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Topic: [Unlimited] Continuous Fire Spin deck:
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Dragon_Master
Member
Member # 64149
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posted February 27, 2003 07:56 AM
[Unlimited] Continuous Fire Spin deck:
Pokemon - 15 4x Charmander (Base) 2x Charmeleon (?) 3x Charizard (Base) 3x Bulbasur 3x Venusaur
Enough basics to get started, 1 in 7 chance of drawing. Use Venusaur's Harvest Bounty to get Energies onto Charizard ASAP. With a hand of Fire Energies and two Venusaur on the bench I can power up Charizard each Turn making a continuous FireSpin.
Trainers 4x Prof. Oak 4x ComputerSearch 4x Fervor 4x Pokemon Breeder 4x Pokemon Trader 3x ItemFinder 2x Super Energy Retrieval 2x Switch 2x Town Volunteers
Utilises Unlimited drawing power. Oak and PC. Search for finding Char and Breeder and Trader to get this out by the second/third turn. Fervor to get LOTS of Fire Energy for Harvest Bounty to be effective.
Energy - 16 16x Fire Energy
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From: Unknown | Registered: Feb 2002
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Spectreon
Member # 60305
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posted February 27, 2003 08:54 AM
Take out 16 cards from your deck and switch them for the other type?!?!?!
This Charizard takes care of itself as far as energy is concerned, so take out all the frie (16) and exchange them for 2-4 Recycle, and the rest grass. Take out the 4 Fervors (useless without fire now) and add 2 Energy Stadiums and 2 Ivysaurs. There is enough stuff in Unlimited to stop you from playing trainers, so these are here just in case.
Now, since Zard burns any energy to fire, Recycle will come back, and since you have Grass, Venus can attack if need be.
Another suggestoin would be to include 1 Energy Trans Venus, and a couple of Pokecenters, making Zard that much tougher to kill!!! -1 Venus for the other, then -2 other trainers for 2-3 Centers
-------------------- To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji
Spectreon: The Scary Ghost Pokemon
Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors
From: Lavender Town, Kanto | Registered: Jan 2002
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dkates
Member
Member # 113463
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posted February 27, 2003 07:41 PM
Leave in maybe 3-4 fire energy, for Charmander/Charmeleon, change rest to grass. Add Ivysaur. Add Double Colorless Energy. Take Spectreon's advice on the Pokecenter combo, and on Energy Stadium-- in a fire deck, it's a lifesaver! Consider a couple of Electric types, in case you come up against water-types. Spectreon had a good idea on going with Energy Trans and Harvest Bounty Venusaur. Got the promo Venusaur? I'd even say consider that one-- free full heal every turn, and you don't do enough status conditions that the benefit to your opponent is that big--Ivysaur would be the only one. Add some Energy Retrievals and/or Nightly Garbage Runs to back up the energy retrieval sub-strategy.
-------------------- Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.
From: Houston, TX | Registered: Nov 2002
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Dragon_Master
Member
Member # 64149
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posted March 03, 2003 02:18 AM
quote: Add some Energy Retrievals and/or Nightly Garbage Runs to back up the energy retrieval sub-strategy.
Why I have SER and TownVolunteers?
Pokemon - 17 4x Charmander 2x Charmeleon 3x Charizard (Base) 3x Bulbasur 2x Ivysaur 3x Venusaur (2xHarvestBounty 1 x EnergyTrans)
Trainers - 29 4x Prof. Oak 4x ComputerSearch 4x Pokemon Breeder 4x Pokemon Trader 3x ItemFinder 2x Pokemon Center] 2x Super Energy Retrieval 2x Switch 2x Energy Stadium 2x Town Volunteers
Energy - 14 4 x Recycle Energy 10 x Grass Energy
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From: Unknown | Registered: Feb 2002
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dkates
Member
Member # 113463
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posted March 03, 2003 05:41 AM
Which Charmander, Charmeleon, Bulbasaur, and Ivysaur are you using? Only reason I also suggested Energy Retrieval is that sometimes you can't spare two cards. Nightly Garbage Run also lets you bring back Pokemon. Another suggestion-- you have lots of evolutions, so consider Professor Elm's Training Method.
-------------------- Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.
From: Houston, TX | Registered: Nov 2002
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Spectreon
Member # 60305
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posted March 03, 2003 08:43 AM
Personally I would run 1 SE Retrieval and 1 E Retrieval. As dkates mentioned, it is sometimes hard to choose 2 cards from your hand, or you only have 1 or 2 Energy discarded. With Energy Stadium (wich you forgot to bold btw) tjis shouldnt be a big deal.
Only use Charmanders/Charmeleons with at least 1 colorless attack, I forget what EX ones do, but Base are great. Mander gets 50 HP, Meleon does 30 for 3, and I think 80HP. I think one of the new Bulba's has a 1 Grass Sleep attack, or maybe another status, but base has to wait til turn 2 to attack (early game, before you get HB Venus up and about) so I would go with a status turn 1, just in case. Base Ivy also gets nifty status, forgot what EX one does.
NGR is not really neccessary with the rest of trainer suport, since Towns Volunteers is the only support cad you run, it wont be a prob.
-------------------- To evolve, treat Eevee poorly, when it hates your guts, let it get ko'ed in th night while holding Spell Tag. PS, if it gets ko'ed outin the day, then it will die, go visit its grave in Soul House of Lavender, next to Fuji
Spectreon: The Scary Ghost Pokemon
Spectreon often haunt graveyards, sneaking up and scaring unsuspecting visitors
From: Lavender Town, Kanto | Registered: Jan 2002
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