Author
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Topic: Beedrill/Muk
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PsycoDad
Member # 40531
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posted June 14, 2003 11:51 AM
Seeing as how muk does not stop coming into play powers, I thought this combo might work well. With parasect, venasaur, scizor, and typlosion big in this format, Muk might is a good combo with beedrill.
Beedrill/muk
[20] Pokemon <2> Cleffa lvl 6 <2> tyrogue <2> grimer <2> muk toxic poison <4> weedle discovery lvl 14 <4> kakuna <4> beedrill
[27] Trainers
<4> Elm <3> copycat <4> Trader <3> Focus Bands <4> Double Gust <3> Lure ball <3> Hyper devolution spray <1> Undersea ruins <1> Town Volunteers <1> scoop up
[13] nrg <7> Grass <2> cyclone <2> warp <2> retro [ June 14, 2003, 11:53 AM: Message edited by: PsycoDad ]
From: Shelby, Michigan | Registered: Aug 2001
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Moltres
Member
Member # 123159
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posted June 14, 2003 12:18 PM
How do you wanna protect yourself against fire?
From: The Netherlands | Registered: Jan 2003
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Carrington388
Member
Member # 139065
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posted June 14, 2003 01:19 PM
You might want to throw in either Neo Revelations or Expedition Jynx for that.
From: DataDyne | Registered: May 2003
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Dendrobatida
Member # 140617
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posted June 14, 2003 06:27 PM
You could look for a water pokemon with a colorless attack requirement, or, instead, you could just drop all your grass energy in lieu of water energy. SK beedrill doesn't need grass, and based on your short strategy section, I don't think you'll be attacking with muk. Drop the grass, add water, and use mantine, or non-holo disc. suicune.
-------------------- Dendrobatida Ersatz creator of Noccromancer Member of team Reverse Holo Dunsparce. Winner: Most 'rogued at Origins...and proud of it.
From: Cincinnati, Ohio | Registered: May 2003
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