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Author Topic: Scavenger Hunt -UN
hydromorph

Member # 102782



posted April 28, 2003 06:53 PM      Profile for hydromorph   Email hydromorph    Edit/Delete Post Report This Thread to Moderators
Hey, I've almost tweaked Scavenger Hunt to it's fullest. If anyone has any suggestions, or just fixes to it to make it better, it's welcome.

Pokémon: 16
3 Wigglytuff
3 Jigglypuff
2 Furret
3 Sentret
3 Scyther
2 Cleffa

Energy: 14
4 Boost Energy
4 Double Colorless Energy
4 Recycle Energy
2 Warp Energy

Trainers: 30
4 Gust of Wind
4 Plus Power
3 Professor Oak
3 Professor Elm
3 Focus Band
3 Pokémon Trader
3 Item Finder
2 Pokémon Fan Club
2 Lucky Stadium
2 Computer Search
1 Town Volunteers

First off, I think the deck's strategy is self explanitory. If not, I'll explain. You get Wiggly going and start to do the wave on everything that touches the table.

Furret in the deck lets you shuffle two cards into your deck and get ANY energy. This lets you get DCE to finish off an already Recycled Wiggly, or let's you get Boost, to just do a quick 60.

Furret and Wigglytuff's common weakness is bad, which makes them ultra-weak to tyrogue. 3 Scyther inthe deck are key, especially over Rocket Zapdos because the deck runs thin on energy and Scyther can free retreat for a turn 1 Eek from Cleffa.

Because of the Free retreat, Warp Energy is better than Full Heal, since if you have no Free retreaters on your bench, your in a losing position anyways. If Furret is gusted up, Warp usually goes on it. And if your opponent leaves it on, it can either deal with the tyrogue if it wasn't KO'd by an attempted attack (30 for 2 means Furret can get nasty if necessary...) or could be used to retreat.

The basics of the deck, the 4 Gust and 4 Plus power seem pretty necessary to me as your usually going to be gusting and plusing like crazy once you get a boost engine going. Fan Club is ultra nice early game, especially as a search Target before you Oak. Oak also has good synergy w/ Furret as you can save cards before you Oak!

Elm is just backup as so you don't deck to quickly. Trader and Item Finder are self-explanitory, and Focus over Gold Berry to help with the deck's ultra-suicidally-pounding attitude.

Comp Search is good early just to finish of the combo. Town Volunteers to help you get stuff you lost back. 2 isn't necissary as you can't really "deck" yourself with Furret, if you're smart.

Finally, Lucky Stadium. While seemingly random it first glance, it can help you recover from a Lass or just fuel your Furret if you have 0 cards in hand at the beginning of your turn. You can also fake your opponent into using it if your need to stall. It's also obvious answers to Sprout Tower or anything else really.

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Bands that kick arse! Adema, Hoobastank, Linkin Park, Staind, Mudvayne, Slipknot, Taproot, Dry Cell, Korn, Sevendust... and some more I'm too lazy to think of...

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From: New York | Registered: Aug 2002  |  IP: Logged
dkates
Member
Member # 113463



posted April 28, 2003 07:36 PM      Profile for dkates      Edit/Delete Post Report This Thread to Moderators
My advice? Be more ready for Sprout Tower, and beware Energy Removal. If you're not careful, it will give you a heck of a hard time-- I speak from experience. Also, add something that can remove damage-- maybe not Gold Berry, although it is great, but something like Moo-Moo Milk or Potion-- something with few drawbacks and dependable healing.

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Every time I think I can't say anything stupider, I prove myself wrong. Maybe I should just stop thinking.

From: Houston, TX | Registered: Nov 2002  |  IP: Logged
hydromorph

Member # 102782



posted May 01, 2003 07:44 PM      Profile for hydromorph   Email hydromorph    Edit/Delete Post Report This Thread to Moderators
The way it runs, once you get Furret-Wiggly out, you just wait until you can eventually Gust-Boost-Prize. If you ever get into a situation where there is no apparent threat on the table, you hunt up a recycle and follow it up by a DCE. Between the 6 prizes you need to win, and the eight (finisher) energy, you really don't need to worry much about removal. DCE should net u a prize before removal, and they WILL remove it.

Another techy trick with the deck is u can configure what's in your prizes the second you use Fan Club/Search/Scavenger Hunt. The deck mainly focuses on the metagame mistakes right now, like obliterating Jiggly's before they develop into a threat, taking out Sneasel's, one by one, and out-stalling Slowking!!!

Wiggly is so great as it can deal with almost anything doing a straight up 60. That kind of pressure leaves little room or need for recovery such as Moo-moo. The deck is so tight and stompy that Focus Band has much greater stregnth than Gold Berry or healing in the deck.

Thanks for the input, anyone else?

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Bands that kick arse! Adema, Hoobastank, Linkin Park, Staind, Mudvayne, Slipknot, Taproot, Dry Cell, Korn, Sevendust... and some more I'm too lazy to think of...

Check out POKéMART!

From: New York | Registered: Aug 2002  |  IP: Logged


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