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Author Topic: Rogue Fast Fire
Rocket's Sandshrew

Member # 56166



posted June 19, 2002 05:37 PM      Profile for Rocket's Sandshrew   Email Rocket's Sandshrew    Edit/Delete Post Report This Thread to Moderators
Well...Everytime you see a MF fire deck nowadays, you ask yourself...can they pull off the first turn howl with a slugma/growlithe/vulpix on the bench? Usually they can...and that's why it's an archetype.

Well...Fire is my favorite type...and I'm just sick of entei/everything decks.

This deck is Fun/Tourney Worthy...like all my decks. It'll do allright.

4 Eevee (ND) - DO NOT CHANGE THE EEVEE
3 Light Flareon - Whoa...somebody had to play it.
3 Cleffa - Whoa...everybody plays it.
2 Entei (Non-Holo) - Attack with 'em, or use them as anti DGoW.
1 Magby - Anti Powers (Except Howl for some reason [NoNoNo] )
1 Elekid - Kinda Anti Water + Anti Status + Anti Krow lock
1 Tyrogue - Kills other eevees and fighting weak stuff and babies early...always a threat.

4 Elm - Speed
4 Wrath - Speed
4 Bill - Speed
2 Sabrina's Gaze - Speedish
2 Pokemon Trader - Speed
4 Double Gust - Board Control
3 Energy Stadium - Gym Breaker/Helps discards
4 Focus Band
3 NGR - Recovery from da Speed

15 Fire Energy - Fuel

Idealistically, here's how the deck should run:

1st turn. Benched Eevee + Cleffa, Active Eevee.
Attach R enery to eevee, and flip for energy evo. Get heads. Use warm up on benched eevee. Use energy evo. Get heads.
So if the draws + flips are good, you have an active and benched light flareon with an energy...fist turn. (Non Holo Entei is an OK substitute for the benched eevee here if you're in a pinch.)

2nd turn. If your energy evo flips were crap...evolve as normal here. Attach to the benched flareon. Warm up to the benched flareon. 2nd turn you now have an active flareon with an energy, and a benched flareon with 3.

Basically, you use your first flareon to warm up...and keep doing it till you've got a huge attack force going. (It's like you can attach twice as fast as your opponent...that's why it's fast. [Razz] ) Once you've got a swarm of big fiery minions, go get 'em.

Isn't rogue just more fun?

Let me know whatcha think about this one.

--------------------
What? They banned slowking?
Good Job. :)

From: Dancing on NG Gatr's Grave... | Registered: Jan 2002  |  IP: Logged
ShuckleGod

Member # 15488



posted June 19, 2002 05:51 PM      Profile for ShuckleGod   Email ShuckleGod    Edit/Delete Post Report This Thread to Moderators
you could really make this Pure Swarmage, but you need a 4-4 evo chain and Some Exp. Alls. Here's what I'd do.

Take out
4 Bill (not in MF dude)
1 Magby (nah)
1 NGR (just be cautious, you have the NRG stadiums, the NGRs will be mainly for pokemon)

Add
1 Light Flareon
4 EXP. ALL (you need to learn how to play them, save the focus bands for late game, or when you're in a jam, don't jump to play either tool just because you have it)
1 Pokemon Trader (get rid of randomness for important stuff. REALLY nice early, and you're not gonna have 1 with just 2)

Strategy is basically the same, just except for the constant Warm Up, just start off attaching your first 2 turns to the active and just start attacking. Then just work on getting a bench full of flareons with EXP. ALLs and each 1 energy, and you'll be good for the rest of the game

--------------------
Another proud member of York Comics league, Parma, OH.

List of Bizarre Rogue decks played in DCI tournies (tourney record):
-Alakazam/Steelix (7-0) (7/27/02) (1st place)
-Ampharos (3-2) (7/20/02) (10th place)
-Mew/Electabuzz (3-3) (7/13/02) (5th place)
-Ampharos (2-2-1) (7/6/02 Origins)
-Nidoking (2-3) (6/29/02) (8th place)
-Light Jolteon (3-3) (6/22/02) (8th place)
-Pidgeot (5-3) (6/15/02) (3rd place)

AIM: ShuckleGod
DCI: 1856 (7/17/02)
~Show your true skill. Be Unique.

From: Broadview Hts. Ohio (about 20 mins. from York) | Registered: Apr 2001  |  IP: Logged
Gymbo

Member # 30832



posted June 20, 2002 05:18 AM      Profile for Gymbo   Email Gymbo    Edit/Delete Post Report This Thread to Moderators
Actually, this is a really good idea. It's super fast, but I too agree with 'God. If you use Exp. Alls the deck becomes a lot more swarmish. So, yea, that too is the only fix or suggestion I could muster up. He just posted to it before I could...

--------------------
=Pokemon Professor Jim Ferrell=

*AKA The Publically Acclaimed and Talented Deck Mechanic Gymbo*
*Accomplished Rogue Player*
*Second Place Finisher at the Ohio SBZ '03*
*Creator of Espeon Decks*
*Innovator of Expedition Feraligatr*
*Current Project: Skyridge Analysis*

DCI: 2032
AIM: XGymbo01X

"Victory goes to the player who makes the next-to-last mistake."

