Topic: A Magneton deck - Looking for ideas
Dark and Vile
Member # 74653
posted March 01, 2003 07:55 PM
Here's what I've got...
4 Magnemite (Aquapolis)
3 Magneton (Revelation)
1 Magneton (LC)
3 Town Volunteer
3 Professor Elm
3 Double Gust
4 Focus Band
3 Lightning Cube
2 Professor Oak’s Research
2 Pokemon Nurse
2 Energy Stadium
2 Warp Energy
Strategy: First, Juggler let's you put energy in the discard pile so it can be (a) pulled back in by Magneton and (b) picked up by Energy Stadium (if you wish).
Second, Magneton's (Revelation) power allows you to move energy (basic and special) between all the Magnetmites and Magnetons. Using this, you can move the energy away, heal using Pokemon Nurse, and move the energy back.
Third, Lightning cube is a great supplemental attack. You can use it with any lightning Pokemon - Magnetmite, Magneton (LC), or Elekid. Magnetmite and Magneton benefit from the Revelation Magneton's power of moving as much energy as you like onto the Pokemon using Lightning Cube. Elekid has the benefit of being a baby (and, with a focus, likely to survive a post-Lightning Cube attack from your opponent).
I've play tested this a BZ and had decent success. Surprisingly, I get less benefit from the Pokemon Nurse scenario (which I why I only have 2 in this deck) than I do from using Lightning Cube with Elekid.
From: Melbourne, FL | Registered: Apr 2002
| IP: Logged
Member # 60305
posted March 02, 2003 06:53 AM
the only thing I can really think of to modify the deck is Metal Energy, and 1 AQ Magneton. Its power is pretty solid in itself.
To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji
Spectreon: The Scary Ghost Pokemon
Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors
From: Lavender Town, Kanto | Registered: Jan 2002
| IP: Logged