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Author Topic: My Best Deck...EVER (MF²)
Gymbo

Member # 30832



posted June 12, 2003 08:12 AM      Profile for Gymbo   Email Gymbo    Edit/Delete Post Report This Thread to Moderators
Picking out a deck for this format is a really rough job just because of the possibility for any deck to work, and because of the set archetypes and such. So you have to deal with Rogue and Archetypes at the same time.

Tier One: (Major Archetypes)
Gatr/Sect
Scizor/Furret/Muk
Entei/Cargo
Kabutops/Scizor
Expedition Feraligatr

Anyways, everyone knows me for pioneering two decks: Discovery Holo Espeon and Expedition Feraligatr. Well, Espy doesn't work so well anymore because of all of the powerhouses, so this decklist naturally must be Expedition Feraligatr. Surprised? You shouldn't be. This deck has worked the best with my playing style. And with my changes, this deck got even deadlier. See for yourself.

Ferrelligatr
Modified Format²

Pokemon: 19
4 Totodile (Rage)
4 Croconaw (3 Expedition/1 Sweep Away)
3 Feraligatr (Expedition)
3 Pichu
2 Suicune (Non Holo)
2 Cleffa
1 Tyrogue

Energy: 16
11 Water
3 Metal
2 Cyclone

Trainers: 25
4 Professor Elm
4 Copycat
4 Pokemon Trader
4 Gold Berry
4 Double Gust
2 Memory Berry
2 Focus Band
1 Town Volunteers

Now, what's different? Well the loss of Magby is huge to this deck. But you know, he really isn't needed. I needed another Suicune, which is another change. Two Suicune is so important right now. They are like auto-win vs Entei/Cargo. Two prizes for the KO on Magcargo? Not bad. And you just DG any other Slugma and it's good game buddy. Now, what does Pichu accomplish? Well, there's a ton of Suicune out there. I'm not the only one who runs 2, and everyone should run at LEAST 1. So Pichu just Zzzaps them all and leaves them open to be hit with Rending Jaws. End of stalling right there. Also, Pichu damages Gatr/Sect's Parasect. Pichu swarms with Focus Bands isn't something an opponent with a powerheavy deck will love. Now I know you're gonna say "Well you're Zzzaping your own Pokemon" Well. I wouldn't be foolish enough to play a Gatr down prior to Zzzaping and if I hit one Suicune once, that's not the end of the world. I'd rather KO the Parasects than worry about hitting my Pokemon. And even IF Gatr's in play, I can attach a Metal to it and take 10 from Pichu damage. Cyclone Energy is HUGE. Major Tsunami is like instant-no Non-Holo Dog ability anyways. But Cyclone Energy is even more anti-NH Dogs. I mean attach it to the Croconaw when it's up and just watch their Suicune go byebyes, this is especially handy versus Entei/Cargo and I haven't evolved to Gatr yet. The Trainers should be self-explanitory. Drawing with Healing. Focus Band are used on the babies, and Memory Berry comboes with Rage. This deck is MAD beats and seriously like beats up anything. Gatr/Sect is my roughest match. The only thing I'd like is another Memory Berry in there somehow. What are your thoughts? Reactions? Thanks in advance!

~Jim Ferrell

--------------------
=Pokemon Professor Jim Ferrell=

*AKA The Publically Acclaimed and Talented Deck Mechanic Gymbo*
*Accomplished Rogue Player*
*Second Place Finisher at the Ohio SBZ '03*
*Creator of Espeon Decks*
*Innovator of Expedition Feraligatr*
*Current Project: Skyridge Analysis*

DCI: 2032
AIM: XGymbo01X

"Victory goes to the player who makes the next-to-last mistake."

From: Akron, OH, USA | Registered: Jul 2001  |  IP: Logged
random_6669
Member
Member # 144235


posted June 12, 2003 10:40 AM      Profile for random_6669      Edit/Delete Post Report This Thread to Moderators
Hmmm, looks pretty darn good. To get ur 3rd memory berry in there i would either take out a metal energy, pichu, or maybe a gold berry or even a water energy, but thats up to u and u do need that 3rd memory berry. As for ur tier one decks..... Since when is Entei/Cargo a tier one deck, it loses to like everything, i mean one suicune screws it over, u should put Eggy/Typhlosion up there now that is tier one.
Registered: Jun 2003  |  IP: Logged
BigChuck01

Member # 78755



posted June 12, 2003 11:43 AM      Profile for BigChuck01   Email BigChuck01    Edit/Delete Post Report This Thread to Moderators
Looks good GIME-BOW ;x. No fixes.

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DCI Rating: 2024
Chess Rating: 1412
Friends:1*

*Does Pikachu count?