From: Akron, OH, USA | Registered: Jul 2001  |  IP: Logged
Super Aipom
Member
Member # 38693


posted June 20, 2002 10:05 AM      Profile for Super Aipom      Edit/Delete Post Report This Thread to Moderators
Pokemon Trader isn't in MF either. It's in MMF, but Wrath, Gaze, and NGR aren't.

--------------------
Behold the power of the big, purple monkey!!
Love that chicken from Popeyes!!

Registered: Aug 2001  |  IP: Logged
ShuckleGod

Member # 15488



posted June 20, 2002 10:18 AM      Profile for ShuckleGod   Email ShuckleGod    Edit/Delete Post Report This Thread to Moderators
ok, look at it this way. Modified Format (MF) is a modified version of Unlimited. So any cards that are legal in MF are legal in Unlimited am I correct? And Modified, Modified Format (MMF) is exactly what is says, a more specific Modified format. So, any cards that are legal in MMF are also legal in MF. If you still don't get it, MF is Rocket-on, LC is after Rocket. So yes, Trader is legal is MF.

--------------------
Another proud member of York Comics league, Parma, OH.

List of Bizarre Rogue decks played in DCI tournies (tourney record):
-Alakazam/Steelix (7-0) (7/27/02) (1st place)
-Ampharos (3-2) (7/20/02) (10th place)
-Mew/Electabuzz (3-3) (7/13/02) (5th place)
-Ampharos (2-2-1) (7/6/02 Origins)
-Nidoking (2-3) (6/29/02) (8th place)
-Light Jolteon (3-3) (6/22/02) (8th place)
-Pidgeot (5-3) (6/15/02) (3rd place)

AIM: ShuckleGod
DCI: 1856 (7/17/02)
~Show your true skill. Be Unique.

From: Broadview Hts. Ohio (about 20 mins. from York) | Registered: Apr 2001  |  IP: Logged
KYDAD

Member # 30575


posted June 20, 2002 10:29 AM      Profile for KYDAD   Email KYDAD    Edit/Delete Post Report This Thread to Moderators
Excellent deck idea.

One quibble that I don't think will work --

quote:
Use warm up on benched eevee. Use energy evo. Get heads.

I seem to remember that attaching energy via things like attacks aren't really "attaching" and won't trigger Energy Evolution. I may be wrong, but I seem to remember something like that.

--------------------
1st Place-- 2002 GenCon Team Sealed Deck Challenge

Kentucky Dad

From: Crestwood, KY, US | Registered: Jul 2001  |  IP: Logged
ShuckleGod

Member # 15488



posted June 20, 2002 10:38 AM      Profile for ShuckleGod   Email ShuckleGod    Edit/Delete Post Report This Thread to Moderators
Yeah, he's right Brad,

quote:
Q. If I use Light Flareon's "Warm Up" attack to attach a fire energy to Eevee Lv.14 (Discovery), can Eevee use its "Energy Evolution" pokemon power to search for a fire evolution of Eevee at that time (if the coinflip is heads, of course)?
A. That's not going to trigger Discovery Eevee's Pokemon Power because it's not your regular free energy attachment during your turn. (May 9, 2002 WotC Chat, Q6)

Now, I would definitely play EXP. ALL

[ June 20, 2002, 10:39 AM: Message edited by: ShuckleGod ]

--------------------
Another proud member of York Comics league, Parma, OH.

List of Bizarre Rogue decks played in DCI tournies (tourney record):
-Alakazam/Steelix (7-0) (7/27/02) (1st place)
-Ampharos (3-2) (7/20/02) (10th place)
-Mew/Electabuzz (3-3) (7/13/02) (5th place)
-Ampharos (2-2-1) (7/6/02 Origins)
-Nidoking (2-3) (6/29/02) (8th place)
-Light Jolteon (3-3) (6/22/02) (8th place)
-Pidgeot (5-3) (6/15/02) (3rd place)

AIM: ShuckleGod
DCI: 1856 (7/17/02)
~Show your true skill. Be Unique.

From: Broadview Hts. Ohio (about 20 mins. from York) | Registered: Apr 2001  |  IP: Logged
Rocket's Sandshrew

Member # 56166



posted June 20, 2002 01:30 PM      Profile for Rocket's Sandshrew   Email Rocket's Sandshrew    Edit/Delete Post Report This Thread to Moderators
Now I'm confused. It was recently ruled that raindance triggers dark amphy's power...reguardless of whether it was your normal free attachment for the turn. If the attacks/powers are worded the same ("Attach")...then I don't see why this wouldn't work.

Must be another one of those magbyish rulings. =/

Any more suggestions for the deck?

--------------------
What? They banned slowking?
Good Job. :)

From: Dancing on NG Gatr's Grave... | Registered: Jan 2002  |  IP: Logged


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