Author
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Topic: Fire Deck and the No Weakness Deck
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No Signs of Life
Member
Member # 123483
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posted January 24, 2003 09:10 PM
These two deck probably need a bit of tuning... I was hoping several good suggestions could arise from these deck.
FIRE DECK
Pokemon (16) 4 Vulpix (Base Set) 3 Ninetales (Base Set) 4 Scyther (Jungle) 3 Magmar (Fossil) 2 Moltres (Fossil)
Trainers (19) 4 Bill 2 Professor Oak 1 Pokemon Trader 4 Energy Removal 4 Super Energy Removal 2 Gust of Wind 2 Computer Search
Energy (25) 25 Fire Energy
The idea of this deck is to bring out Magmar at the beginning of the game to stall and really bruise up those Pokemon while you prepare Moltres and Ninetales on your bench. They can both Knock Out any Pokemon in the dreaded Haymaker deck, although their attacks may seem chancy against an Energy Removal or unlucky coin flip. Against Rain Dance and such, Scyther is here to help (I've included 4 of this great grass slasher). And since they make so much use of Professor Oak, I thought that Moltres's no weakness to Water types and the Wildfire attack would make him a good sacrifice when his numbers truly are up. Super Potion, as far as Trainers go, can be very useful when you're having a bad day.
NO WEAKNESS DECK
Pokemon (16) 4 Gastly (Fossil) 3 Haunter (Fossil) 2 Gengar (Fossil) 3 Dratini (Rocket) 2 Dragonair (Base Set) 1 Cleffa (Neo) 1 Misdreavus (Neo)
Trainers (20) 4 Bill 2 Professor Oak 4 PlusPower 4 Energy Removal 4 Super Energy Removal 2 Computer Search
Energy (24) 24 Psychic Energy
I believe this to be very interesting, but I also feel it must be tweaked a bit. As hinted by the title, this deck has no weakness. And boy, big-daddy tournament Haymaker decks should really have trouble with this deck! 10 of the Pokemon are resistant to Fighting types, 1 has a 50% chance that your opponent's attack will do nothing to it, and the final 5 have a resistance to Psychic. The goal is to keep the advantage over the opponent and to hurt them as much as possible. Resistance, PlusPower, and Energy Removal all demonstrate this. For Gastly, its Paralysis attack move can let it survive even longer than intended. For Haunter, there is a 50% chance that attacks won't do anything to him (plus it provides a good yet underpowered Sleep attack; it makes a final touch, but ineffective nonetheless). Gengar is one of the best Pokemon in the deck; it has great capabilities awaiting it. Dragonair has its Hyperbeam to remove Energy Cards, Cleffa has card advantage, and Misdreavus is there for its great KO ability, though 25% of the time it won't work. Still, if the opponent is undergoing an unlucky day with coin tosses, luck is in your favor.
-------------------- "Danger is the anvil on which trust is forged."
Registered: Jan 2003
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mysterioustrainer
Member # 1049
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posted January 25, 2003 12:50 AM
Fairly simple, and fun-to-play decks, yet this should help:
First Deck: - 4 Energy Removal (SER can do the job enough) + 4 Energy Retrival or Energy Restore (You are using a Fire deck)
Second Deck - 4 Psychic Energy + 2 Misdrevious + 2 Drowzee (Team Rocket, Legendary)
-------------------- ~Myst
www.freewebs.com/mysterioustrainer
Check out my personal website. Includes my ideas for decks my own fake cards, GB Teams, links to Ebay auctions, main trading page and much, much more.
1748 DCI Rating Top player in state of Wyoming (Hmm. Could have something to do with the fact that the other four players in the state haven't played in over two years?)
From: Wherever the adventure takes me! | Registered: Feb 2001
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dkates
Member
Member # 113463
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posted January 25, 2003 04:52 PM
First deck: Add a few grass energy (for Scyther-- Swords Dance until you have the third energy, then you get 60 damage on your first slash). Add a Magby or two (Sputter helps with your Rain Dance problem, or Energy Catch keeps Ninetails happy). Add energy stadium and super energy retrieval to bring back energy discarded by retreats or fire blast. Try adding a couple of electric pokemon (elekid,electabuzz are great) to help scyther against any water types that show up.
Second deck: Nice premise! Add Dragonite. Lose some of the Energy Removals. Try some of the newer members of the Gastly sect (warning: they do wreck the premise slightly--they are weak to dark.) Try some of the legendary birds to spread your types--I recommend Articuno. Add a couple more babies. Other than that, looks like a great deck!
-------------------- Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.
From: Houston, TX | Registered: Nov 2002
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dkates
Member
Member # 113463
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posted January 25, 2003 04:53 PM
First deck: Add a few grass energy (for Scyther-- Swords Dance until you have the third energy, then you get 60 damage on your first slash). Add a Magby or two (Sputter helps with your Rain Dance problem, or Energy Catch keeps Ninetails happy). Add energy stadium and super energy retrieval to bring back energy discarded by retreats or fire blast. Try adding a couple of electric pokemon (elekid,electabuzz are great) to help scyther against any water types that show up.
Second deck: Nice premise! Add Dragonite. Lose some of the Energy Removals. Try some of the newer members of the Gastly sect (warning: they do wreck the premise slightly--they are weak to dark.) Add Sleep! to help Misdreavus with its KOs. Try some of the legendary birds to spread your types--I recommend Articuno. Add a couple more babies. Other than that, looks like a great deck!
-------------------- Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.
From: Houston, TX | Registered: Nov 2002
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