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Author Topic: Haymaker(plz help, i don't know hardly any "new" cards).
Rainy Gods
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Member # 37382


posted June 24, 2002 05:06 PM      Profile for Rainy Gods   Email Rainy Gods    Edit/Delete Post Report This Thread to Moderators
Hey this is my deck. Please help if it needs any.
Pokemon(13)
2 Cleffa
3 R-Zappy(plasma)
2 Neo-1 Magnemite(metal)
2 Promo Mewtwo
4 Base set Electabuzz
I know that thirteen is an odd number, and i try to avoid that, but I don't have another R Zappy(i know that sounds pathetic)
Trainers(28)
2 NGR
2 SE Retrieval
2 SE Removal
2 GOW
3 Computer Search
1 NRG Charge
1 NRG Amplifier(only "new" card)
4 Item Finder
4 Gold Berry
1 Ecogym
1 Oak
1 Elm
4 P-Power
I know that i should have a 4th C-Search, but I don't have one. Pathetic, I know. So I just replaced it with an Elm.
NRG(19)
9 Electric NRG
4 Psychic NRG
2 Dark NRG(R Zappy)
3 Metal NRG(R Zappy)
1 Recycle NRG
Okay,here is the strategy: Pretty much Mental NRG with R zappy, plus classic haymaker. Darkness is for all with 70 HP, because of r zappy+mental. It takes away ten, then plus 10. That's about it.

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From: Casper, WY | Registered: Aug 2001  |  IP: Logged
waterpokemonmaster
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Member # 82152



posted June 24, 2002 06:49 PM      Profile for waterpokemonmaster   Email waterpokemonmaster    Edit/Delete Post Report This Thread to Moderators
shoot this needs a little work

first:

pokemon:12

3 cleffa
3 r zapdos
2 promo mewtwo
4 base buzz

trainers:25

3 NGR
2 SE removal
2 e removal
2 bill
3 comp search
2 NRG charge
2 item finder
2 focus band
4 P. power
2 minefields
1 narrow gym

NRG:23
12 electric
6 psychic
4 metal
1 recycle e.

this is my greatest adjustment but i think this should help a little for now but i'll come back w some more strategy

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I have many pokemon they are all mostly water pokemon blastoise is my fav and feraligatr is my most powerful. Together they are the invincible team.

Registered: May 2002  |  IP: Logged
Rain Dansaur
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Member # 154



posted June 24, 2002 07:02 PM      Profile for Rain Dansaur   Email Rain Dansaur    Edit/Delete Post Report This Thread to Moderators
Here is my fix
12
3 Mp Mewtwo
3 Electabuzz
2 Cleffa
2 Murkrow
1 R. Zapdos
1 Magby

12
6 Light
4 Rainbow
2 Recycle enegry

36
4 Oak
4 Cpu
4 Item Finder
4 ERemoval
4 Bill
3 Gold Berry
3 SERemoval
3 Gust
2 NGrun
2 Lass
2 Healing Fields
1 Chaos Gym

Hopes thi helps in some sadistic way!!!!

~Rain Dansaur

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From: The Bermuda Triangle | Registered: Feb 2001  |  IP: Logged
Rainy Gods
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Member # 37382


posted June 24, 2002 07:33 PM      Profile for Rainy Gods   Email Rainy Gods    Edit/Delete Post Report This Thread to Moderators
Hmmmm........Thanks for your help, but I totally disagree with both of you. You two are trying to change the whole strategy of the deck. The second guy even took out the metal! That is the main strategy of the deck. Thanks, but no thanks. [Confused] 5
what is light?

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"In case I don't see ya, Good Morning, Good Evening, and Good Night".-Jim Carrey playing Truman on The Truman Show.

From: Casper, WY | Registered: Aug 2001  |  IP: Logged
forcemasteryoda
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Member # 56360


posted June 24, 2002 07:52 PM      Profile for forcemasteryoda   Email forcemasteryoda    Edit/Delete Post Report This Thread to Moderators
LIGHTning
anyway, i think you should do something with the trainers. All of my decks go like this:
4 Gold Berry
4 Professor Oak
4 Plus Power
4 Bill
4 Computer Search
You can add in some focus band or gust if you want, but a haymaker should USUALLY have these.
Hope i helped [Angel]

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AIM:Forcemasteryoda2
Ladder:Windu
Happy to play ladder anytime(any format, just remember, I have firewall)
Decks:
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Jumpluff: 0-0

From: Ohio, US | Registered: Jan 2002  |  IP: Logged
Temjin the Master
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Member # 68476



posted June 25, 2002 01:52 PM      Profile for Temjin the Master   Email Temjin the Master    Edit/Delete Post Report This Thread to Moderators
Ok first of defintly drop oak in favor ok 4 elms and 4 cleffas. ANd might i say that this is the first haymaker i've seen in a long time that didnt have sneasal in it. Anyway, if your going old school hay then well, drop the super nrg retrival in favor of some jungle scythers. Trust my fixes, I had a haymaker i played and it never lost in a run of 98 games. So use the jungle scythers, but if your trying to play against a person with newer card, beware of metal acrys and magcargo decks, because your scythers will be toast. So if you dont want to run scythers (or dont have them) then give fossil magmar a try.

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From: Kettering,Ohio | Registered: Mar 2002  |  IP: Logged


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