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Author Topic: Hydro-Steelitar.
Tyranitar_Spells_DOOM
Member
Member # 87384



posted September 14, 2002 03:05 PM      Profile for Tyranitar_Spells_DOOM      Edit/Delete Post Report This Thread to Moderators
This is my first post on this board.

Pokemon:

2 Totodile
2 Croconaw
1 Feraligatr
2 Horsea
1 Seadra
1 Mantine

2 Onix
1 Steelix
1 Aerodactyl
2 Larvitar
2 Pupitar
1 Tyranitar

Trainers:

2 Mysterious Fossil
3 Potion
1Full Heal
1 Blaine's Quiz #1
4 Bill
2 Energy Removal
1 Defender
1 Prof. Oak
1 Imp. Oak's Revenge
1 Sprout Tower

Energies:

15 Water Energy
8 Fighting Energy
1 Steel Energy
1 Potion Energy

Strategy:

Quickly raise Pokemon w/ Bill, then use Aerodactyl to keep any opponent's Pokemon from evolving. use E. Removals to keep opponent from attacking. In case opponents hand gets too big, use Imp. Oak's Revenge to lose current hand. If own hand gets too small, use Prof. Oak to replenish hand. Feraligatr is last resort, gets powered up by fainted water PK's energies.

I think that this is a good deck. So far it is undefeated, but I haven't really battled any experienced deck builders.

--------------------
Fear the armored pokemon named Doom, who has never been beaten!

From: Comin' to you live on Tyranitar's Ingrown Toenail.(Ouch! That hurts.) | Registered: Jun 2002  |  IP: Logged
Rocket's Sandshrew

Member # 56166



posted September 14, 2002 03:52 PM      Profile for Rocket's Sandshrew   Email Rocket's Sandshrew    Edit/Delete Post Report This Thread to Moderators
Wow...it's really best to stick to 1 or 2 evolution chains...and even 2 stage 2's are a bit excessive sometimes IMO.

I would cut the seadra line because you have no Kingdra and the Tyranitar line, because you have no darkness energy.

And FYI, Aerodactyl prevents YOU from evolving as well as your opponent...and since you play a massive # of evo chains...you screw yourself...take it out.

Then you can take all the fighting energy out for 3 more metal and 4 or 5 more water energy and more trainers. Your trainers are all messed up...you might want to look at another, more experienced player's decklist to get an Idea of what a good trainer base looks like.

Then you need to up the ratios of your evolution chains. The more totodiles/dark croconaws/dark gatrs you have in your deck, the easier/more likely you'll get them into play.

See if you can tweak your deck around that. Make it 57 cards, and then add 3 Neo Genesis cleffa. [Smile]

Hope this helped

--------------------
What? They banned slowking?
Good Job. :)

From: Dancing on NG Gatr's Grave... | Registered: Jan 2002  |  IP: Logged
Sea Crobat
Member
Member # 100598


posted September 14, 2002 03:57 PM      Profile for Sea Crobat      Edit/Delete Post Report This Thread to Moderators
You nead one more Larvitar and one more Totodile.

- 1 Prof. Oak
- 1 Potion Energy
- 1 Defender

+ 1 Totodile
+ 1 Larvitar
+ 1 Fighting Energy

Try focusing on one or to evolution chains and put one more of that pokemon in there.I'd recomend the two evolution chains of Feraligatr and Tyranitar. In that situation I'd do:

- 2 Horsea
- 1 Seadra
- 2 Onix
- 1 Steelix
- 1 Arodactyl
- 2 M. Fossil
- 1 Prof. Oak
- 1 Defender
- 1 Potion Energy

+ 2 Totodile
+ 2 Larvitar
+ 3 Prof. Elm
+ 2 Fighting Energy
+ 3 Mantine (neo3)

Registered: Aug 2002  |  IP: Logged
Sea Crobat
Member
Member # 100598


posted September 14, 2002 03:59 PM      Profile for Sea Crobat      Edit/Delete Post Report This Thread to Moderators
Oh and get rid of blane's quiz 1 and sprout tower and trough in 2 darkness energy.
Registered: Aug 2002  |  IP: Logged


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