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Author Topic: PeKing Duck
Johnny Blaze

Member # 234



posted April 24, 2002 12:18 PM      Profile for Johnny Blaze   Email Johnny Blaze    Edit/Delete Post Report This Thread to Moderators
PeKing Duck

Pokemon – 23
4 – Psyduck Black Star Promo
4 – Light Golduck
3 – NG Cleffa
4 – NG Slowpoke
4 – NG Slowking
2 – NG Murkrow
2 – Tyrogue

Trainers – 21
4 – Professor Elm
4 – Focus Band
4 – Double Gust
3 – Balloon Berry
2 – Gold Berry
2 – Sprout Tower
2 – Broken Ground Gym

Energy – 16
8 – Psychic
4 – Rainbow Promo
4 – Recycle

Strategy- In the new Modified format of Neo-on (NEON), drawing power is a must now with the absence of cards such as Misty’s Wrath, Trash Exchange, NGR, Erika, etc.. Also with the exclusion of Good Manners and The Boss’ Way this puts a severe cramp into Dark decks and decks like Magcargo/Entei. Unless these cards are reprinted in the upcoming Legendary Collection, don’t expect to see a lot of Dark Decks working properly.
Now on to the strategy of PeKing Duck. Because of trainers being a must in NEON format, this deck is total trainer denial without the use of Chaos Gym. A side note Choas Gym will also need to be reprinted in order to see play in this format. The ideal set up is to Headache on 1st and/or 2nd turn with a Focus Band on Psyduck while getting 1-2 Slowkings in play by Turn 2. This typically happens and is not difficult to do. If facing a Fire deck (which will be by far very popular in this format), the Rainbow energy can be used on Psyduck for a FTK against a Fire Basic by using Fury Swipes. Whatever happens I always attach a Focus Band to Psyduck. I cant say how far superior Focus Band is over Gold Berry. That is why I typically run 4 Focus Bands in all of my Modified decks. So while I am Headching, I am attaching energy, preferably Recycle to Psyduck and then evolve to Light Golduck. This is where the Broken Ground Gym comes into play. It does not affect Light Golduck as it is an evolution. So I am paying only 1 Recycle to retreat Light Golduck. Meanwhile if my opponent is not playing Recycle then they are wasting an energy to retreat on a baby or a Basic Pokemon. On the flip side, if my opponent does run Recycle then Light Golduck’s 2nd attack Core Blast does 30 damage plus 20 more damage for each special energy card attached to the Defending Pokemon. So by turn 3 I am always doing 30 usually 60 against Fire types and then 50 against Special energy types. And this is all on Turn 3 for only 3 energy! So I highly disagree with Pojo’s COTD analysis of this card not being that good in modified. This Stage 2 Rocks in modified especially when teamed up with Promo Psyduck and Slowking.
On to the combo of Slowking’s Power and Light Golduck’s 1st attack – Flipper Stroke. Usually the opponent will always try to play 2-3 trainers during their turn after I evolved to Light Golduck. As you know if heads on Slowking’s power then those trainers will go on top of their deck. So if I use Flipper Stroke on my next turn I get a way better chance of pulling Basic Energy from the Top 3 cards of my deck than my opponent does since he or she will already have those unsuccessful trainers on top of their deck. Then after Flipper Stroke we both shuffle our decks. So there goes that Elm that they last tried to play shuffled back in their deck.
The main weakness of this deck is of course the Lightning Weakness. Now that Rocket Zapdos will be gone (unless reprinted in Legends) there is not a Great lightning attacker with resistance to Fighting like there was in R. Zappy. Tyrogue just wrecks Ampharos and the rest of the puny little Lightning types. And similar to Light Golduck I almost always attach a Focus Band to keep the Tyrogue alive for more punishment to Lightning types.
The Murkrow is in here for an ultimate lock with Slowking stopping trainers to break the lock. By the way there is not a whole lot of trainers that break this lock in this new format. Additionally with Sprout Tower I can lock colorless Pokes with the Krow. Also Murkrow adds to the Bird/Ducky theme of the deck and benefits from Rainbow energy.
About the 4 Double Gusts. Anyone that knows me, knows that I almost always play 4 Double Gusts in all of my Modified decks. Why? Status effects are totally nasty. I just hate Dark Gengar’s power! Simply put DG’s win games.

Look for my tournament report coming soon

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Johnny Blaze at the 2000 ECSTS
MTM vs. Johnny Blaze at the MBI2

From: Clifton Park, N.Y. | Registered: Feb 2001  |  IP: Logged
Aipom's_Bum
Member
Member # 15234


posted April 24, 2002 02:37 PM      Profile for Aipom's_Bum   Email Aipom's_Bum    Edit/Delete Post Report This Thread to Moderators
The deck looks alright, in fact, I almost tore apart the deck I have right in front of me to try it out... or something similar to it.

