Author
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Topic: Dionaea Muscipula...(MF²)
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Gymbo
Member # 30832
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posted April 28, 2003 06:30 AM
Hello once again,
I wanted to think up a whole new deck theme. After recently fixing a Victreebel deck I was inspired once again by the card. I liked the card when Aquapolis first came out, but then fire was just too dangerous. However with increasing water, especially Gatr/Sect :evil I think I can have the courage to post a Fire weak-Grass Deck. Anyways, here's my deck...
Venus Omega Modified Format²
Pokemon: 19 4 Bellsprout (Aquapolis; 50 HP)(More HP, and decent attack; look to evolve to...) 4 Weepinbell (Aquapolis)(Not too bad of a Stage 1; decent HP and nice attacks) 3 Victreebel (Aquapolis)(Main hitter of the deck. GOW-like Pokemon Power and a nice attack with burning capabilities) 2 Suicune (Aquapolis)(My somewhat counter to Fire; great backup card) 2 Cleffa (Gadda have Cleffa; Drawing) 2 Tyrogue (Gadda have Tyrogue; Roguing) 2 Pichu (Gadda have Pichu; Zzzaping)
Energy: 16 12 Grass (Hmm...me like Grass) 4 Rainbow (Shiny...)
Trainers: 25 4 Professor Elm (Drawing) 4 Copycat (Drawing) 4 Pokemon Trader (Pokemon Advantage) 3 Double Gust (Bench Advantage) 3 Gold Berry (Healing) 3 Grass Cube (Double Status) 2 Focus Band (Hang on against OHKOs) 1 Switch (Escape danger) 1 Town Volunteers (Get back lost Energy/Pokes)
The idea/strategy: Grass Cube the Bellsprout or Weepinbell. Double Status REALLY does hurt early. A Grass Cube followed by a Double Razor Leaf from Weepinbell turn 2 is sure to be near instant death for your opponent. But wait, it gets better. If you use Grass Cube as Weepinbell, you evolve and just own them with Victreebel. Poisoned and Asleep? Take 40, and oh wait *heads* you're Burned now too. The overwelming status effect potential as well as Victreebel's Gust of Wind Pokemon Power is just mean. Problem with Victreebel's base damage only doing 40? Grass Cube and Sleep Poison them first. Then attack. Am I holding Grass Cube in too high esteem? Hmm...well you create a 50% chance of being attacked next turn, a 25% chance they won't wake up next turn, poison damage getting through Focus Bands. Besides the Burn Potential in Victreebel's attack is nothing to scoff at. Babies and Suicune are obvious support. Is this deck archetype or Tier 1 level? Not by a long shot. Is it a fun deck to play? Sure is. Keep that in mind. I don't plan on taking this to my SBZ, but the power of Grass Cube and the transition possible should be noted. Fixes, tweaks, giggles, and or hate looks are certainly welcomed and appreciated...
~Jim Ferrell
-------------------- =Pokemon Professor Jim Ferrell=
*AKA The Publically Acclaimed and Talented Deck Mechanic Gymbo* *Accomplished Rogue Player* *Second Place Finisher at the Ohio SBZ '03* *Creator of Espeon Decks* *Innovator of Expedition Feraligatr* *Current Project: Skyridge Analysis*
DCI: 2032 AIM: XGymbo01X
"Victory goes to the player who makes the next-to-last mistake."
From: Akron, OH, USA | Registered: Jul 2001
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BigPoppaBeatDown
Member
Member # 117268
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posted April 28, 2003 09:54 AM
hmmmmm
well i do like some ideas of this deck but a few problems
pichu- most of ur pokemon have powers..... not a good idea... keep one at the most
well u might try this
4 bellsprout 4 weepinbell 3 victrebell 3 cleffa 2 tyrogue 2 suicune 1 wooper (genesis...... one rainbow = amnesia.... very brutal) -19-
12 grass 5 water (rainbows are for one type only anyway) -17-
4 elm 3 copycat 3 trader 2 fan club 2 grass cube (two is enough) 1 volunteers 1 energy stadium (get all energy back) 3 gold berry 3 focus band 2 switch -24-
i think that with ur victreebel, u will have enough gust power, so don't worry about the doubles.........
other than that, the deck should run more smoothly!
-------------------- "it is better to remain silent, and be thought a fool, than to open your mouth and remove all doubt"~ Mark Twain
"never argue with an idiot, because they will drag you down to their level and beat you with experience"
From: Rolla | Registered: Dec 2002
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