Central Stadium Challenge Professor Event - 1st

Origins Professor Championship- 2nd

Professor Challenge at Worlds - 1st

Chicago Super Battlezone - 1st

Registered: Apr 2002  |  IP: Logged
Dendrobatida

Member # 140617



posted June 12, 2003 01:02 PM      Profile for Dendrobatida   Email Dendrobatida    Edit/Delete Post Report This Thread to Moderators
Maybe yank one of the croconaws for the extra memory berry? Of course, that's not a "What are you, stupid? Take out a croconaw!" suggestion. It's a "Dunno. Haven't played EXP gatr before" suggestion. I usually find that my lines work swimmingly at 4-3-3, especially with 4 trader. Is there something that would lead you to determine that the 4th croconaw is a must? I'm a big fan of EXP croconaw: I run it in every no-rares tournament they have for apprentice. Colorless attacks, 80 hp, retreat cost of 1...that's economy. However, memory berry and rage are reeeeeeaaallly nice too. I look at your deck, and the only thing I can see that I'd say "that doesn't look necessary" is the fourth croconaw, especially since one fully powered gatr is really all this deck needs to, as you put it, be "MAD beats".

Cheers,

--------------------
Dendrobatida
Ersatz creator of
Noccromancer
Member of team Reverse Holo Dunsparce.
Winner: Most 'rogued at Origins...and proud of it.

From: Cincinnati, Ohio | Registered: May 2003  |  IP: Logged
KYDAD

Member # 30575


posted June 12, 2003 04:12 PM      Profile for KYDAD   Email KYDAD    Edit/Delete Post Report This Thread to Moderators
The only thing that would worry me is the lack of a Gym to replace one that becomes an irritant. Nothing around today has the power of the old Chaos Gym, but some can still tilt the field against you.

Something like Underground Lake can really favor a Mysterious Fossil evolution, or an Energy Stadium can favor a deck that goes through energy fast (but most of them are fire, and you're not going to have a problem with fire anyway). And Broken Ground can make it hard to play Double Gusts since all of the babies would have a retreat cost.

But that's probably not a biggie. Having an extra 1-2 slots is probably worth more.

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1st Place-- 2002 GenCon Team Sealed Deck Challenge

Kentucky Dad

From: Crestwood, KY, US | Registered: Jul 2001  |  IP: Logged
PsycoDad

Member # 40531



posted June 12, 2003 04:45 PM      Profile for PsycoDad      Edit/Delete Post Report This Thread to Moderators
Jim
Good to see your still posting. As far as the deck, no changes here.

[ June 12, 2003, 04:46 PM: Message edited by: PsycoDad ]

From: Shelby, Michigan | Registered: Aug 2001  |  IP: Logged
321FlipsAreCool123
Member
Member # 124883



posted June 13, 2003 05:37 AM      Profile for 321FlipsAreCool123      Edit/Delete Post Report This Thread to Moderators
This deck is tight (in more than one way) if you feel you absolutly need that 3rd Memory Berry then I would probably drop the 3rd Pichu (I know you explained it but 3 is just like ?_?), it's the only thing that seems almost close to unnessary. Also I have a question, Elekid, was for a while out dated but I'm trying to find room in my deck for Suicine #2 and can't find anything else to drop. But now that these Suicines are running rampant wouldn't a first-turn energyless flip for 40 seem great? Or should Elekid fade to the binder?

Fliping Out
--FlipsAreCool [Devilish]

--------------------
Heads I Win, Tails You Lose.

Tyrogue is my Hero.

I once won 3 out of 5 game in a single tournament with Tyrogue.

11-14 Winston-Salem SBZ Winner
2nd Place Overall

From: Raleigh NC | Registered: Jan 2003  |  IP: Logged
Gymbo

Member # 30832



posted June 13, 2003 09:10 AM      Profile for Gymbo   Email Gymbo    Edit/Delete Post Report This Thread to Moderators
Thanks everyone for your thoughts and kind words on this mizer deck. I'm still testing on what to take out for Mem Berry. I'm also considering a Traveling Salesman instead of the third Mem Berry because it's auto-searching. Grab the Band and Mem Berry or whatever and be set.

Flips: With Suicune being everywhere, Elekid is a NICE idea. I used to play Elekid, but opted for the third Pichu for supreme Sect mizage. I mean if you each have a Suicune active and you have a Benched Elekid while you power up your main attacker you can be hitting for an auto 40. NICE! I think Elekid is a very good card to consider. But when space came down to it, I'd rather have the Tyrogue. Because well Rogue >>> Most.

~Jim Ferrell

--------------------
=Pokemon Professor Jim Ferrell=

*AKA The Publically Acclaimed and Talented Deck Mechanic Gymbo*
*Accomplished Rogue Player*
*Second Place Finisher at the Ohio SBZ '03*
*Creator of Espeon Decks*
*Innovator of Expedition Feraligatr*
*Current Project: Skyridge Analysis*

DCI: 2032
AIM: XGymbo01X

"Victory goes to the player who makes the next-to-last mistake."

