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Topic: Jumpluffs Circus Freaks
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Spectreon
Member # 60305
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posted February 21, 2003 01:17 PM
3 Hoppip (2 NG, 1 Ex) 3 Skiploom (2 NG, 1 Aq) 3 Jumpluff (all Aq) 3 Eevee (NDi) 2 Espeon (Aq) 1 Umbreon (Probly NDi, but could change to Aq) 2 Chansey (Aq, 100 HP) 2 Blissey (Aq) 2 Cleffa (NG) 1 Aipom (NG)
3 Pokemon Center 3 Proffesor Elm 3 Oak/Copycat (which ever I have left) 2 Forrest Gardians 1 Pokemon Park 1 Energy Stadium 3 Grass Cubes (poison comes in handy for F B) 3 Focus Band 1 Town Volunteers
4 Rainbow 2 Boost 2 Warp 3 Grass 3 Psychic 4 Dark
Ok, here were a couple of seperate thoughts that worked their way into one deck. My first was, If you Pokecenter off damage from Jumpluff with Rainbow, then you loose the Rainbow, and need another to do 10 damage and activate its Power again. Thats where Aq Espy comes in, now I can lift the Rainbow, and replay it after Center
Thought 2. Something struck me when I read Blisseys Poke Power, for each energy attached. That would mean Boost would allow you to remove 3 damage counters upon a heads flip. So, with the Espy logic, and since most of the deck is free retreat, I can attach a boost, flip and then return boost to my hand. This is also why there are no Nurses in my deck.
PS. Touch my Aipom and you will regret it. 1 Aipom with Pilfer in every deck I build til they ban him.
-------------------- To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji
Spectreon: The Scary Ghost Pokemon
Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors
From: Lavender Town, Kanto | Registered: Jan 2002
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dkates
Member
Member # 113463
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posted February 21, 2003 03:51 PM
Looks good. Why not add another Aipom? You could probably afford to drop a Center or Elm for it.
-------------------- Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.
From: Houston, TX | Registered: Nov 2002
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Spectreon
Member # 60305
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posted February 22, 2003 06:40 AM
Aipom is a 1 trick pony, err monkey. His Pilfer is good, but only situationally, mostly anti decking, and cause he stays in deck or hand, there is no reason to have 2. his only other use is his resistance to Psychic, which rarely helps it.
-------------------- To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji
Spectreon: The Scary Ghost Pokemon
Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors
From: Lavender Town, Kanto | Registered: Jan 2002
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pidgey on the roof
Member
Member # 129118
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posted February 23, 2003 06:44 AM
Why do you add Umbreon in it ? It takes up a lot of spaces(with the 4 dark nrg)!
From: my home | Registered: Feb 2003
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Spectreon
Member # 60305
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posted February 23, 2003 06:56 AM
May be teched for Dark Vaporeon. Eat 60 a turn with no flipping all you fire pokes. As far as darks, it is another way to throw a quick damage counter (technically 2) on Jumpluff. 1 G, 1 D can do 0/40/70, then Espy can remove it, and Blissey can heal it.... forgot about that part of the strategy didnt I... Oooops.... Dark will stay whether I use Umbry or Vapor..... but which one? Ideas? [ February 23, 2003, 06:59 AM: Message edited by: Spectreon ]
-------------------- To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji
Spectreon: The Scary Ghost Pokemon
Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors
From: Lavender Town, Kanto | Registered: Jan 2002
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sentimental_blastoise
Member # 70533
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posted February 24, 2003 03:32 AM
Like the deck much :-D Dark Vaporeon is good against Steelix also..the AUTOMATIC removal of a metal energy helps a lot Then again, if they're playing EcoGym it won't help too much, so 50/50. ND Umbreon..good to pick off that last baby prize/weak benched with a feint attack..as you run 4 dark and rainbow, I'd leave him in :-D
The blissey combo is interesting..it may be offering your opponent a few free prizes by doublegusting Blissey then Tyrouging it - not sure if this is the case, haven't played it.
Jumpluff's problem? Steelix is a Brick wall to this guy...big hitting fire teCH needed of some description...and it's always hard to think of some. This would help against another healing grass decks as well...errmm....will have a think Let us know how it does!
-------------------- Random British Professor AIM: LetLifePassUBy MSN: [email protected] GenCon UK 2002 Professor Champion Rainham 15+ Challenge Champion 2002 "Besides too much of Freddy is not always a good thing - DMTM" Love Pokemon - Hate Apprentice!
From: United Kingdom | Registered: Mar 2002
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Spectreon
Member # 60305
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posted February 24, 2003 07:35 AM
I think I will leave in Umby, or may unballance Eevee line by having more evo's than Eevees. Umby with Blissey and Center can take down Stealex (eventially.) but it will be even match if Stealix uses a lot of GB's. If I have to center Umby I can always go in with Jumpluff/Skiploom to Poison for a turn or to. With enough Damage on it, Espy might come in handy too... Though a fire Poke still might help... Maybe AQ Entie? Would Rainbow activate its Body?
-------------------- To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji
Spectreon: The Scary Ghost Pokemon
Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors
From: Lavender Town, Kanto | Registered: Jan 2002
| IP: Logged
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