Author
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Topic: .: Sabrina's Venomoth Deck :.
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mik
Member
Member # 240
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posted June 18, 2002 12:59 PM
.: Sabrina's Venomoth Deck :.
Pokemons: 16 3x Sabrina's Venonat 3x Sabrina's Venomoth 3x Cleffa 3x Murkrow 2x Sneasel 2x Pichu
Trainers: 28 4x Professor Oak 4x Computer Search 4x Itemfinder 2x Lass 4x Chaos Gym 3x Sprout Tower 3x Focus Band 1x Gust Of Wind 1x Double Gust 1x Nigtly Garbage Run 1x Time Capsule
Energies: 16 4x Dark 4x Rainbow 5x Psychic 3x Grass
Ok, this has been my favorite deck to play for a long time, the strategy should be obvious, if not please ask.
I've been thinking about dropping a Focus Band and/or Grass Energy, possibly for somthing like one more Gust or Lass. Or maybe for 2x Super Energy Removals.
Thanks,
Registered: Feb 2001
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Pyroracer
Member
Member # 1749
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posted June 19, 2002 07:44 AM
Hmm...reminds me of something I used to play...you of all people should know what I'm talking about. =/
I don't really see the point of all the Sprout Towers, so here's what I'd do.
-3 Grass (you have the rainbows, and are Poison Antennae and Healing Pollen really all that important?) -2 Sprout Tower (just leaving one so there's a buffer if you're angry at Chaos) -1 Focus Band +2 Psychic +2 Double Gust +1 Sneasel +1 Lass
That should work pretty well; in my experiences with Venomoth lock you really need a good basic to get it started while you get Venomoth and Murkrow powered on the bench. Sneasel is a good one. Scyther could also work if you prefer to have more Dark energy handy for Murkrow. =/
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From: That one place. | Sanity: Questionable. | Stupidity: Obvious. | Registered: Feb 2001
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inferno_12
Member
Member # 88340
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posted June 19, 2002 11:36 AM
this seems more like a stall deck than anything. try putting less trainers.
-------------------- "Magic often master's those who cannot master it."
From: in a can | Registered: Jun 2002
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