemon and 2 much crutches. And keep unlimited going!!! steelixkid64
From: New Mexico | Registered: Jun 2002
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zapdoskid2k2
Member
Member # 83948
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posted June 28, 2002 05:58 PM
i would drop the rockets training gym for nrg stadium just uncase your oponent does knock out your active pkmon not likely wit your reatreating but incase they do so you can get those nrgs back
-------------------- welcome to the end of your life and promise its going to hurt- vegeta
proud fan of DBZ
From: Indiana | Registered: May 2002
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ClOuDed229
Member
Member # 91371
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posted June 28, 2002 06:09 PM
Aaron's right about this. Consider taking out the Switch and Gust of Wind since your attacks do that any way, then replace them with 6 more Fighting Energy. Then you should have enough to power up all your Pokemon.
-------------------- "I lost but it's a strange feeling. I'm not angry I'm happy. Happy that I witnessed the rise of a great new Champion!"-Champion Lance Placed 11th in the Slc Gym Challenge.
Current Silver Team:Lugia L.100 Charizard L.100 Mewtwo L.75 Scizor L.43 Tyranitar L.66 Blissy L.53
From: Florida | Registered: Jun 2002
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Rocket's Sandshrew
Member # 56166
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posted June 28, 2002 06:30 PM
mt, I completely disagree with all of the above replies with the exception of The pkmn dude's.
Ack...newbie floods...they travel in packs...it's weird.
Anyway, the pokemon look good, but the promo hitmontop has to go. Especially in standard, he's doing 0 to a rocket's zapdos or scyther...and he takes just as long to power as a donphan...so why not just build another one?
I'd also cut out aboooout 4 Fighting energy...20 total energy is just too much in Standard IMO...
Horray! We've opened 7 Spots.
So you need itemfinder, cuz it's standard. So add 3 of them.
Stuff Dies, you get ER'ed, add 3 NGR.
and with the xtra spot, I'd add a 4th comp search.
I'd also take out elm for oak, and Rocket's Training Gym for Ecogym but it's up to you.
So my fix is:
-3 Hitmontop -4 Fighting Energy
+3 Itemfinder +1 Comp Search +3 NGR
(Optional)
-4 Elm -3 Rocket's Training Gym
+4 Oak +3 Ecogym
Have fun with this one.
-------------------- What? They banned slowking? Good Job. :)
From: Dancing on NG Gatr's Grave... | Registered: Jan 2002
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Psigh
Member
Member # 88583
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posted June 28, 2002 08:48 PM
Decks with lots of energies have an unfair reputation. You see, since people new to the game have lots of Energies in their decks, and those decks get beaten easily, everyone assumes it is all of the enrgies' fault. Well, I'd like to see any of you going againt a deck with 30 energies -- made well -- and hope to have a chance for victory. When yoy have that many energies, you have no problem doing any of your attacks. If you have 12 or 14 pokemon, you still have about 26 trainers to put in.
-------------------- That is Psigh as in Psy... ...!
See You Space Cowboy...
From: Austin Tx. | Registered: Jun 2002
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Xeodus
Member # 58404
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posted June 30, 2002 03:52 PM
Of course it is not the energies fault, that's rediculous.
The point is that 30 energies is not needed in decks though. The most that is needed in any deck, I would say, would be a max of 18. You don't have to have every evolution out at once fully loaded for a deck to work properly. This deck could work on 13 energy just fine.
Trainers get energy as well as other cards. I would rather play 30 trainers than 30 energy. Just my preference. [ June 30, 2002, 03:54 PM: Message edited by: Xeodus ]
From: Michigan | Registered: Jan 2002
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mysterioustrainer
Member # 1049
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posted July 01, 2002 04:25 PM
Okay thank you for all your comments, now to combat them:
pkmn dude is right. In fact 20-20-20 is popular in most decks today, the decks that win that is. steelixkid64, 12 is a standard minimum in Basic Pokemon count I have 14. After playtesting I decided to go ahead and dump the retreat inhibiting cards, and just allow the opponent to play trainers to my advantage. Gust of Wind and Switch is essential for this deck because it allows me to take out any threats or potiential threats.
here is the current version of the deck: Title: Attack of the Donphans (v.2.1) Class: Unlimited Total Match Score: 9-1-0 Pokemon: 20 4 Phanpy (Neo Genesis) 3 Donphan (Neo Genesis) 4 Pineco (Neo Destiny) 3 Forretress (Neo Discovery) 3 Hitmonchan (Base Set) 3 Cleffa (Neo Genesis) Trainers: 20 4 Professor Elm (Neo Genesis) 3 Computer Search (Base Set) 3 Gust of Wind (Base Set) 3 Switch (Base Set) 3 Pluspower (Base Set) 4 Gold Berry (Neo Genesis) Energy: 20 4 Metal 16 Fighting
To major changes, hitmontop for hitmonchan, the Base Set haymaker is better for the Unlimited format. Next I jumped the Rocket's Gym for Pluspowers to really knock out alot of pokemon, so many shots came 10 or 20 HP away. [ July 01, 2002, 04:27 PM: Message edited by: mysterioustrainer ]
-------------------- ~Myst
www.freewebs.com/mysterioustrainer
Check out my personal website. Includes my ideas for decks my own fake cards, GB Teams, links to Ebay auctions, main trading page and much, much more.
1748 DCI Rating Top player in state of Wyoming (Hmm. Could have something to do with the fact that the other four players in the state haven't played in over two years?)
From: Wherever the adventure takes me! | Registered: Feb 2001
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