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Author Topic: Water Blast 2K3
Carrington388
Member
Member # 139065


posted May 30, 2003 10:08 AM      Profile for Carrington388      Edit/Delete Post Report This Thread to Moderators
I'm back with another theme deck remake. This is a remake of the Jungle theme deck. First, here is the original deck:

Pokémon (24)
4 Poliwag (Base Set)
2 Poliwhirl (Base Set)
1 Seel (Base Set)
1 Vaporeon (Jungle)
2 Machop (Base Set)
1 Rhydon (Jungle)
3 Rhyhorn (Jungle)
4 Eevee (Jungle)
4 Meowth (Jungle)
2 Persian (Jungle)

Trainers (8)
2 Gust of Wind (Base Set)
2 Potion (Base Set)
1 Professor Oak (Base Set)
2 Super Potion (Base Set)
1 Switch (Base Set)

Energy (28)
14 Water Energy
14 Fighting Energy

Now it's time for me to remake the deck for the Modified format.

I decided to have some more Vaporeon in there. The Skyridge Vaporeon is a bit too risky, especially early in the game. Thus I decided on Light Vaporeon, which can heal and inflict Sleep as well. I dropped the Seel and a Poliwag to add some more in.

As for my other Water line, I decided on a Marill line instead of Poliwag (which would need Stage 2, which I want to keep a Stage 1 line), using promo Marill and Aquapolis Azumarill.

I decided against a Rhydon line due to the fact that it would cost too much to retreat, opting for a less-retreating Primeape line. I dropped one Machop for a Switch and another for Primeape.

I took out the Persian line for three each of Moo-Moo Milk and Energy Stadium. The Potions and Oaks became Elms. While Super Potion is a good healing card in Unlimited, it's not allowed in the Modified format, so I turned them into a Copycat and another Switch (the card's been reprinted twice, so you can use the Switches that came in the original). The Gusts also became Copycat.

Next, I dropped 2 Fighting Energy for Aquapolis Tyrogue (discarding Special Energy). Then I took out 4 more Fighting Energy to add one to each Trainer except Elm. Finally, I dropped 2 Water Energy to put in Town Volunteers.

And that's it! Here is Water Blast 2K3:

Pokémon (19)
3 Marill (Promo #29)
2 Azumarill (Aquapolis)
4 Eevee (Neo Discovery)
3 Light Vaporeon (Neo Destiny)
3 Mankey (Aquapolis)
2 Primeape (Legendary Collection)
2 Tyrogue (Aquapolis)

Trainers (21)
4 Copycat (Expedition)
3 Professor Elm (Neo Genesis)
4 Switch (Expedition)
4 Moo-Moo Milk (Neo Genesis)
4 Energy Stadium (Neo Destiny)
2 Town Volunteers (Aquapolis)

Energy (20)
12 Water Energy
8 Fighting Energy

And now you may post your comments, fixes, and/or suggestions.

[ May 30, 2003, 06:30 PM: Message edited by: Carrington388 ]

From: DataDyne | Registered: May 2003  |  IP: Logged
SigmaTheFierceDeity
Member
Member # 132218



posted May 30, 2003 07:02 PM      Profile for SigmaTheFierceDeity   Email SigmaTheFierceDeity    Edit/Delete Post Report This Thread to Moderators
Whoa there dude, you're running an awful lot of evolutions, you're pretty heavy on energy, and you need to amp up on your trainers some. Lets see...

Cuts: (25)
3x Mankey
2x Primape
2x Tyrogue
8x Fighting Energy
4x Moo Moo Milk
4x Energy Stadium
2x Switch

Adds:
2x Tyrogue (DISCOVERY!!!)
3x Cleffa (Genesis)
3x Double Gust (Genesis)
4x Focus Band (Genesis)
4x Recycle Energy (Genesis)
1x Marill (#29)
1x Azumarill (Aquapolis)
3x Pokemon Trader (Legendary Collection)
2x Pokemon Fan Club (Aquapolis)
2x Fast Ball (Skyridge)

--------------------
Why do I like this job? Because the pay's good, the scenary changes, and they let me use explosives ^_^.

From: Claxton, Ga | Registered: Mar 2003  |  IP: Logged


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