Whatever...

It looks pretty good.

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-Aipom's_Bum
-(farton)Sticks

Instant Message me @ xjosh393939

From: Southern California, f00! | Registered: Apr 2001  |  IP: Logged
Dark Ho-oh
Member
Member # 65055



posted April 24, 2002 02:49 PM      Profile for Dark Ho-oh      Edit/Delete Post Report This Thread to Moderators
hmm..kinda risky running an attacker that reallies on the energies your opponent play. Why not add a solid supporting pokemon?here's my fix:

-1 Psyduck
-1 Light Golduck

+2 Mewtwo(Promo)

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Dark Ho-oh

Founder of Team T dot.
P.E.P:Proud Espeon Player
NEXT TORONTO QT WINNER(hopefully.LoL)

MSN:[email protected]

"Beleive in the heart of the cards and they will come through for you"-Yugi Moto

From: Toronto, Ontario | Registered: Feb 2002  |  IP: Logged
Johnny Blaze

Member # 234



posted April 24, 2002 07:41 PM      Profile for Johnny Blaze   Email Johnny Blaze    Edit/Delete Post Report This Thread to Moderators
quote:
The deck looks alright, in fact, I almost tore apart the deck I have right in front of me to try it out... or something similar to it.

Whatever...

It looks pretty good.

-Aipom's_Bum
-(farton)Sticks

Josh - In the new format its real good. Give it a try.

quote:
Dark Ho-oh

hmm..kinda risky running an attacker that reallies on the energies your opponent play. Why not add a solid supporting pokemon?here's my fix:

-1 Psyduck
-1 Light Golduck

+2 Mewtwo(Promo)

Dark Ho-Oh: MP Mewtwo and Psychic are the whole reason I play Krow. Mewtow just doesnt do it for me in Modified. It gets locked to easily by Murkrow. It has no chance against Big Fire while my Golducks can do 60 a turn for 3 energy. Mewtwo is doing only 40 a turn which is still good but i would prefer to go Water which can use Psychic.
It doesnt totally rely on special energies that my opponent is is playing that is just a bonus. With the new modified aside from Big Fire, special energy decks are going to be played alot.

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Johnny Blaze at the 2000 ECSTS
MTM vs. Johnny Blaze at the MBI2

From: Clifton Park, N.Y. | Registered: Feb 2001  |  IP: Logged
Khapoera
Member
Member # 3449



posted April 25, 2002 03:58 AM      Profile for Khapoera   Email Khapoera    Edit/Delete Post Report This Thread to Moderators
Why are you only playing Professor Elm and Cleffa as your ONLY drawing source? You should at least have Bill and/or Mary in there somewhere. Since this is your deck and I haven't played/thought of it yet, you should adjust the ratios as you see fit. Besides, I don't know what to do with the deck. ;\

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Risky situations always reveal their worst consequences first. Be the first to allow everyone to see the benefits.

From: New Jersey | Mind: Corrupt | Registered: Mar 2001  |  IP: Logged
Da Champion
Member
Member # 79010



posted April 25, 2002 04:14 AM      Profile for Da Champion   Email Da Champion    Edit/Delete Post Report This Thread to Moderators
sweeet deck. bud,hey WhEn is neo-on coming into effect anyway?
From: mich | Registered: Apr 2002  |  IP: Logged
Johnny Blaze

Member # 234



posted April 25, 2002 07:58 AM      Profile for Johnny Blaze   Email Johnny Blaze    Edit/Delete Post Report This Thread to Moderators
quote:
Khapoera

Why are you only playing Professor Elm and Cleffa as your ONLY drawing source? You should at least have Bill and/or Mary in there somewhere. Since this is your deck and I haven't played/thought of it yet, you should adjust the ratios as you see fit. Besides, I don't know what to do with the deck. ;\

Khap - I feel Mary is a waste in any format. Most of the times the 2 cards that you draw you dont need and shuffle them back in. Mary is good tech though in some decks. Im just saying to speed the draw power. Well so far I have not had any problems with that. Bill well Bill is good in Unlimited it isnt used as much though. I dont know what cards to take out for Bill.

quote:
Da Champion

sweeet deck. bud,hey WhEn is neo-on coming into effect anyway?



Last I have heard Neo-On will take effect after the Worlds which is scheduled for August. However if you are a certified Professor then at the Worlds you will be using the Neo-On format for the Professor events.

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Johnny Blaze at the 2000 ECSTS
MTM vs. Johnny Blaze at the MBI2

From: Clifton Park, N.Y. | Registered: Feb 2001  |  IP: Logged


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