From: Akron, OH, USA | Registered: Jul 2001  |  IP: Logged
Mudkip
Member
Member # 122005



posted June 13, 2003 02:02 PM      Profile for Mudkip   Email Mudkip    Edit/Delete Post Report This Thread to Moderators
This is the way i play my deck, and heres is the decklist, I do think pichus are really good, and can really benefit you in 2 ways, They will hit parasects on the bench, they will hit elekids on the bench, and they will hit suicunes on the bench, but if you do the maths correctly, you could even prepare yourself for a massive rage, think of it, when you first see a basic laid down on the bench, you generally know what evolution the opponent is using, and how much damage it deals. This way if you take a bit of time, you can actually damage yourself, preventing an opponents KO but at the same time preparing for a massive rage, you can even power up a gator with only 2 energies, and keep attacking with pichu until you've got enough damage to rage for a ko. ok now onto the deck list:

Pokemon:

3 totodile (rage) for me 4 is too many
3 croconaw (exp)
3 feraligatr (exp)
2 cleffa (neo genesis)
1 tyrogue
2 pichu
2 suicune (I actually play 1 and 1 magby for metagame reasons)

Trainers:

4 elm
4 copycat
2 trader
2 fast ball (50/50 of getting the evolution you want, and works well if you dont have pokemon to trade for pokemon trader
4 gold berry
4 double gust
3 memory berry
2 focus band
1 fisherman
1 travelling salesman
1 pokemon fan club
1 town volunteers

Energy:

11 water
4 metal

Ok this deck is made mainly for the metagame here in mexico, so you may want to change things, here, all decks execpt this one are rogues decks (alakazam, gengar, different tyranitars, light flareon/magcargo, SR poliwrath, amongst others). The first place in tournaments is always between this deck and a fire variant, (light flareon magcargo, charizard/electabuzz and ninetales/typhlosion). This deck just mizes all of these, and the other decks don't gie any real competition. I actually don't see the point in the cyclone energies, feraligatrs power is like a cyclone energy. well you may take any idea from my deck if you want to, hope this helps.

--Mudkip

From: Mexico D.F | Registered: Jan 2003  |  IP: Logged
Coryace
Member
Member # 101698



posted June 16, 2003 12:28 PM      Profile for Coryace   Email Coryace    Edit/Delete Post Report This Thread to Moderators
Hey Jim...this looks really nice, but you need to explain to me how it beats Gatr/Sect. I can see it literally ripping everything else to shreds, but Gatr/Sect seems to have a really clear cut advantage for two reasons:

1) Even if you kill Sect with Pichu, they simply must use Jugglers/Downpour/Anything to kill the Gatr in one shot...that's 11-12 water discarded, depending on if you dropped Metal. With Gatr/Sect (going by the Poke-Neo version) running 18-19 Waters, that's infinitely doable. The only need one shot because they can then Undersea Ruins to get back to Croconaw, then build an EX Gatr of their own, or just stick with Croconaw until you build another Gatr (minimum four turns of time for them to prepair another discard full of water). Losing Sect hurts them a lot, but it isn't needed. You simply can't focus on just eliminating Sect and hope to win.

2) It's a faster deck. They can be powered turn three and kill you in one shot, you can be powered turn four and kill them in three shots, two if they let you Mem Berry, which is unlikely what with them expecting the combo and killing you in one shot and all.

So...how do you deal with that? I mean, you have type over Typhlosion and Magcargo, you aren't weak to Eggs and can thus focus on the Typhlosion, you have Rage and Pichu for SMF, the 187 theory is falling apart, you have Cyclone and Major Tsunami for Suicunes...this basically beats everything except Gatr/Sect; which is kinda too bad, since Gatr/Sect is the most played right now.

Basically what I'm saying is that everything is perfect except that match up, and as you tweak this that's what you need to test against. I suppose you can do a heads flip on Focus Band followed by a Memory Berry to take out their Gatrs...but _anything_ kills the Gatr next turn, so you'd have to win the set up race, which is possible if you can DGOW Sect or something. Still, that's all based on a Focus flip. You see where I'm going with this. =/

--------------------
"Cory...He's all cool and stuff."
-DarkAmpharos182

"Word to your Yanma."

From: The State Of Confusion | Registered: Aug 2002  |  IP: Logged
One Eight Seven
Member
Member # 145970


posted June 20, 2003 09:05 AM      Profile for One Eight Seven      Edit/Delete Post Report This Thread to Moderators
Hey Jim, it's your old pal, MJ here. If you're still planning on playing this deck, I'd use Alex's Murkrow fix, as it's a pretty good call. Mean looking Suicunes and Parasects is always nice against Gatr-Sect, and you can get Muk against SMF. And if you want to test Gatr-Sect on appr, just give me a hollar. I'll see you when I see you!

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I'm back, I'm back...

Registered: Jun 2003  |  IP: Logged


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