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Author Topic: Beedrill (deck from moltres)
Moltres
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Member # 123159



posted June 04, 2003 02:29 AM      Profile for Moltres   Email Moltres    Edit/Delete Post Report This Thread to Moderators
4 Beedrill (SR)
4 Kakuna (SR)
4 Weedle (SR) 50 hp
2 Cleffa (NG)
3 Tyrogue (Neo)

4 Hyper Devolution Spray
4 Town Volunteers
4 Under Sea Ruins
4 PETM
4 Lure Ball
2 Professor Elm

4 Retro Energy
15 Grass Energy

My Stategy: Devolve asd evolve beedrill so the opponent stays paralized

Has anyone tips for me, to improve this deck.
It's is not ready for being used in a battle

[ June 04, 2003, 02:37 AM: Message edited by: Moltres ]

From: The Netherlands | Registered: Jan 2003  |  IP: Logged
Carrington388
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Member # 139065


posted June 04, 2003 09:01 AM      Profile for Carrington388      Edit/Delete Post Report This Thread to Moderators
Here's what I'd do:

I'd have two each of Neo Discovery and Skyridge Beedrill. The former can inflict a very heavy poison, and the latter has an interesting combo.

Do the same with Kakuna. The Skyridge one is an enhanced edition of the one from Legendary Collection, except this one has automatic damage protection and axes the damage for guaranteed Poison. The Neo Discovery one can discourage your opponent from even attacking. Because if they do cause damage, they're Poisoned and its buddies on the Bench get damaged.

Go straight Skyridge on the Weedle.

I'd also consider using Elekid instead of the Cleffa for use in doing damage while Skyridge Kakuna is in play, but you don't have to use it. It's your call.

From: DataDyne | Registered: May 2003  |  IP: Logged
Moltres
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Member # 123159



posted June 04, 2003 12:24 PM      Profile for Moltres   Email Moltres    Edit/Delete Post Report This Thread to Moderators
Thanks, hopefully there atre more people who want to rate/ fix my deck
From: The Netherlands | Registered: Jan 2003  |  IP: Logged
dkates
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Member # 113463



posted June 04, 2003 02:06 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
I'll try my hand. To start, although 19 Energy is fairly appropriate, I think it's a little high. So, drop about 4 Grass Energy. I also think you can afford to drop one each of Cleffa (Most decks only ever seem to need one) and Tyrogue (2 should be plenty), and 2 of your Undersea Ruins. But what to put in instead? Here is the fun part. You could consider the Fighting-type Shuckle -- it makes a fairly good early-game defender, and can do a double status condition (Poison and Paralysis, I think) for 2 Grass Energy and a coin flip. However, I would lean toward putting Trainers in those 8 spaces. I am concerned that your only cards for card drawing are Elm and Cleffa, so I would recommend adding in about 1-2 of your favorite out of Copycat, Professor Oak's Research, or Desert Shaman. I am also concerned that you have no cards for healing, so I recommend adding in some Gold Berries or Pokemon Centers/Nurses. You might even consider Hyper Potion, although I'm not sure about that one. You might also want to consider 2-3 Focus Bands. If you want to and still have room, you could also try to fit in either the appropriate Miracle Sphere from Skyridge (don't remember which one that is), and change 4 Grass Energy for 2 each of the other Basic Energies referred to in its text, or put in the Grass Cube 01 from Aquapolis, which can give you a guaranteed Sleep and Poison for one Grass Energy. This deck looks like it has a lot of potential!

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From: Houston, TX | Registered: Nov 2002  |  IP: Logged
the Matrix999
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Member # 130666



posted June 05, 2003 05:26 PM      Profile for the Matrix999   Email the Matrix999    Edit/Delete Post Report This Thread to Moderators
well my little brother plays a version similar to this and the one played at the MI sbz. heres my fixes.

3 Beedrill (SR)
1 beedrill (Dis)
4 Kakuna (SR)
4 Weedle (SR) 50 hp
2 Cleffa (NG)
1 Tyrogue (Neo)
1 suicune(Rev)
1 elekid(neo)
3 Hyper Devolution Spray
1 Town Volunteers
3 copycat
1 Under Sea Ruins
2 focus band
2 gold berry
4 pokemon trader
3 Lure Ball
4 Professor Elm

2 Retro Energy
4 recylce
2 bounce
9 grass energy

now i fixed it this way because getting back the beedrill isnt that hard and you need a good draw core to be fast.the discovery beedril is in the because the attacks are a little more reliable and it throws people off.then you can just beat them and de-evolve it into the skyridge one.well i hope this helps.

