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Author Topic: THE Superpower Pokemon...(MMF)
Gymbo

Member # 30832



posted June 01, 2002 01:30 PM      Profile for Gymbo   Email Gymbo    Edit/Delete Post Report This Thread to Moderators
Seething Anger
Modified² Format AKA MMF or "New Modified"

Pokemon: 18
4 Machop (LC)
2 Machoke (LC)
3 Machamp (Promo)
1 Light Machamp
3 Cleffa
2 Pichu
2 Magby

Energy: 16
14 Fighting
2 Full Heal

Trainers: 27
4 Elm
4 Bill²
4 Gold Berry
4 Double Gust
3 Pokemon Trader
3 Pokemon Breeder
2 Magnifier
2 Energy Stadium
1 Time Capsule

Brain...fried...SAT...strategy coming later...naptime for GymbØ...

--------------------
=Pokemon Professor Jim Ferrell=

*AKA The Publically Acclaimed and Talented Deck Mechanic Gymbo*
*Accomplished Rogue Player*
*Second Place Finisher at the Ohio SBZ '03*
*Creator of Espeon Decks*
*Innovator of Expedition Feraligatr*
*Current Project: Skyridge Analysis*

DCI: 2032
AIM: XGymbo01X

"Victory goes to the player who makes the next-to-last mistake."

From: Akron, OH, USA | Registered: Jul 2001  |  IP: Logged
Strife126
Member
Member # 81379



posted June 01, 2002 02:27 PM      Profile for Strife126   Email Strife126    Edit/Delete Post Report This Thread to Moderators
hope u don't mind my asking but what does Promo Machamp do? haven't heard of it or seen it yet.

hope ur brain cools down soon... [Bounce]

--------------------
that was my 2 cents. don't steal it or anything, it's just 2 cents, nothing more...

Proud Anti-Archetype...
Originality rulz!!!

Misty: Aw, how cute!
Dexter: "Vulpix, a fox pokemon. (blah blah blah)...very strong flame attack."
Vulpix: *uses flamethrower*
Misty: Yes it does... *faints*

From: in front of a PC admiring the new Tyranitar avatar... | Registered: May 2002  |  IP: Logged
Gymbo

Member # 30832



posted June 02, 2002 10:06 AM      Profile for Gymbo   Email Gymbo    Edit/Delete Post Report This Thread to Moderators
Alright, I think about 12 hrs sleep did me good last night, so I am up to explain this deck:

Alright, for all of you that have no clue what Promo Machamp does...

FF: Seething Anger: 20+ Flip a coin equal to the number of damage counters on Machamp, for each heads this attack does 10 more damage.

FFCC: Fling: 50, the opponent switches their Active with a Benched Poke (if this attack doesn't KO the Active)

So you just build them quickly, I mean they can attack Turn 2 with Breeder. And just dare them to damage you. The strategy isn't too complex. Build the Champs, beatdown if needed. Light Machamp is tecH against Dark Pokemon...I dunno if it's needed thought...I am making up a new decklist here too...

Seething Anger v2.0
Modified Format

Pokemon: 18
4 Machop (LC)(Needed for Machamp...can deal damage if needed)
2 Machoke (LC)(Karate Chop is cool early, evolve to...)
4 Machamp (Promo)(Main hitter of the deck. Seething Anger is great throughout the game, and Fling cleans)
3 Cleffa (Drawing, card advantage)
2 Murkrow (Anti-Psychic, covers my weakness, Hunter, all-around good Poke)
2 Pichu (Anti-Pokemon Powers, especially Big Fire)
1 Magby (Anti-Slowking, 20 to Grass Pokemon)

Energy: 16
12 Fighting (Main Fuel source of the deck)
4 Darkness (Murkrow Fuel. You can also attach to place damage counters on Champ, and get the +10 attack damage, retreat it off if needed. Attach Dark only in extreme cases though...)

Trainers: 26
4 Professor Elm (Drawing)
4 Bill (Drawing)
4 Gold Berry (Healing)
4 Double Gust (Bench Advantage)
3 Pokemon Trader (Pokemon Advantage)
3 Pokemon Breeder (Evolve quickly)
2 Magnifier (Anti-Fighting Res decks)
1 Energy Stadium (Get back energy/Pokes)
1 Time Capsule (Get back energy/Pokes)

Now strategy on this version:
It's not much different then the fore mentioned strategy above the deck. The deck can build multiple Champs quickly, it's almost swarm. The deck is one of THE most solid I've seen. I have a good Stage 2 with nice HP (without relying on a Stadium). I have quick damage that gets stronger throughout the game, I also have cleaning with Fling. I have Hunting with Murkrow, who also covers your weakness. I have Magnifiers to cover your Resistance Problems. I have a nice drawing engine for MF²'s standards...=\I have healing...what else do I need?

Deck(s) that hurt me:
Psychic: Especially Espeon and Gengar
Steelix: Can be a pain

This deck is untested against the Big Fire decks, but with Chus and the quickness of this deck it shouldn't be THAT hard...

Against Tops and other Water Pokemon decks: I take damage, I can do even more back to you after playing a Gold Berry, I can also evolve/power up more Benched Machamps as well.

Again, I am not declaring this deck to be some MF² Archetype (CRIPES, no), it's not been tested at ALL. I just think it's a very balanced and solid deck...whaddya think?

Agree? Disagree? Need a nap? Turkey sandwich? (lol Brad)

--------------------
=Pokemon Professor Jim Ferrell=

*AKA The Publically Acclaimed and Talented Deck Mechanic Gymbo*
*Accomplished Rogue Player*
*Second Place Finisher at the Ohio SBZ '03*
*Creator of Espeon Decks*
*Innovator of Expedition Feraligatr*
*Current Project: Skyridge Analysis*

DCI: 2032
AIM: XGymbo01X

"Victory goes to the player who makes the next-to-last mistake."

From: Akron, OH, USA | Registered: Jul 2001  |  IP: Logged


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