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Author Topic: "Take Away" Version 1.2
bombasticlovegirl

Member # 55731



posted September 30, 2002 04:23 PM      Profile for bombasticlovegirl   Email bombasticlovegirl    Edit/Delete Post Report This Thread to Moderators
Okay everyone I have noticed that some people like to win this game by brute force, some by strategy, status effects, trainer manipulation or other fun game mechanics. But what ever happened to just doing nothing or just hitting a reset button every now and again and waiting till your opponent can't set up again like they used to. Well for disruption I called upon the girl who knows it best, Erika and we came up with this dastardly deck [Smile]

4 Erika's Dratini
3 Erika's Dragonair
3 Cleffa
2 Promo Igglybuff
1 Magby
1 Pichu

14 Pokemon

4 Erika
3 Sabrina's Gaze
3 Focus Band
2 Celadon City Gym
3 Gust of Wind
2 Energy Charge
2 Nightly Garbage Run
2 Rocket's Trap
2 Rocket's Sneak Attack
2 Lass
2 Good Manners
3 Imposter Oak's Revenge

30 Trainers

4 Double Colorless
4 Recycle Energy
8 Psychic Energy

16 Energy

This deck is very unusual to play and might not be great in tournaments cause it makes games take unbelievably long. The whole to play this is just to build up your Dragonairs and use Take Away to remove the most powerful Pokemon, either getting it active by chance or with Gust of Wind. This may sound like a temporary solution but if you do this all game like I do and they run out of drawing cards or ways to set up their benches like they had them it gets fun. I beat my friend three times with a Erika's Dratini after I shuffled all her Giovanni's Machamp's back into her deck and she had no way to get them back, she used her all Oak's, Bill's, Elm's, etc. and I knocked her Cleffa's out. It was pretty amusing. Blizzard is used depending on the situation, since your bench is mainly babies you don't wanna risk Blizzard too much or you risk giving your opponent a handful of prizes in one turn. Promo Iggly is fun to stall with till your Dragons are ready to return home and Pichu and Magby are there for Power Play depending on the situation, too.

I chose not to go the usual way with trainers and instead stick to an Erika Trap theme with the Traps, Sneak Attacks, and card drawing only to use the Imposter and others to knock them down a peg. The deck is very frustrating to play against so I'm told and I hope you guys can see some potential in this and let me know what you think! Take care ya'll [Smile] BLG [Eek!] [Angel]

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Archetypes suck and will be destroyed, those of you not bright enough to make your own decks don't deserve your victories and aren't worthy of my admiration or respect...anyone else of course with neurons to build their own deck can be my friend and partner in crime. Hahaha :)

From: South Milwaukee, Wisconsin | Registered: Jan 2002  |  IP: Logged


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