From: ferndale!!! | Registered: Mar 2003  |  IP: Logged
AncientOmastar
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Member # 132179



posted June 05, 2003 07:39 PM      Profile for AncientOmastar   Email AncientOmastar    Edit/Delete Post Report This Thread to Moderators
Here's my favorate variation:

Pokemon: 20

4 Weedle (your choice)
4 Kakuna (skyridge)
4 Beedrill (skyridge)
2 Staryu (skyridge)
2 Starmie (skyridge, uncommon)
1 Tyrogue
1 Elekid
2 Cleffa

Trainers: 23

3 Proffesor Elm
4 Copycat/Oak's Research/Desert Shaman (whichever)
3 Lure Ball
2 Pokemon Trader
1 Pokemon Fan Club
1 Town Volanteers
2 Focus Band
2 Gold Berry
1 Undersea Ruins
1 Mirage Stadiom
3 Hyper Develution Spray

Energy: 17

5 Grass
4 Water
2 Retro
2 Recycle
2 Warp
1 Boost
1 Cyclone

With Starmie as the Backup you can hit both fire pokemon and metel with core blast making it less weak to fire and metel decks. Also watch out for opponents warp energy! Nice deck BTW! [Smile]

Registered: Mar 2003  |  IP: Logged
AncientOmastar
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Member # 132179



posted June 05, 2003 07:55 PM      Profile for AncientOmastar   Email AncientOmastar    Edit/Delete Post Report This Thread to Moderators
Here's my favorate variation:

Pokemon: 20

4 Weedle (your choice)
4 Kakuna (skyridge)
4 Beedrill (skyridge)
2 Staryu (skyridge)
2 Starmie (skyridge, uncommon)
1 Tyrogue
1 Elekid
2 Cleffa

Trainers: 23

3 Proffesor Elm
4 Copycat/Oak's Research/Desert Shaman (whichever)
3 Lure Ball
2 Pokemon Trader
1 Pokemon Fan Club
1 Town Volanteers
2 Focus Band
2 Gold Berry
1 Undersea Ruins
1 Mirage Stadiom
3 Hyper Develution Spray

Energy: 17

5 Grass
4 Water
2 Retro
2 Recycle
2 Warp
1 Boost
1 Cyclone

With Starmie as the Backup you can hit both fire pokemon and metel with core blast making it less weak to fire and metel decks. Also watch out for opponents warp energy! Nice deck BTW! [Smile]

Registered: Mar 2003  |  IP: Logged
AncientOmastar
Member
Member # 132179



posted June 05, 2003 07:56 PM      Profile for AncientOmastar   Email AncientOmastar    Edit/Delete Post Report This Thread to Moderators
Here's my favorate variation:

Pokemon: 20

4 Weedle (your choice)
4 Kakuna (skyridge)
4 Beedrill (skyridge)
2 Staryu (skyridge)
2 Starmie (skyridge, uncommon)
1 Tyrogue
1 Elekid
2 Cleffa

Trainers: 23

3 Proffesor Elm
4 Copycat/Oak's Research/Desert Shaman (whichever)
3 Lure Ball
2 Pokemon Trader
1 Pokemon Fan Club
1 Town Volanteers
2 Focus Band
2 Gold Berry
1 Undersea Ruins
1 Mirage Stadiom
3 Hyper Develution Spray

Energy: 17

5 Grass
4 Water
2 Retro
2 Recycle
2 Warp
1 Boost
1 Cyclone

With Starmie as the Backup you can hit both fire pokemon and metel with core blast making it less weak to fire and metel decks. Also watch out for opponents warp energy! Nice deck BTW! [Smile]

Registered: Mar 2003  |  IP: Logged
Moltres
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Member # 123159



posted June 05, 2003 10:45 PM      Profile for Moltres   Email Moltres    Edit/Delete Post Report This Thread to Moderators
Why did you post your 3 times.

Thanks for your help

From: The Netherlands | Registered: Jan 2003  |  IP: Logged
Carrington388
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Member # 139065


posted June 06, 2003 07:53 AM      Profile for Carrington388      Edit/Delete Post Report This Thread to Moderators
Why did you post your 3 times.

Sometimes these boards act up and things get posted multiple times by accident. I've seen cases where things have been duplicated 2, 3, 4, 5, 6, 7, and 16 times through the archives.

[ June 06, 2003, 07:54 AM: Message edited by: Carrington388 ]

From: DataDyne | Registered: May 2003  |  IP: Logged
Ultramew
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Member # 123746



posted June 06, 2003 06:20 PM      Profile for Ultramew      Edit/Delete Post Report This Thread to Moderators
Actually, to the extent of my knowledge, it's got nothing to do with the forums. IT's the poster's fault. IT only posts multiple times because the poster has hit the 'add reply/topic' button one too many times. I doubt someone will hit the button 16 times.

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From: Australia | Registered: Jan 2003  |  IP: Logged


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